Files
aee/source/game/options.cpp
2026-04-18 11:41:34 +02:00

539 lines
25 KiB
C++

#include "game/options.hpp"
#include <fstream>
#include <iostream>
#include <string>
#include "core/audio/audio.hpp"
#include "external/fkyaml_node.hpp"
#include "game/defaults.hpp"
#include "game/defines.hpp"
namespace Options {
// Estableix la ruta del fitxer de configuració
void setConfigFile(const std::string& path) {
config_file_path = path;
}
void setDebugFile(const std::string& path) {
debug_file_path = path;
}
auto saveDebugToFile() -> bool {
std::ofstream file(debug_file_path);
if (!file.is_open()) {
std::cerr << "Error: Unable to open file " << debug_file_path << " for writing\n";
return false;
}
std::cout << "Writing debug file: " << debug_file_path << '\n';
file << "# Aventures En Egipte - Debug Configuration File\n";
file << "#\n";
file << "# Loaded only in debug builds. Override gameplay starting state for testing.\n";
file << "\n";
file << "game:\n";
file << " habitacio_inicial: " << game.habitacio_inicial << "\n";
file << " piramide_inicial: " << game.piramide_inicial << "\n";
file << " vides: " << game.vides << "\n";
file << " diamants_inicial: " << game.diamants_inicial << "\n";
file << " diners_inicial: " << game.diners_inicial << "\n";
return true;
}
auto loadDebugFromFile() -> bool {
std::ifstream file(debug_file_path);
if (!file.good()) {
std::cout << "Debug file not found, creating default: " << debug_file_path << '\n';
return saveDebugToFile();
}
std::string content((std::istreambuf_iterator<char>(file)), std::istreambuf_iterator<char>());
file.close();
try {
std::cout << "Reading debug file: " << debug_file_path << '\n';
auto yaml = fkyaml::node::deserialize(content);
if (yaml.contains("game")) {
const auto& node = yaml["game"];
if (node.contains("habitacio_inicial"))
game.habitacio_inicial = node["habitacio_inicial"].get_value<int>();
if (node.contains("piramide_inicial"))
game.piramide_inicial = node["piramide_inicial"].get_value<int>();
if (node.contains("vides"))
game.vides = node["vides"].get_value<int>();
if (node.contains("diamants_inicial"))
game.diamants_inicial = node["diamants_inicial"].get_value<int>();
if (node.contains("diners_inicial"))
game.diners_inicial = node["diners_inicial"].get_value<int>();
}
return true;
} catch (const fkyaml::exception& e) {
std::cerr << "Error parsing YAML debug: " << e.what() << '\n';
return saveDebugToFile();
}
}
// Delega tots els canvis de l'estat d'àudio al wrapper Audio. Es manté
// com a punt d'entrada únic per als callsites legacy del menú; el cos
// ja no toca jail_audio directament.
