61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
#include "game/marcador.hpp"
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Marcador::Marcador(JD8_Surface gfx, Prota* sam) {
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this->gfx = gfx;
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this->sam = sam;
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}
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Marcador::~Marcador(void) {
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}
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void Marcador::draw() {
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if (info::num_piramide < 6) {
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this->pintaNumero(55, 2, info::num_piramide);
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this->pintaNumero(80, 2, info::num_habitacio);
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}
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this->pintaNumero(149, 2, info::diners / 100);
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this->pintaNumero(156, 2, (info::diners % 100) / 10);
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this->pintaNumero(163, 2, info::diners % 10);
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if (this->sam->pergami) JD8_BlitCK(190, 1, this->gfx, 209, 185, 15, 14, 255);
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JD8_BlitCK(271, 1, this->gfx, 0, 20, 15, info::vida * 3, 255);
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if (info::vida < 5) JD8_BlitCK(271, 1 + (info::vida * 3), this->gfx, 75, 20, 15, 15 - (info::vida * 3), 255);
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}
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void Marcador::pintaNumero(Uint16 x, Uint16 y, Uint8 num) {
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switch (num) {
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case 0:
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JD8_BlitCK(x, y, this->gfx, 141, 193, 10, 7, 255);
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break;
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case 1:
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JD8_BlitCK(x, y, this->gfx, 100, 185, 10, 7, 255);
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break;
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case 2:
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JD8_BlitCK(x, y, this->gfx, 110, 185, 10, 7, 255);
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break;
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case 3:
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JD8_BlitCK(x, y, this->gfx, 120, 185, 10, 7, 255);
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break;
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case 4:
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JD8_BlitCK(x, y, this->gfx, 130, 185, 10, 7, 255);
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break;
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case 5:
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JD8_BlitCK(x, y, this->gfx, 140, 185, 10, 7, 255);
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break;
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case 6:
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JD8_BlitCK(x, y, this->gfx, 101, 193, 10, 7, 255);
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break;
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case 7:
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JD8_BlitCK(x, y, this->gfx, 111, 193, 10, 7, 255);
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break;
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case 8:
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JD8_BlitCK(x, y, this->gfx, 121, 193, 10, 7, 255);
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break;
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case 9:
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JD8_BlitCK(x, y, this->gfx, 131, 193, 10, 7, 255);
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break;
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}
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}
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