Files
aee/source/main.cpp
2026-04-04 13:03:20 +02:00

68 lines
1.7 KiB
C++

#include <ctime>
#include <string>
#include "core/jail_audio.hpp"
#include "core/jdraw8.hpp"
#include "core/jfile.hpp"
#include "core/jgame.hpp"
#include "game/defines.hpp"
#include "game/info.hpp"
#include "game/modulegame.hpp"
#include "game/modulesequence.hpp"
#include "game/options.hpp"
int main(int argc, char* args[]) {
srand(unsigned(time(NULL)));
// Crea la carpeta de configuració i carrega les opcions
file_setconfigfolder("jailgames/aee");
Options::setConfigFile(std::string(file_getconfigfolder()) + "config.yaml");
Options::loadFromFile();
JG_Init();
JD8_Init(Texts::WINDOW_TITLE);
JA_Init(48000, SDL_AUDIO_S16, 2);
info::num_habitacio = Options::game.habitacio_inicial;
info::num_piramide = Options::game.piramide_inicial;
info::diners = 0;
info::diamants = 0;
info::vida = Options::game.vides;
info::momies = 0;
info::nou_personatge = false;
info::pepe_activat = false;
FILE* ini = fopen("trick.ini", "rb");
if (ini != NULL) {
info::nou_personatge = true;
fclose(ini);
}
int gameState = 1;
while (gameState != -1) {
switch (gameState) {
case 0:
ModuleGame* moduleGame;
moduleGame = new ModuleGame();
gameState = moduleGame->Go();
delete moduleGame;
break;
case 1:
ModuleSequence* moduleSequence;
moduleSequence = new ModuleSequence();
gameState = moduleSequence->Go();
delete moduleSequence;
break;
}
}
Options::saveToFile();
JA_Quit();
JD8_Quit();
JG_Finalize();
return 0;
}