void applyAudio() {
if (::Audio::get() == nullptr) return;
::Audio::get()->enable(audio.enabled);
::Audio::get()->enableMusic(audio.music.enabled);
::Audio::get()->enableSound(audio.sound.enabled);
::Audio::get()->setMusicVolume(audio.music.volume);
::Audio::get()->setSoundVolume(audio.sound.volume);
}
// --- Funcions helper de càrrega ---
static void loadAudioConfigFromYaml(const fkyaml::node& yaml) {
if (!yaml.contains("audio")) return;
const auto& node = yaml["audio"];
if (node.contains("enabled"))
audio.enabled = node["enabled"].get_value<bool>();
if (node.contains("volume"))
audio.volume = node["volume"].get_value<float>();
if (node.contains("music")) {
const auto& music = node["music"];
if (music.contains("enabled"))
audio.music.enabled = music["enabled"].get_value<bool>();
if (music.contains("volume"))
audio.music.volume = music["volume"].get_value<float>();
}
if (node.contains("sound")) {
const auto& sound = node["sound"];
if (sound.contains("enabled"))
audio.sound.enabled = sound["enabled"].get_value<bool>();
if (sound.contains("volume"))
audio.sound.volume = sound["volume"].get_value<float>();
}
}
static void loadVideoConfigFromYaml(const fkyaml::node& yaml) {
if (!yaml.contains("video")) return;
const auto& node = yaml["video"];
if (node.contains("gpu_acceleration"))
video.gpu_acceleration = node["gpu_acceleration"].get_value<bool>();
if (node.contains("shader_enabled"))
video.shader_enabled = node["shader_enabled"].get_value<bool>();
if (node.contains("supersampling"))
video.supersampling = node["supersampling"].get_value<bool>();
if (node.contains("scaling_mode")) {
auto s = node["scaling_mode"].get_value<std::string>();
if (s == "disabled")
video.scaling_mode = ScalingMode::DISABLED;
else if (s == "stretch")
video.scaling_mode = ScalingMode::STRETCH;
else if (s == "letterbox")
video.scaling_mode = ScalingMode::LETTERBOX;
else if (s == "overscan")
video.scaling_mode = ScalingMode::OVERSCAN;
else
video.scaling_mode = ScalingMode::INTEGER;
}
if (node.contains("vsync"))
video.vsync = node["vsync"].get_value<bool>();
if (node.contains("aspect_ratio_4_3"))
video.aspect_ratio_4_3 = node["aspect_ratio_4_3"].get_value<bool>();
if (node.contains("texture_filter")) {
auto s = node["texture_filter"].get_value<std::string>();
video.texture_filter = (s == "linear") ? TextureFilter::LINEAR : TextureFilter::NEAREST;
}
if (node.contains("downscale_algo"))
video.downscale_algo = node["downscale_algo"].get_value<int>();
if (node.contains("internal_resolution")) {
video.internal_resolution = node["internal_resolution"].get_value<int>();
if (video.internal_resolution < 1) video.internal_resolution = 1;
}
if (node.contains("current_shader"))
video.current_shader = node["current_shader"].get_value<std::string>();
if (node.contains("current_postfx_preset"))
video.current_postfx_preset = node["current_postfx_preset"].get_value<std::string>();
if (node.contains("current_crtpi_preset"))
video.current_crtpi_preset = node["current_crtpi_preset"].get_value<std::string>();
}
static void loadRenderInfoFromYaml(const fkyaml::node& yaml) {
if (!yaml.contains("render_info")) return;
const auto& node = yaml["render_info"];
if (node.contains("position")) {
auto pos = node["position"].get_value<std::string>();
if (pos == "top")
render_info.position = RenderInfoPosition::TOP;
else if (pos == "bottom")
render_info.position = RenderInfoPosition::BOTTOM;
else
render_info.position = RenderInfoPosition::OFF;
}
if (node.contains("show_time"))
render_info.show_time = node["show_time"].get_value<bool>();
if (node.contains("text_color"))
render_info.text_color = static_cast<Uint32>(node["text_color"].get_value<uint64_t>());
if (node.contains("shadow_color"))
render_info.shadow_color = static_cast<Uint32>(node["shadow_color"].get_value<uint64_t>());
}
static void loadWindowConfigFromYaml(const fkyaml::node& yaml) {
if (!yaml.contains("window")) return;
const auto& node = yaml["window"];
if (node.contains("zoom"))
window.zoom = node["zoom"].get_value<int>();
if (node.contains("fullscreen"))
window.fullscreen = node["fullscreen"].get_value<bool>();
}
// Helper: carrega una SDL_Scancode des d'un string (nom SDL de la tecla).
