Files
aee/source/game/modulegame.cpp
2026-04-04 13:03:20 +02:00

166 lines
4.7 KiB
C++

#include "game/modulegame.hpp"
#include "core/jail_audio.hpp"
#include "core/jdraw8.hpp"
#include "core/jfile.hpp"
#include "core/jgame.hpp"
#include "core/jinput.hpp"
ModuleGame::ModuleGame() {
this->gfx = JD8_LoadSurface(info::pepe_activat ? "frames2.gif" : "frames.gif");
JG_SetUpdateTicks(10);
this->sam = new Prota(this->gfx);
this->mapa = new Mapa(this->gfx, this->sam);
this->marcador = new Marcador(this->gfx, this->sam);
if (info::num_piramide == 2) {
this->bola = new Bola(this->gfx, this->sam);
} else {
this->bola = NULL;
}
this->momies = NULL;
this->final = 0;
this->iniciarMomies();
}
ModuleGame::~ModuleGame(void) {
JD8_FadeOut();
if (this->bola != NULL) delete this->bola;
if (this->momies != NULL) {
this->momies->clear();
delete this->momies;
}
delete this->marcador;
delete this->mapa;
delete this->sam;
JD8_FreeSurface(this->gfx);
}
int ModuleGame::Go() {
this->Draw();
const char* music = info::num_piramide == 3 ? "00000008.ogg" : (info::num_piramide == 2 ? "00000007.ogg" : (info::num_piramide == 6 ? "00000002.ogg" : "00000006.ogg"));
const char* current_music = JA_GetMusicFilename();
if ((JA_GetMusicState() != JA_MUSIC_PLAYING) || !(strcmp(music, current_music) == 0)) {
int size;
char* buffer = file_getfilebuffer(music, size);
JA_PlayMusic(JA_LoadMusic((Uint8*)buffer, size, music));
}
JD8_FadeToPal(JD8_LoadPalette(info::pepe_activat ? "frames2.gif" : "frames.gif"));
while (this->final == 0 && !JG_Quitting()) {
this->Draw();
this->Update();
}
// JS_FadeOutMusic();
if (this->final == 1) {
info::num_habitacio++;
if (info::num_habitacio == 6) {
info::num_habitacio = 1;
info::num_piramide++;
}
if (info::num_piramide == 6 && info::num_habitacio == 2) info::num_piramide++;
} else if (this->final == 2) {
info::num_piramide = 100;
}
if (JG_Quitting()) {
return -1;
} else {
if (info::num_habitacio == 1 || info::num_piramide == 100 || info::num_piramide == 7) {
return 1;
} else {
return 0;
}
}
}
void ModuleGame::Draw() {
this->mapa->draw();
this->marcador->draw();
this->sam->draw();
if (this->momies != NULL) this->momies->draw();
if (this->bola != NULL) this->bola->draw();
JD8_Flip();
}
void ModuleGame::Update() {
if (JG_ShouldUpdate()) {
JI_Update();
this->final = this->sam->update();
if (this->momies != NULL && this->momies->update()) {
Momia* seguent = this->momies->next;
delete this->momies;
this->momies = seguent;
info::momies--;
}
if (this->bola != NULL) this->bola->update();
this->mapa->update();
if (this->mapa->novaMomia()) {
if (this->momies != NULL) {
this->momies->insertar(new Momia(this->gfx, true, 0, 0, this->sam));
info::momies++;
} else {
this->momies = new Momia(this->gfx, true, 0, 0, this->sam);
info::momies++;
}
}
if (JI_CheatActivated("reviu")) info::vida = 5;
if (JI_CheatActivated("alone")) {
if (this->momies != NULL) {
this->momies->clear();
delete this->momies;
this->momies = NULL;
info::momies = 0;
}
}
if (JI_CheatActivated("obert")) {
for (int i = 0; i < 16; i++) {
this->mapa->tombes[i].costat[0] = true;
this->mapa->tombes[i].costat[1] = true;
this->mapa->tombes[i].costat[2] = true;
this->mapa->tombes[i].costat[3] = true;
this->mapa->comprovaCaixa(i);
}
}
if (JI_KeyPressed(SDL_SCANCODE_ESCAPE)) {
JG_QuitSignal();
}
}
}
void ModuleGame::iniciarMomies() {
if (info::num_habitacio == 1) {
info::momies = 1;
} else {
info::momies++;
}
if (info::num_piramide == 6) info::momies = 8;
int x = 20;
int y = 170;
bool dimonis = info::num_piramide == 6;
for (int i = 0; i < info::momies; i++) {
if (this->momies == NULL) {
this->momies = new Momia(this->gfx, dimonis, x, y, this->sam);
} else {
this->momies->insertar(new Momia(this->gfx, dimonis, x, y, this->sam));
}
x += 65;
if (x == 345) {
x = 20;
y -= 35;
}
}
}