treball en curs: correccions de tidy
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@@ -115,12 +115,12 @@ void Title::init() {
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InputDevice inp;
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inp.id = 0;
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inp.name = "KEYBOARD";
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inp.deviceType = INPUT_USE_KEYBOARD;
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inp.device_type = INPUT_USE_KEYBOARD;
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Options::inputs.push_back(inp);
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inp.id = 0;
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inp.name = "GAME CONTROLLER";
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inp.deviceType = INPUT_USE_GAMECONTROLLER;
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inp.device_type = INPUT_USE_GAMECONTROLLER;
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Options::inputs.push_back(inp);
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// Comprueba si hay mandos conectados
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@@ -135,7 +135,7 @@ void Title::init() {
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if (Input::get()->gameControllerFound()) {
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Options::inputs[1].id = available_input_devices_[device_index_[1]].id;
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Options::inputs[1].name = available_input_devices_[device_index_[1]].name;
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Options::inputs[1].deviceType = available_input_devices_[device_index_[1]].deviceType;
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Options::inputs[1].device_type = available_input_devices_[device_index_[1]].device_type;
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} else { // Si no ha encontrado un mando, deshabilita la opción de jugar a 2 jugadores
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menu_.title->setSelectable(1, false);
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menu_.title->setGreyed(1, true);
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@@ -625,7 +625,7 @@ void Title::render() {
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// Comprueba las entradas
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void Title::checkInput() {
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#ifndef __EMSCRIPTEN__
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if (Input::get()->checkInput(input_exit, REPEAT_FALSE)) {
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if (Input::get()->checkInput(EXIT, REPEAT_FALSE)) {
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section_->name = SECTION_PROG_QUIT;
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return;
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}
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@@ -678,7 +678,7 @@ void Title::updateMenuLabels() const {
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i++;
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// PLAYER 1 CONTROLS - OPTIONS
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switch (Options::inputs[0].deviceType) {
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switch (Options::inputs[0].device_type) {
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case INPUT_USE_KEYBOARD:
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menu_.options->setItemCaption(i, Lang::get()->getText(69)); // KEYBOARD
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menu_.options->setGreyed(i, false);
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@@ -705,7 +705,7 @@ void Title::updateMenuLabels() const {
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i++;
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// PLAYER 2 CONTROLS - OPTIONS
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switch (Options::inputs[1].deviceType) {
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switch (Options::inputs[1].device_type) {
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case INPUT_USE_KEYBOARD:
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menu_.options->setItemCaption(i, Lang::get()->getText(69)); // KEYBOARD
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menu_.options->setGreyed(i, false);
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@@ -966,11 +966,11 @@ auto Title::updatePlayerInputs(int num_player) -> bool {
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Options::inputs[0].id = -1;
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Options::inputs[0].name = "KEYBOARD";
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Options::inputs[0].deviceType = INPUT_USE_KEYBOARD;
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Options::inputs[0].device_type = INPUT_USE_KEYBOARD;
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Options::inputs[1].id = 0;
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Options::inputs[1].name = "GAME CONTROLLER";
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Options::inputs[1].deviceType = INPUT_USE_GAMECONTROLLER;
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Options::inputs[1].device_type = INPUT_USE_GAMECONTROLLER;
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return true;
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} // Si hay mas de un dispositivo, se recorre el vector
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@@ -1062,7 +1062,7 @@ void Title::checkInputDevices() {
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for (int i = 0; i < NUM_CONTROLLERS; ++i) {
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temp.id = i;
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temp.name = Input::get()->getControllerName(i);
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temp.deviceType = INPUT_USE_GAMECONTROLLER;
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temp.device_type = INPUT_USE_GAMECONTROLLER;
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available_input_devices_.push_back(temp);
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if (Options::settings.console) {
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std::cout << "Device " << (int)available_input_devices_.size() << " - " << temp.name.c_str() << '\n';
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@@ -1073,7 +1073,7 @@ void Title::checkInputDevices() {
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// Añade el teclado al final
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temp.id = -1;
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temp.name = "KEYBOARD";
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temp.deviceType = INPUT_USE_KEYBOARD;
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temp.device_type = INPUT_USE_KEYBOARD;
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available_input_devices_.push_back(temp);
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if (Options::settings.console) {
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std::cout << "Device " << (int)available_input_devices_.size() << " - " << temp.name.c_str() << '\n';
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