static void loadScancodeField(const fkyaml::node& node, const std::string& key, SDL_Scancode& target) {
if (!node.contains(key)) return;
auto name = node[key].get_value<std::string>();
SDL_Scancode sc = SDL_GetScancodeFromName(name.c_str());
if (sc != SDL_SCANCODE_UNKNOWN) target = sc;
}
static void loadControlsFromYaml(const fkyaml::node& yaml) {
if (yaml.contains("controls")) {
const auto& node = yaml["controls"];
loadScancodeField(node, "up", keys_game.up);
loadScancodeField(node, "down", keys_game.down);
loadScancodeField(node, "left", keys_game.left);
loadScancodeField(node, "right", keys_game.right);
}
}
static void loadGameConfigFromYaml(const fkyaml::node& yaml) {
if (!yaml.contains("game")) return;
const auto& node = yaml["game"];
if (node.contains("use_new_logo"))
game.use_new_logo = node["use_new_logo"].get_value<bool>();
if (node.contains("show_title_credits"))
game.show_title_credits = node["show_title_credits"].get_value<bool>();
}
// Carrega les opcions des del fitxer configurat
auto loadFromFile() -> bool {
const std::string CONFIG_VERSION = Texts::VERSION;
version = "";
std::ifstream file(config_file_path);
if (!file.good()) {
std::cout << "Config file not found, creating default: " << config_file_path << '\n';
saveToFile();
return true;
}
std::string content((std::istreambuf_iterator<char>(file)), std::istreambuf_iterator<char>());
file.close();
try {
std::cout << "Reading config file: " << config_file_path << '\n';
auto yaml = fkyaml::node::deserialize(content);
if (yaml.contains("version")) {
version = yaml["version"].get_value<std::string>();
}
if (CONFIG_VERSION != version) {
std::cout << "Config version mismatch (expected: " << CONFIG_VERSION
<< ", got: " << version << "), creating new config\n";
saveToFile();
return true;
}
loadVideoConfigFromYaml(yaml);
loadRenderInfoFromYaml(yaml);
loadWindowConfigFromYaml(yaml);
loadAudioConfigFromYaml(yaml);
loadGameConfigFromYaml(yaml);
loadControlsFromYaml(yaml);
std::cout << "Config file loaded successfully\n\n";
return true;
} catch (const fkyaml::exception& e) {
std::cerr << "Error parsing YAML config: " << e.what() << '\n';
std::cerr << "Creating new config with defaults\n";
saveToFile();
return true;
}
}
// Guarda les opcions al fitxer configurat
auto saveToFile() -> bool {
std::ofstream file(config_file_path);
if (!file.is_open()) {
std::cerr << "Error: Unable to open file " << config_file_path << " for writing\n";
return false;
}
std::cout << "Writing config file: " << config_file_path << '\n';
file << "# Aventures En Egipte - Configuration File\n";
file << "# \n";
file << "# This file is automatically generated and managed by the game.\n";
file << "# Manual edits are preserved if valid.\n";
file << "\n";
// VERSION
file << "version: \"" << Texts::VERSION << "\"\n";
file << "\n";
// VIDEO
file << "# VIDEO\n";
file << "video:\n";
file << " gpu_acceleration: " << (video.gpu_acceleration ? "true" : "false") << "\n";
file << " shader_enabled: " << (video.shader_enabled ? "true" : "false") << "\n";
file << " supersampling: " << (video.supersampling ? "true" : "false") << "\n";
{
const char* m = "integer";
switch (video.scaling_mode) {
case ScalingMode::DISABLED:
m = "disabled";
break;
case ScalingMode::STRETCH:
m = "stretch";
break;
case ScalingMode::LETTERBOX:
m = "letterbox";
break;
case ScalingMode::OVERSCAN:
m = "overscan";
break;
