193 lines
6.5 KiB
C++
193 lines
6.5 KiB
C++
#include "scenes/slides_scene.hpp"
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#include <algorithm>
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#include <cstdlib>
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#include <cstring>
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#include "core/jail/jail_audio.hpp"
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#include "core/jail/jdraw8.hpp"
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#include "core/jail/jinput.hpp"
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#include "game/info.hpp"
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#include "scenes/scene_utils.hpp"
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#include "utils/easing.hpp"
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namespace {
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constexpr int SCROLL_MS = 1600; // 80 iters × 20 ms del vell doSlides
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constexpr int HOLD_MS = 4600; // 230 iters × 20 ms (80 + 150) del vell
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constexpr int SLIDE_Y = 65;
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constexpr int SLIDE_H = 65;
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constexpr int BG_COLOR_INDEX = 255;
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// Desplaçament inicial del slide segons direcció del wipe.
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// Slide 1 i 3: "scroll in from right" (pos_x va de 320 → 0).
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// Slide 2: "wipe reverse" (pos_x va de -320 → 0), el mateix efecte
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// estrany del doSlides vell on la imatge es desplaça des de l'esquerra
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// però revela primer el lateral dret del src.
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constexpr int SLIDE_START_X[3] = {320, -320, 320};
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} // namespace
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namespace scenes {
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SlidesScene::~SlidesScene() {
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if (pal_aux_) std::free(pal_aux_);
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// pal_active_ NO s'allibera: propietat de main_palette via SetScreenPalette.
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}
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void SlidesScene::onEnter() {
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num_piramide_at_start_ = info::ctx.num_piramide;
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const char* arxiu = nullptr;
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if (num_piramide_at_start_ == 7) {
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// loop=1 per replicar el vell `play_music("00000005.ogg", 1)`.
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playMusic("music/00000005.ogg", 1);
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arxiu = (info::ctx.diners < 200) ? "gfx/intro2.gif" : "gfx/intro3.gif";
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} else {
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arxiu = "gfx/intro.gif";
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}
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gfx_ = SurfaceHandle(arxiu);
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pal_aux_ = JD8_LoadPalette(arxiu);
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// Còpia editable de la paleta. `pal_active_` comparteix memòria amb
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// main_palette després del SetScreenPalette — modificar-la modifica
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// main_palette directament. `pal_aux_` es manté intacte per a poder
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// restaurar després de cada fade-out intermedi.
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pal_active_ = static_cast<JD8_Palette>(std::malloc(768));
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std::memcpy(pal_active_, pal_aux_, 768);
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JD8_SetScreenPalette(pal_active_);
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JD8_ClearScreen(BG_COLOR_INDEX);
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phase_ = Phase::Slide1Enter;
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phase_acc_ms_ = 0;
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next_state_ = 0;
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}
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void SlidesScene::drawSlide(int slide_idx, int pos_x) {
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const int src_y = slide_idx * SLIDE_H;
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// Clipping manual: translada un rect de 320×65 des de (pos_x, SLIDE_Y)
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// a l'àrea visible (0..319, SLIDE_Y..SLIDE_Y+64).
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int dst_x = pos_x;
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int src_x = 0;
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int w = 320;
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if (dst_x < 0) {
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src_x = -dst_x;
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w = 320 + dst_x;
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dst_x = 0;
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} else if (dst_x > 0) {
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w = 320 - dst_x;
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}
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if (w > 0) {
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JD8_Blit(dst_x, SLIDE_Y, gfx_, src_x, src_y, w, SLIDE_H);
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}
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}
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void SlidesScene::restorePalette() {
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std::memcpy(pal_active_, pal_aux_, 768);
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}
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void SlidesScene::beginFinalFade() {
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if (num_piramide_at_start_ != 7) {
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JA_FadeOutMusic(250);
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}
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fade_.startFadeOut();
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phase_ = Phase::FadeFinal;
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}
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void SlidesScene::tick(int delta_ms) {
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// Skip: qualsevol tecla salta directament al fade final. Per fidelitat
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// al vell doSlides, el skip NO atura la música explícitament — només
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// el final natural crida JA_FadeOutMusic (beginFinalFade() distingeix).
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if (!skip_triggered_ && JI_AnyKey()) {
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skip_triggered_ = true;
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if (num_piramide_at_start_ != 7) JA_FadeOutMusic(250);
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fade_.startFadeOut();
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phase_ = Phase::FadeFinal;
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}
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switch (phase_) {
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case Phase::Slide1Enter:
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case Phase::Slide2Enter:
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case Phase::Slide3Enter: {
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phase_acc_ms_ += delta_ms;
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const int slide_idx = (phase_ == Phase::Slide1Enter ? 0
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: phase_ == Phase::Slide2Enter ? 1
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: 2);
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const float t = std::min(1.0f, static_cast<float>(phase_acc_ms_) / static_cast<float>(SCROLL_MS));
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const float eased = Easing::outCubic(t);
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const int pos_x = Easing::lerpInt(SLIDE_START_X[slide_idx], 0, eased);
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drawSlide(slide_idx, pos_x);
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if (phase_acc_ms_ >= SCROLL_MS) {
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// Garanteix posició final exacta (pos_x=0).
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drawSlide(slide_idx, 0);
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if (phase_ == Phase::Slide1Enter)
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phase_ = Phase::Slide1Hold;
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else if (phase_ == Phase::Slide2Enter)
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phase_ = Phase::Slide2Hold;
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else
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phase_ = Phase::Slide3Hold;
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phase_acc_ms_ = 0;
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}
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break;
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}
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case Phase::Slide1Hold:
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case Phase::Slide2Hold:
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phase_acc_ms_ += delta_ms;
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if (phase_acc_ms_ >= HOLD_MS) {
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fade_.startFadeOut();
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if (phase_ == Phase::Slide1Hold)
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phase_ = Phase::FadeOut1;
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else
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phase_ = Phase::FadeOut2;
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phase_acc_ms_ = 0;
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}
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break;
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case Phase::Slide3Hold:
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phase_acc_ms_ += delta_ms;
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if (phase_acc_ms_ >= HOLD_MS) {
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beginFinalFade();
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}
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break;
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case Phase::FadeOut1:
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case Phase::FadeOut2:
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fade_.tick(delta_ms);
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if (fade_.done()) {
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restorePalette();
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JD8_ClearScreen(BG_COLOR_INDEX);
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if (phase_ == Phase::FadeOut1)
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phase_ = Phase::Slide2Enter;
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else
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phase_ = Phase::Slide3Enter;
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phase_acc_ms_ = 0;
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}
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break;
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case Phase::FadeFinal:
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fade_.tick(delta_ms);
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if (fade_.done()) {
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if (num_piramide_at_start_ == 7) {
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info::ctx.num_piramide = 8;
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next_state_ = 1;
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} else {
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next_state_ = 0;
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}
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phase_ = Phase::Done;
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}
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break;
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case Phase::Done:
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break;
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}
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}
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} // namespace scenes
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