50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
#pragma once
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#include <SDL3/SDL.h>
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enum JA_Channel_state { JA_CHANNEL_INVALID,
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JA_CHANNEL_FREE,
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JA_CHANNEL_PLAYING,
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JA_CHANNEL_PAUSED,
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JA_SOUND_DISABLED };
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enum JA_Music_state { JA_MUSIC_INVALID,
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JA_MUSIC_PLAYING,
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JA_MUSIC_PAUSED,
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JA_MUSIC_STOPPED,
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JA_MUSIC_DISABLED };
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struct JA_Sound_t;
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struct JA_Music_t;
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void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels);
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void JA_Quit();
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JA_Music_t* JA_LoadMusic(const char* filename);
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JA_Music_t* JA_LoadMusic(Uint8* buffer, Uint32 length, const char* filename = nullptr);
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void JA_PlayMusic(JA_Music_t* music, const int loop = -1);
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char* JA_GetMusicFilename(JA_Music_t* music = nullptr);
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void JA_PauseMusic();
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void JA_ResumeMusic();
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void JA_StopMusic();
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void JA_FadeOutMusic(const int milliseconds);
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JA_Music_state JA_GetMusicState();
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void JA_DeleteMusic(JA_Music_t* music);
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float JA_SetMusicVolume(float volume);
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void JA_SetMusicPosition(float value);
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float JA_GetMusicPosition();
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void JA_EnableMusic(const bool value);
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JA_Sound_t* JA_NewSound(Uint8* buffer, Uint32 length);
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JA_Sound_t* JA_LoadSound(Uint8* buffer, Uint32 length);
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JA_Sound_t* JA_LoadSound(const char* filename);
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int JA_PlaySound(JA_Sound_t* sound, const int loop = 0);
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int JA_PlaySoundOnChannel(JA_Sound_t* sound, const int channel, const int loop = 0);
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void JA_PauseChannel(const int channel);
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void JA_ResumeChannel(const int channel);
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void JA_StopChannel(const int channel);
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JA_Channel_state JA_GetChannelState(const int channel);
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void JA_DeleteSound(JA_Sound_t* sound);
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float JA_SetSoundVolume(float volume);
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void JA_EnableSound(const bool value);
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float JA_SetVolume(float volume);
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