105 lines
2.9 KiB
CMake
105 lines
2.9 KiB
CMake
# CMakeLists.txt
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cmake_minimum_required(VERSION 3.10)
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project(aee VERSION 1.00)
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# Estándar de C++
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED True)
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# Exportar comandos de compilación para herramientas de análisis
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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# --- LISTA EXPLÍCITA DE FUENTES ---
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set(APP_SOURCES
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# Core - Motor original "Jail" (no tocar gameplay)
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source/core/jail/jail_audio.cpp
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source/core/jail/jdraw8.cpp
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source/core/jail/jfile.cpp
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source/core/jail/jgame.cpp
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source/core/jail/jinput.cpp
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# Core - Capa de presentación (nueva)
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source/core/rendering/overlay.cpp
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source/core/rendering/screen.cpp
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source/core/rendering/text.cpp
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# Core - Input global (nueva)
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source/core/input/global_inputs.cpp
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# Game
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source/game/options.cpp
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source/game/bola.cpp
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source/game/engendro.cpp
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source/game/info.cpp
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source/game/mapa.cpp
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source/game/marcador.cpp
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source/game/modulegame.cpp
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source/game/modulesequence.cpp
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source/game/momia.cpp
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source/game/prota.cpp
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source/game/sprite.cpp
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# Main
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source/main.cpp
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)
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# Configuración de SDL3
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find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3)
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message(STATUS "SDL3 encontrado: ${SDL3_INCLUDE_DIRS}")
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# --- EJECUTABLE ---
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add_executable(${PROJECT_NAME} ${APP_SOURCES})
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# --- DIRECTORIOS DE INCLUSIÓN ---
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target_include_directories(${PROJECT_NAME} PUBLIC
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"${CMAKE_SOURCE_DIR}/source"
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)
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# Enlazar SDL3
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target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3)
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# --- FLAGS DE COMPILACIÓN ---
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target_compile_options(${PROJECT_NAME} PRIVATE -Wall)
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target_compile_options(${PROJECT_NAME} PRIVATE $<$<CONFIG:RELEASE>:-Os -ffunction-sections -fdata-sections>)
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# --- CONFIGURACIÓN POR PLATAFORMA ---
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if(WIN32)
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target_link_libraries(${PROJECT_NAME} PRIVATE mingw32)
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endif()
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# Ejecutable en la raíz del proyecto
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set_target_properties(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR})
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# --- CLANG-FORMAT TARGETS ---
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find_program(CLANG_FORMAT_EXE NAMES clang-format)
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# Recopilar todos los archivos fuente para formateo (excluir external/)
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file(GLOB_RECURSE ALL_SOURCE_FILES
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"${CMAKE_SOURCE_DIR}/source/*.cpp"
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"${CMAKE_SOURCE_DIR}/source/*.hpp"
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"${CMAKE_SOURCE_DIR}/source/*.h"
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)
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list(FILTER ALL_SOURCE_FILES EXCLUDE REGEX ".*/external/.*")
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if(CLANG_FORMAT_EXE)
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add_custom_target(format
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COMMAND ${CLANG_FORMAT_EXE}
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-i
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${ALL_SOURCE_FILES}
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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COMMENT "Running clang-format..."
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)
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add_custom_target(format-check
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COMMAND ${CLANG_FORMAT_EXE}
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--dry-run
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--Werror
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${ALL_SOURCE_FILES}
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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COMMENT "Checking clang-format..."
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)
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else()
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message(STATUS "clang-format no encontrado - targets 'format' y 'format-check' no disponibles")
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endif()
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