case ScalingMode::INTEGER:
m = "integer";
break;
}
file << " scaling_mode: " << m << " # disabled|stretch|letterbox|overscan|integer\n";
}
file << " vsync: " << (video.vsync ? "true" : "false") << "\n";
file << " aspect_ratio_4_3: " << (video.aspect_ratio_4_3 ? "true" : "false") << "\n";
file << " texture_filter: " << (video.texture_filter == TextureFilter::LINEAR ? "linear" : "nearest") << " # nearest|linear\n";
file << " downscale_algo: " << video.downscale_algo << " # 0=bilinear, 1=Lanczos2, 2=Lanczos3\n";
file << " internal_resolution: " << video.internal_resolution << " # multiplicador enter font, clampat a max_zoom\n";
file << " current_shader: " << video.current_shader << "\n";
file << " current_postfx_preset: " << video.current_postfx_preset << "\n";
file << " current_crtpi_preset: " << video.current_crtpi_preset << "\n";
file << "\n";
// RENDER INFO
file << "# RENDER INFO\n";
file << "render_info:\n";
{
const char* pos = "off";
if (render_info.position == RenderInfoPosition::TOP)
pos = "top";
else if (render_info.position == RenderInfoPosition::BOTTOM)
pos = "bottom";
file << " position: " << pos << " # off/top/bottom\n";
}
file << " show_time: " << (render_info.show_time ? "true" : "false") << "\n";
file << " text_color: " << render_info.text_color << "\n";
file << " shadow_color: " << render_info.shadow_color << "\n";
file << "\n";
// WINDOW
file << "# WINDOW\n";
file << "window:\n";
file << " zoom: " << window.zoom << "\n";
file << " fullscreen: " << (window.fullscreen ? "true" : "false") << "\n";
file << "\n";
// AUDIO
file << "# AUDIO\n";
file << "audio:\n";
file << " enabled: " << (audio.enabled ? "true" : "false") << "\n";
file << " volume: " << audio.volume << "\n";
file << " music:\n";
file << " enabled: " << (audio.music.enabled ? "true" : "false") << "\n";
file << " volume: " << audio.music.volume << "\n";
file << " sound:\n";
file << " enabled: " << (audio.sound.enabled ? "true" : "false") << "\n";
file << " volume: " << audio.sound.volume << "\n";
file << "\n";
// GAME
file << "# GAME\n";
file << "game:\n";
file << " use_new_logo: " << (game.use_new_logo ? "true" : "false") << "\n";
file << " show_title_credits: " << (game.show_title_credits ? "true" : "false") << "\n";
file << "\n";
// CONTROLS — només moviment del jugador. Les tecles d'UI viuen a
// data/input/keys.yaml (defaults) + ~/.config/jailgames/aee/keys.yaml (overrides).
file << "# CONTROLS (noms SDL: \"Up\", \"Down\", \"W\", \"Space\", etc.)\n";
file << "controls:\n";
file << " up: \"" << SDL_GetScancodeName(keys_game.up) << "\"\n";
file << " down: \"" << SDL_GetScancodeName(keys_game.down) << "\"\n";
file << " left: \"" << SDL_GetScancodeName(keys_game.left) << "\"\n";
file << " right: \"" << SDL_GetScancodeName(keys_game.right) << "\"\n";
file.close();
std::cout << "Config file saved successfully\n\n";
return true;
}
// --- Helper per a parsejar floats de YAML ---
static void parseFloatField(const fkyaml::node& node, const std::string& key, float& target) {
if (node.contains(key)) {
try {
target = node[key].get_value<float>();
} catch (...) {}
}
}
// --- Presets PostFX ---
void setPostFXFile(const std::string& path) { postfx_file_path = path; }
auto loadPostFXFromFile() -> bool {
postfx_presets.clear();
std::ifstream file(postfx_file_path);
if (!file.good()) {
std::cout << "PostFX file not found, creating defaults: " << postfx_file_path << '\n';
