100 lines
3.1 KiB
C++
100 lines
3.1 KiB
C++
#include "core/jail/jinput.hpp"
|
|
|
|
#include <string>
|
|
|
|
#include "core/input/global_inputs.hpp"
|
|
#include "core/input/mouse.hpp"
|
|
#include "core/jail/jgame.hpp"
|
|
#include "core/rendering/overlay.hpp"
|
|
#include "game/options.hpp"
|
|
|
|
const bool* keystates; // = SDL_GetKeyboardState( NULL );
|
|
SDL_Event event;
|
|
Uint8 cheat[5];
|
|
bool key_pressed = false;
|
|
int waitTime = 0;
|
|
static bool esc_blocked_ = false; // Bloqueja ESC per polling quan l'overlay l'ha consumit
|
|
|
|
// Comprova si un scancode pertany a les tecles reservades per a la GUI
|
|
static bool isGuiKey(SDL_Scancode sc) {
|
|
return sc == Options::keys_gui.dec_zoom ||
|
|
sc == Options::keys_gui.inc_zoom ||
|
|
sc == Options::keys_gui.fullscreen ||
|
|
sc == Options::keys_gui.toggle_shader ||
|
|
sc == Options::keys_gui.toggle_aspect_ratio ||
|
|
sc == Options::keys_gui.toggle_supersampling ||
|
|
sc == Options::keys_gui.next_shader ||
|
|
sc == Options::keys_gui.next_shader_preset ||
|
|
sc == Options::keys_gui.toggle_stretch_filter ||
|
|
sc == Options::keys_gui.toggle_render_info;
|
|
}
|
|
|
|
void JI_DisableKeyboard(Uint32 time) {
|
|
waitTime = time;
|
|
}
|
|
|
|
void JI_moveCheats(Uint8 new_key) {
|
|
cheat[0] = cheat[1];
|
|
cheat[1] = cheat[2];
|
|
cheat[2] = cheat[3];
|
|
cheat[3] = cheat[4];
|
|
cheat[4] = new_key;
|
|
}
|
|
|
|
void JI_Update() {
|
|
key_pressed = false;
|
|
keystates = SDL_GetKeyboardState(NULL);
|
|
|
|
if (waitTime > 0) waitTime--;
|
|
|
|
while (SDL_PollEvent(&event)) {
|
|
if (event.type == SDL_EVENT_QUIT) JG_QuitSignal();
|
|
if (event.type == SDL_EVENT_KEY_UP) {
|
|
// ESC interceptat per l'overlay (doble pulsació per eixir)
|
|
if (event.key.scancode == SDL_SCANCODE_ESCAPE) {
|
|
if (Overlay::handleEscape()) {
|
|
// Consumit: primera pulsació, bloqueja ESC per polling
|
|
esc_blocked_ = true;
|
|
} else {
|
|
// Segona pulsació: desbloqueja i passa al joc
|
|
esc_blocked_ = false;
|
|
key_pressed = true;
|
|
JG_QuitSignal();
|
|
}
|
|
} else if (!isGuiKey(event.key.scancode)) {
|
|
// Tecles normals del joc
|
|
key_pressed = true;
|
|
JI_moveCheats(event.key.scancode);
|
|
}
|
|
}
|
|
Mouse::handleEvent(event);
|
|
}
|
|
|
|
// Desbloqueja ESC quan la tecla ja no està polsada i l'overlay ha fet timeout
|
|
if (esc_blocked_ && !keystates[SDL_SCANCODE_ESCAPE]) {
|
|
esc_blocked_ = false;
|
|
}
|
|
|
|
Mouse::updateCursorVisibility();
|
|
GlobalInputs::handle();
|
|
}
|
|
|
|
bool JI_KeyPressed(int key) {
|
|
if (waitTime > 0) return false;
|
|
// Si ESC està bloquejat per l'overlay, no la passem al joc
|
|
if (key == SDL_SCANCODE_ESCAPE && esc_blocked_) return false;
|
|
return keystates[key] != 0;
|
|
}
|
|
|
|
bool JI_CheatActivated(const char* cheat_code) {
|
|
bool found = true;
|
|
for (size_t i = 0; i < strlen(cheat_code); i++) {
|
|
if (cheat[i] != cheat_code[i]) found = false;
|
|
}
|
|
return found;
|
|
}
|
|
|
|
bool JI_AnyKey() {
|
|
return waitTime > 0 ? false : key_pressed;
|
|
}
|