Files
aee/source/core/jail/jfile.cpp

225 lines
6.4 KiB
C++

#include "core/jail/jfile.hpp"
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/stat.h>
#include <unistd.h>
#include <filesystem>
#include <fstream>
#include <iostream>
#include <string>
#include <vector>
#ifndef _WIN32
#include <pwd.h>
#endif
namespace {
constexpr const char* DEFAULT_FILENAME = "data.jf2";
constexpr const char* DEFAULT_FOLDER = "data/";
struct file_entry {
std::string path;
uint32_t size;
uint32_t offset;
};
struct keyvalue {
std::string key;
std::string value;
};
std::vector<file_entry> toc;
std::vector<keyvalue> config;
std::string resource_filename;
std::string resource_folder;
std::string config_folder;
int file_source = SOURCE_FILE;
bool dictionary_loaded() {
if (resource_filename.empty()) resource_filename = DEFAULT_FILENAME;
std::ifstream fi(resource_filename, std::ios::binary);
if (!fi.is_open()) return false;
char header[4];
fi.read(header, 4);
uint32_t num_files, toc_offset;
fi.read(reinterpret_cast<char*>(&num_files), 4);
fi.read(reinterpret_cast<char*>(&toc_offset), 4);
fi.seekg(toc_offset);
for (uint32_t i = 0; i < num_files; ++i) {
uint32_t file_offset, file_size;
fi.read(reinterpret_cast<char*>(&file_offset), 4);
fi.read(reinterpret_cast<char*>(&file_size), 4);
uint8_t path_size;
fi.read(reinterpret_cast<char*>(&path_size), 1);
char file_name[256];
fi.read(file_name, path_size);
file_name[path_size] = 0;
toc.push_back({std::string(file_name), file_size, file_offset});
}
return true;
}
std::string filename_with_folder(const char* filename) {
return resource_folder + filename;
}
void load_config_values() {
config.clear();
const std::string config_file = config_folder + "/config.txt";
std::ifstream fi(config_file);
if (!fi.is_open()) return;
std::string line;
while (std::getline(fi, line)) {
const auto eq = line.find('=');
if (eq == std::string::npos) continue;
config.push_back({line.substr(0, eq), line.substr(eq + 1)});
}
}
void save_config_values() {
const std::string config_file = config_folder + "/config.txt";
std::ofstream fo(config_file);
if (!fo.is_open()) return;
for (const auto& pair : config) {
fo << pair.key << '=' << pair.value << '\n';
}
}
} // namespace
void file_setresourcefilename(const char* str) {
resource_filename = str;
}
void file_setresourcefolder(const char* str) {
resource_folder = str;
}
const char* file_getresourcefolder() {
return resource_folder.c_str();
}
void file_setsource(const int src) {
file_source = src % 2;
if (src == SOURCE_FOLDER && resource_folder.empty()) file_setresourcefolder(DEFAULT_FOLDER);
}
FILE* file_getfilepointer(const char* resourcename, int& filesize, const bool binary) {
if (file_source == SOURCE_FILE && toc.empty()) {
if (!dictionary_loaded()) file_setsource(SOURCE_FOLDER);
}
FILE* f = nullptr;
if (file_source == SOURCE_FILE) {
const std::string name(resourcename);
size_t count = 0;
for (; count < toc.size(); ++count) {
if (toc[count].path == name) break;
}
if (count == toc.size()) {
perror("El recurs no s'ha trobat en l'arxiu de recursos");
exit(1);
}
filesize = static_cast<int>(toc[count].size);
f = fopen(resource_filename.c_str(), binary ? "rb" : "r");
if (!f) {
perror("No s'ha pogut obrir l'arxiu de recursos");
exit(1);
}
fseek(f, toc[count].offset, SEEK_SET);
} else {
const std::string full = filename_with_folder(resourcename);
f = fopen(full.c_str(), binary ? "rb" : "r");
if (!f) return nullptr;
fseek(f, 0, SEEK_END);
filesize = static_cast<int>(ftell(f));
fseek(f, 0, SEEK_SET);
}
return f;
}
std::vector<char> file_readfile(const char* resourcename) {
int filesize = 0;
FILE* f = file_getfilepointer(resourcename, filesize, true);
if (!f) return {};
std::vector<char> buffer(filesize);
fread(buffer.data(), filesize, 1, f);
fclose(f);
return buffer;
}
// Crea la carpeta del sistema on guardar les dades.
// Accepta rutes amb subdirectoris (ex: "jailgames/aee") i crea tota la jerarquia.
void file_setconfigfolder(const char* foldername) {
#ifdef _WIN32
const char* base = getenv("APPDATA");
if (!base) base = "C:/";
config_folder = std::string(base) + "/" + foldername;
#elif __APPLE__
struct passwd* pw = getpwuid(getuid());
const char* homedir = (pw && pw->pw_dir) ? pw->pw_dir : nullptr;
if (!homedir) homedir = getenv("HOME");
if (!homedir) homedir = "/tmp";
config_folder = std::string(homedir) + "/Library/Application Support/" + foldername;
#elif __linux__
// Nota emscripten: `__linux__` també està definit, però `getpwuid` no
// troba cap /etc/passwd al MEMFS i retorna nullptr. Amb els fallbacks
// HOME → /tmp evitem crashejar al primer arranque dins del navegador.
// La config no persistirà entre recàrregues de la pàgina (MEMFS és
// volàtil); caldria IDBFS si volguéssem persistència a web.
struct passwd* pw = getpwuid(getuid());
const char* homedir = (pw && pw->pw_dir) ? pw->pw_dir : nullptr;
if (!homedir) homedir = getenv("HOME");
if (!homedir) homedir = "/tmp";
config_folder = std::string(homedir) + "/.config/" + foldername;
#endif
if (!config_folder.empty()) {
std::filesystem::create_directories(config_folder);
}
}
const char* file_getconfigfolder() {
thread_local std::string folder;
folder = config_folder + "/";
return folder.c_str();
}
const char* file_getconfigvalue(const char* key) {
if (config.empty()) load_config_values();
for (const auto& pair : config) {
if (pair.key == key) {
thread_local std::string value_cache;
value_cache = pair.value;
return value_cache.c_str();
}
}
return nullptr;
}
void file_setconfigvalue(const char* key, const char* value) {
if (config.empty()) load_config_values();
for (auto& pair : config) {
if (pair.key == key) {
pair.value = value;
save_config_values();
return;
}
}
config.push_back({std::string(key), std::string(value)});
save_config_values();
}