184 lines
5.9 KiB
C++
184 lines
5.9 KiB
C++
#include "game/momia.hpp"
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#include <stdlib.h>
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#include "core/jail/jgame.hpp"
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Momia::Momia(JD8_Surface gfx, bool dimoni, Uint16 x, Uint16 y, Prota* sam)
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: Sprite(gfx) {
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this->dimoni = dimoni;
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this->sam = sam;
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this->entitat = (Entitat*)malloc(sizeof(Entitat));
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// Frames
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this->entitat->num_frames = 20;
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this->entitat->frames = (Frame*)malloc(this->entitat->num_frames * sizeof(Frame));
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Uint16 frame = 0;
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for (int y = 0; y < 4; y++) {
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for (int x = 0; x < 5; x++) {
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this->entitat->frames[frame].w = 15;
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this->entitat->frames[frame].h = 15;
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if (info::num_piramide == 4) this->entitat->frames[frame].h -= 5;
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this->entitat->frames[frame].x = (x * 15) + 75;
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if (this->dimoni) this->entitat->frames[frame].x += 75;
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this->entitat->frames[frame].y = 20 + (y * 15);
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frame++;
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}
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}
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// Animacions
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this->entitat->num_animacions = 4;
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this->entitat->animacions = (Animacio*)malloc(this->entitat->num_animacions * sizeof(Animacio));
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for (int i = 0; i < 4; i++) {
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this->entitat->animacions[i].num_frames = 8;
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this->entitat->animacions[i].frames = (Uint8*)malloc(8);
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this->entitat->animacions[i].frames[0] = 0 + (i * 5);
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this->entitat->animacions[i].frames[1] = 1 + (i * 5);
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this->entitat->animacions[i].frames[2] = 2 + (i * 5);
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this->entitat->animacions[i].frames[3] = 1 + (i * 5);
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this->entitat->animacions[i].frames[4] = 0 + (i * 5);
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this->entitat->animacions[i].frames[5] = 3 + (i * 5);
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this->entitat->animacions[i].frames[6] = 4 + (i * 5);
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this->entitat->animacions[i].frames[7] = 3 + (i * 5);
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}
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this->cur_frame = 0;
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this->o = rand() % 4;
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this->cycles_per_frame = 4;
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this->next = NULL;
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if (this->dimoni) {
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if (x == 0) {
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this->x = 150;
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} else {
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this->x = x;
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}
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if (y == 0) {
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if (this->sam->y > 100) {
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this->y = 30;
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} else {
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this->y = 170;
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}
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} else {
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this->y = y;
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}
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this->engendro = new Engendro(gfx, this->x, this->y);
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} else {
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this->engendro = NULL;
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this->x = x;
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this->y = y;
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}
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}
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void Momia::clear() {
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if (this->next != NULL) this->next->clear();
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if (this->engendro != NULL) delete this->engendro;
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delete this->next;
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}
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void Momia::draw() {
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if (this->engendro != NULL) {
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this->engendro->draw();
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} else {
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Sprite::draw();
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if (info::num_piramide == 4) {
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if ((JG_GetCycleCounter() % 40) < 20) {
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JD8_BlitCK(this->x, this->y, this->gfx, 220, 80, 15, 15, 255);
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} else {
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JD8_BlitCK(this->x, this->y, this->gfx, 235, 80, 15, 15, 255);
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}
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}
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}
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if (this->next != NULL) this->next->draw();
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}
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bool Momia::update() {
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bool morta = false;
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if (this->engendro != NULL) {
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if (this->engendro->update()) {
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delete this->engendro;
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this->engendro = NULL;
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}
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} else {
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if (this->sam->o < 4 && (this->dimoni || info::num_piramide == 5 || JG_GetCycleCounter() % 2 == 0)) {
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if ((this->x - 20) % 65 == 0 && (this->y - 30) % 35 == 0) {
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if (this->dimoni) {
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if (rand() % 2 == 0) {
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if (this->x > this->sam->x) {
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this->o = 3;
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} else if (this->x < this->sam->x) {
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this->o = 2;
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} else if (this->y < this->sam->y) {
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this->o = 0;
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} else if (this->y > this->sam->y) {
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this->o = 1;
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}
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} else {
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if (this->y < this->sam->y) {
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this->o = 0;
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} else if (this->y > this->sam->y) {
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this->o = 1;
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} else if (this->x > this->sam->x) {
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this->o = 3;
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} else if (this->x < this->sam->x) {
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this->o = 2;
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}
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}
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} else {
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this->o = rand() % 4;
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}
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}
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switch (this->o) {
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case 0:
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if (y < 170) this->y++;
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break;
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case 1:
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if (y > 30) this->y--;
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break;
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case 2:
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if (x < 280) this->x++;
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break;
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case 3:
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if (x > 20) this->x--;
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break;
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}
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if (JG_GetCycleCounter() % this->cycles_per_frame == 0) {
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this->cur_frame++;
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if (this->cur_frame == this->entitat->animacions[this->o].num_frames) this->cur_frame = 0;
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}
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if (this->x > (this->sam->x - 7) && this->x < (this->sam->x + 7) && this->y > (this->sam->y - 7) && this->y < (this->sam->y + 7)) {
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morta = true;
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if (this->sam->pergami) {
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this->sam->pergami = false;
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} else {
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info::vida--;
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if (info::vida == 0) this->sam->o = 5;
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}
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}
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}
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}
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if (this->next != NULL) {
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if (this->next->update()) {
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Momia* seguent = this->next->next;
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delete this->next;
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this->next = seguent;
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info::momies--;
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}
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}
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return morta;
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}
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void Momia::insertar(Momia* momia) {
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if (this->next != NULL) {
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this->next->insertar(momia);
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} else {
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this->next = momia;
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}
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}
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