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aee/source/game/sprite.hpp

41 lines
584 B
C++

#pragma once
#include "core/jail/jdraw8.hpp"
struct Frame {
Uint16 x;
Uint16 y;
Uint16 w;
Uint16 h;
};
struct Animacio {
Uint8 num_frames;
Uint8* frames;
};
struct Entitat {
Uint8 num_frames;
Frame* frames;
Uint8 num_animacions;
Animacio* animacions;
};
class Sprite {
public:
Sprite(JD8_Surface gfx);
~Sprite(void);
void draw();
Entitat* entitat;
Uint8 cur_frame;
Uint16 x;
Uint16 y;
Uint16 o;
protected:
JD8_Surface gfx;
Uint8 cycles_per_frame;
};