165 lines
5.5 KiB
C++
165 lines
5.5 KiB
C++
#include "game/options.hpp"
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#include <fstream>
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#include <iostream>
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#include <string>
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#include "external/fkyaml_node.hpp"
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#include "game/defaults.hpp"
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#include "game/defines.hpp"
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namespace Options {
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// Estableix la ruta del fitxer de configuració
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void setConfigFile(const std::string& path) {
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config_file_path = path;
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}
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// --- Funcions helper de càrrega ---
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static void loadAudioConfigFromYaml(const fkyaml::node& yaml) {
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if (!yaml.contains("audio")) return;
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const auto& node = yaml["audio"];
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if (node.contains("volume"))
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audio.volume = node["volume"].get_value<float>();
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if (node.contains("music")) {
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const auto& music = node["music"];
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if (music.contains("enabled"))
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audio.music_enabled = music["enabled"].get_value<bool>();
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if (music.contains("volume"))
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audio.music_volume = music["volume"].get_value<float>();
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}
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if (node.contains("sound")) {
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const auto& sound = node["sound"];
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if (sound.contains("enabled"))
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audio.sound_enabled = sound["enabled"].get_value<bool>();
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if (sound.contains("volume"))
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audio.sound_volume = sound["volume"].get_value<float>();
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}
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}
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static void loadWindowConfigFromYaml(const fkyaml::node& yaml) {
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if (!yaml.contains("window")) return;
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const auto& node = yaml["window"];
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if (node.contains("zoom"))
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window.zoom = node["zoom"].get_value<int>();
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if (node.contains("fullscreen"))
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window.fullscreen = node["fullscreen"].get_value<bool>();
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}
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static void loadGameConfigFromYaml(const fkyaml::node& yaml) {
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if (!yaml.contains("game")) return;
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const auto& node = yaml["game"];
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if (node.contains("habitacio_inicial"))
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game.habitacio_inicial = node["habitacio_inicial"].get_value<int>();
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if (node.contains("piramide_inicial"))
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game.piramide_inicial = node["piramide_inicial"].get_value<int>();
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if (node.contains("vides"))
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game.vides = node["vides"].get_value<int>();
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}
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// Carrega les opcions des del fitxer configurat
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auto loadFromFile() -> bool {
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const std::string CONFIG_VERSION = Texts::VERSION;
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version = "";
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std::ifstream file(config_file_path);
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if (!file.good()) {
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std::cout << "Config file not found, creating default: " << config_file_path << '\n';
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saveToFile();
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return true;
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}
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std::string content((std::istreambuf_iterator<char>(file)), std::istreambuf_iterator<char>());
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file.close();
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try {
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std::cout << "Reading config file: " << config_file_path << '\n';
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auto yaml = fkyaml::node::deserialize(content);
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if (yaml.contains("version")) {
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version = yaml["version"].get_value<std::string>();
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}
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if (CONFIG_VERSION != version) {
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std::cout << "Config version mismatch (expected: " << CONFIG_VERSION
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<< ", got: " << version << "), creating new config\n";
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saveToFile();
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return true;
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}
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loadWindowConfigFromYaml(yaml);
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loadAudioConfigFromYaml(yaml);
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loadGameConfigFromYaml(yaml);
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std::cout << "Config file loaded successfully\n\n";
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return true;
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} catch (const fkyaml::exception& e) {
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std::cerr << "Error parsing YAML config: " << e.what() << '\n';
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std::cerr << "Creating new config with defaults\n";
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saveToFile();
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return true;
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}
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}
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// Guarda les opcions al fitxer configurat
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auto saveToFile() -> bool {
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std::ofstream file(config_file_path);
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if (!file.is_open()) {
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std::cerr << "Error: Unable to open file " << config_file_path << " for writing\n";
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return false;
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}
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std::cout << "Writing config file: " << config_file_path << '\n';
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file << "# Aventures En Egipte - Configuration File\n";
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file << "# \n";
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file << "# This file is automatically generated and managed by the game.\n";
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file << "# Manual edits are preserved if valid.\n";
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file << "\n";
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// VERSION
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file << "version: \"" << Texts::VERSION << "\"\n";
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file << "\n";
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// WINDOW
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file << "# WINDOW\n";
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file << "window:\n";
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file << " zoom: " << window.zoom << "\n";
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file << " fullscreen: " << (window.fullscreen ? "true" : "false") << "\n";
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file << "\n";
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// AUDIO
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file << "# AUDIO\n";
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file << "audio:\n";
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file << " volume: " << audio.volume << "\n";
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file << " music:\n";
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file << " enabled: " << (audio.music_enabled ? "true" : "false") << "\n";
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file << " volume: " << audio.music_volume << "\n";
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file << " sound:\n";
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file << " enabled: " << (audio.sound_enabled ? "true" : "false") << "\n";
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file << " volume: " << audio.sound_volume << "\n";
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file << "\n";
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// GAME
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file << "# GAME\n";
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file << "game:\n";
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file << " habitacio_inicial: " << game.habitacio_inicial << "\n";
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file << " piramide_inicial: " << game.piramide_inicial << "\n";
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file << " vides: " << game.vides << "\n";
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file.close();
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std::cout << "Config file saved successfully\n\n";
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return true;
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}
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} // namespace Options
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