// Escriure defaults
std::ofstream out(postfx_file_path);
if (out.is_open()) {
out << "# Aventures En Egipte - PostFX Shader Presets\n\n";
out << "presets:\n";
out << " - name: \"CRT\"\n vignette: 0.6\n scanlines: 0.7\n chroma: 0.15\n mask: 0.6\n gamma: 0.8\n";
out << " - name: \"NTSC\"\n vignette: 0.4\n scanlines: 0.5\n chroma: 0.2\n mask: 0.4\n gamma: 0.5\n bleeding: 0.6\n";
out << " - name: \"CURVED\"\n vignette: 0.5\n scanlines: 0.6\n chroma: 0.1\n mask: 0.5\n gamma: 0.7\n curvature: 0.8\n";
out << " - name: \"SCANLINES\"\n scanlines: 0.8\n vignette: 0.0\n chroma: 0.0\n";
out << " - name: \"SUBTLE\"\n vignette: 0.3\n scanlines: 0.4\n chroma: 0.05\n gamma: 0.3\n";
out << " - name: \"CRT LIVE\"\n vignette: 0.5\n scanlines: 0.6\n chroma: 0.3\n mask: 0.3\n gamma: 0.4\n curvature: 0.3\n bleeding: 0.4\n flicker: 0.8\n";
out.close();
}
postfx_presets.push_back({"CRT", 0.6F, 0.7F, 0.15F, 0.6F, 0.8F});
postfx_presets.push_back({"NTSC", 0.4F, 0.5F, 0.2F, 0.4F, 0.5F, 0.0F, 0.6F});
postfx_presets.push_back({"CURVED", 0.5F, 0.6F, 0.1F, 0.5F, 0.7F, 0.8F});
postfx_presets.push_back({"SCANLINES", 0.0F, 0.8F});
postfx_presets.push_back({"SUBTLE", 0.3F, 0.4F, 0.05F, 0.0F, 0.3F});
postfx_presets.push_back({"CRT LIVE", 0.5F, 0.6F, 0.3F, 0.3F, 0.4F, 0.3F, 0.4F, 0.8F});
current_postfx_preset = 0;
return true;
}
std::string content((std::istreambuf_iterator<char>(file)), std::istreambuf_iterator<char>());
file.close();
try {
auto yaml = fkyaml::node::deserialize(content);
if (yaml.contains("presets")) {
for (const auto& p : yaml["presets"]) {
PostFXPreset preset;
if (p.contains("name")) preset.name = p["name"].get_value<std::string>();
parseFloatField(p, "vignette", preset.vignette);
parseFloatField(p, "scanlines", preset.scanlines);
parseFloatField(p, "chroma", preset.chroma);
parseFloatField(p, "mask", preset.mask);
parseFloatField(p, "gamma", preset.gamma);
parseFloatField(p, "curvature", preset.curvature);
parseFloatField(p, "bleeding", preset.bleeding);
parseFloatField(p, "flicker", preset.flicker);
postfx_presets.push_back(preset);
}
}
current_postfx_preset = 0;
std::cout << "PostFX loaded: " << postfx_presets.size() << " preset(s)\n";
return true;
} catch (const fkyaml::exception& e) {
std::cerr << "Error parsing PostFX YAML: " << e.what() << '\n';
postfx_presets.push_back({"CRT", 0.6F, 0.7F, 0.15F, 0.6F, 0.8F});
current_postfx_preset = 0;
return false;
}
}
// --- Presets CrtPi ---
void setCrtPiFile(const std::string& path) { crtpi_file_path = path; }
auto loadCrtPiFromFile() -> bool {
crtpi_presets.clear();
std::ifstream file(crtpi_file_path);
if (!file.good()) {
std::cout << "CrtPi file not found, creating defaults: " << crtpi_file_path << '\n';
std::ofstream out(crtpi_file_path);
if (out.is_open()) {
out << "# Aventures En Egipte - CrtPi Shader Presets\n\n";
out << "presets:\n";
out << " - name: \"DEFAULT\"\n scanline_weight: 6.0\n scanline_gap_brightness: 0.12\n bloom_factor: 3.5\n input_gamma: 2.4\n output_gamma: 2.2\n mask_brightness: 0.80\n curvature_x: 0.05\n curvature_y: 0.10\n mask_type: 2\n enable_scanlines: true\n enable_multisample: true\n enable_gamma: true\n enable_curvature: false\n enable_sharper: false\n";
out << " - name: \"CURVED\"\n scanline_weight: 6.0\n scanline_gap_brightness: 0.12\n bloom_factor: 3.5\n input_gamma: 2.4\n output_gamma: 2.2\n mask_brightness: 0.80\n curvature_x: 0.05\n curvature_y: 0.10\n mask_type: 2\n enable_scanlines: true\n enable_multisample: true\n enable_gamma: true\n enable_curvature: true\n enable_sharper: false\n";
