170 lines
4.8 KiB
C++
170 lines
4.8 KiB
C++
#include "game/prota.hpp"
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#include <cstdlib>
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#include "core/jail/jgame.hpp"
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#include "core/jail/jinput.hpp"
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namespace {
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// Atura el frame.h a 10 quan piràmide 4 (sprite "petit" amb pijama de presoner).
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auto adjustedHeight(int base_h) -> int {
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return (Info::ctx.num_piramide == 4) ? base_h - 5 : base_h;
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}
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void addFrameGrid(Entitat& entitat, int x0, int x1, int x_step, int y0, int y1, int y_step, int w, int h, int skip_x = -1, int skip_y = -1) {
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for (int yy = y0; yy < y1; yy += y_step) {
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for (int xx = x0; xx < x1; xx += x_step) {
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if (xx == skip_x && yy == skip_y) {
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continue;
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}
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Frame f;
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f.w = w;
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f.h = adjustedHeight(h);
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f.x = xx;
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f.y = yy;
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entitat.frames.push_back(f);
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}
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}
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}
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void buildProtaFrames(Entitat& entitat) {
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entitat.frames.reserve(82);
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// Cara/quatre direccions (4×5 sprites de 15×15 a y=20..)
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addFrameGrid(entitat, 0, 75, 15, 20, 80, 15, 15, 15);
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// Animació de mort (15×30 a y=95..; salta x=300/y=155)
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addFrameGrid(entitat, 60, 315, 15, 95, 185, 30, 15, 30, 300, 155);
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// Animació de victòria (15×15 a y=20.., x=225..)
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addFrameGrid(entitat, 225, 315, 15, 20, 50, 15, 15, 15);
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}
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void buildProtaAnimations(Entitat& entitat) {
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entitat.animacions.resize(6);
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for (int i = 0; i < 4; i++) {
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entitat.animacions[i].frames = {
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static_cast<Uint8>(0 + (i * 5)),
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static_cast<Uint8>(1 + (i * 5)),
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static_cast<Uint8>(2 + (i * 5)),
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static_cast<Uint8>(1 + (i * 5)),
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static_cast<Uint8>(0 + (i * 5)),
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static_cast<Uint8>(3 + (i * 5)),
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static_cast<Uint8>(4 + (i * 5)),
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static_cast<Uint8>(3 + (i * 5)),
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};
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}
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entitat.animacions[4].frames.resize(50);
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for (int i = 0; i < 50; i++) {
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entitat.animacions[4].frames[i] = i + 20;
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}
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entitat.animacions[5].frames.resize(48);
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for (int i = 0; i < 12; i++) {
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entitat.animacions[5].frames[i] = i + 70;
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}
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for (int i = 12; i < 48; i++) {
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entitat.animacions[5].frames[i] = 81;
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}
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}
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} // namespace
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Prota::Prota(Jd8::Surface gfx)
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: Sprite(gfx) {
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buildProtaFrames(entitat);
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buildProtaAnimations(entitat);
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cur_frame = 0;
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x = 150;
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y = 30;
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o = 0;
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cycles_per_frame_ = 4;
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pergami = false;
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frame_pejades = 0;
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}
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void Prota::draw() {
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Sprite::draw();
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if (Info::ctx.num_piramide == 4 && this->o != 4) {
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if ((Jg::getCycleCounter() % 40) < 20) {
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Jd8::blitCK(this->x, this->y, this->gfx_, 220, 80, 15, 15, 255);
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} else {
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Jd8::blitCK(this->x, this->y, this->gfx_, 235, 80, 15, 15, 255);
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}
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}
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}
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auto Prota::readDirection() -> Uint8 {
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Uint8 dir = 4;
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if (Ji::keyPressed(SDL_SCANCODE_DOWN)) {
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if ((this->x - 20) % 65 == 0) { this->o = 0; }
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dir = this->o;
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}
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if (Ji::keyPressed(SDL_SCANCODE_UP)) {
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if ((this->x - 20) % 65 == 0) { this->o = 1; }
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dir = this->o;
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}
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if (Ji::keyPressed(SDL_SCANCODE_RIGHT)) {
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if ((this->y - 30) % 35 == 0) { this->o = 2; }
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dir = this->o;
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}
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if (Ji::keyPressed(SDL_SCANCODE_LEFT)) {
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if ((this->y - 30) % 35 == 0) { this->o = 3; }
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dir = this->o;
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}
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return dir;
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}
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void Prota::stepInDirection(Uint8 dir) {
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switch (dir) {
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case 0:
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if (this->y < 170) { this->y++; }
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break;
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case 1:
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if (this->y > 30) { this->y--; }
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break;
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case 2:
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if (this->x < 280) { this->x++; }
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break;
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case 3:
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if (this->x > 20) { this->x--; }
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break;
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default:
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break;
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}
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}
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void Prota::advanceWalkingFrame(Uint8 dir) {
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if (dir == 4) {
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this->cur_frame = 0;
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return;
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}
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this->frame_pejades++;
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if (this->frame_pejades == 15) {
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this->frame_pejades = 0;
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}
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if (Jg::getCycleCounter() % this->cycles_per_frame_ == 0) {
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this->cur_frame++;
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if (this->cur_frame == entitat.animacions[this->o].frames.size()) {
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this->cur_frame = 0;
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}
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}
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}
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auto Prota::advanceFinalAnimation() -> Uint8 {
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if (Jg::getCycleCounter() % this->cycles_per_frame_ != 0) {
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return 0;
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}
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this->cur_frame++;
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if (this->cur_frame != entitat.animacions[this->o].frames.size()) {
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return 0;
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}
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return (this->o == 4) ? 1 : 2;
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}
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auto Prota::update() -> Uint8 {
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if (this->o >= 4) {
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return advanceFinalAnimation();
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}
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const Uint8 DIR = readDirection();
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stepInDirection(DIR);
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advanceWalkingFrame(DIR);
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return 0;
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}
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