out << " - name: \"SHARP\"\n scanline_weight: 6.0\n scanline_gap_brightness: 0.12\n bloom_factor: 3.5\n input_gamma: 2.4\n output_gamma: 2.2\n mask_brightness: 0.80\n curvature_x: 0.05\n curvature_y: 0.10\n mask_type: 2\n enable_scanlines: true\n enable_multisample: false\n enable_gamma: true\n enable_curvature: false\n enable_sharper: true\n";
out << " - name: \"MINIMAL\"\n scanline_weight: 8.0\n scanline_gap_brightness: 0.05\n bloom_factor: 2.0\n input_gamma: 2.4\n output_gamma: 2.2\n mask_brightness: 1.00\n curvature_x: 0.0\n curvature_y: 0.0\n mask_type: 0\n enable_scanlines: true\n enable_multisample: false\n enable_gamma: false\n enable_curvature: false\n enable_sharper: false\n";
out.close();
}
crtpi_presets.push_back({"DEFAULT", 6.0F, 0.12F, 3.5F, 2.4F, 2.2F, 0.80F, 0.05F, 0.10F, 2, true, true, true, false, false});
crtpi_presets.push_back({"CURVED", 6.0F, 0.12F, 3.5F, 2.4F, 2.2F, 0.80F, 0.05F, 0.10F, 2, true, true, true, true, false});
crtpi_presets.push_back({"SHARP", 6.0F, 0.12F, 3.5F, 2.4F, 2.2F, 0.80F, 0.05F, 0.10F, 2, true, false, true, false, true});
crtpi_presets.push_back({"MINIMAL", 8.0F, 0.05F, 2.0F, 2.4F, 2.2F, 1.00F, 0.0F, 0.0F, 0, true, false, false, false, false});
current_crtpi_preset = 0;
return true;
}
std::string content((std::istreambuf_iterator<char>(file)), std::istreambuf_iterator<char>());
file.close();
try {
auto yaml = fkyaml::node::deserialize(content);
if (yaml.contains("presets")) {
for (const auto& p : yaml["presets"]) {
CrtPiPreset preset;
if (p.contains("name")) preset.name = p["name"].get_value<std::string>();
parseFloatField(p, "scanline_weight", preset.scanline_weight);
parseFloatField(p, "scanline_gap_brightness", preset.scanline_gap_brightness);
parseFloatField(p, "bloom_factor", preset.bloom_factor);
parseFloatField(p, "input_gamma", preset.input_gamma);
parseFloatField(p, "output_gamma", preset.output_gamma);
parseFloatField(p, "mask_brightness", preset.mask_brightness);
parseFloatField(p, "curvature_x", preset.curvature_x);
parseFloatField(p, "curvature_y", preset.curvature_y);
if (p.contains("mask_type")) try {
preset.mask_type = p["mask_type"].get_value<int>();
} catch (...) {}
if (p.contains("enable_scanlines")) try {
preset.enable_scanlines = p["enable_scanlines"].get_value<bool>();
} catch (...) {}
if (p.contains("enable_multisample")) try {
preset.enable_multisample = p["enable_multisample"].get_value<bool>();
} catch (...) {}
if (p.contains("enable_gamma")) try {
preset.enable_gamma = p["enable_gamma"].get_value<bool>();
} catch (...) {}
if (p.contains("enable_curvature")) try {
preset.enable_curvature = p["enable_curvature"].get_value<bool>();
} catch (...) {}
if (p.contains("enable_sharper")) try {
preset.enable_sharper = p["enable_sharper"].get_value<bool>();
} catch (...) {}
crtpi_presets.push_back(preset);
}
}
current_crtpi_preset = 0;
std::cout << "CrtPi loaded: " << crtpi_presets.size() << " preset(s)\n";
return true;
} catch (const fkyaml::exception& e) {
std::cerr << "Error parsing CrtPi YAML: " << e.what() << '\n';
crtpi_presets.push_back({"DEFAULT", 6.0F, 0.12F, 3.5F, 2.4F, 2.2F, 0.80F, 0.05F, 0.10F, 2, true, true, true, false, false});
current_crtpi_preset = 0;
return false;
}
}
} // namespace Options