TXT_* → static constexpr Text::FLAG_*
This commit is contained in:
@@ -9,7 +9,7 @@
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#include <string> // for basic_string, char_traits, string
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#include "core/input/mouse.hpp" // for Mouse::cursorVisible, Mouse::lastMouseMoveTime
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#include "core/rendering/text.h" // for Text, TXT_CENTER, TXT_COLOR, TXT_STROKE
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#include "core/rendering/text.h" // for Text
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#include "core/resources/resource.h"
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#include "game/defaults.hpp" // for GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT
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#include "game/options.hpp" // for Options::video, Options::settings
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@@ -438,7 +438,7 @@ void Screen::renderNotification() {
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if (notification_text_ == nullptr || SDL_GetTicks() >= notification_end_time_) {
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return;
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}
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notification_text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_STROKE,
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notification_text_->writeDX(Text::FLAG_CENTER | Text::FLAG_COLOR | Text::FLAG_STROKE,
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game_canvas_width_ / 2,
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notification_y_,
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notification_message_,
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@@ -186,10 +186,10 @@ void Text::writeCentered(int x, int y, const std::string &text, int kerning, int
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// Escribe texto con extras
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void Text::writeDX(Uint8 flags, int x, int y, const std::string &text, int kerning, Color text_color, Uint8 shadow_distance, Color shadow_color, int lenght) {
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const bool CENTERED = ((flags & TXT_CENTER) == TXT_CENTER);
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const bool SHADOWED = ((flags & TXT_SHADOW) == TXT_SHADOW);
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const bool COLORED = ((flags & TXT_COLOR) == TXT_COLOR);
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const bool STROKED = ((flags & TXT_STROKE) == TXT_STROKE);
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const bool CENTERED = ((flags & Text::FLAG_CENTER) == Text::FLAG_CENTER);
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const bool SHADOWED = ((flags & Text::FLAG_SHADOW) == Text::FLAG_SHADOW);
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const bool COLORED = ((flags & Text::FLAG_COLOR) == Text::FLAG_COLOR);
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const bool STROKED = ((flags & Text::FLAG_STROKE) == Text::FLAG_STROKE);
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if (CENTERED) {
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x -= (Text::lenght(text, kerning) / 2);
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@@ -9,15 +9,15 @@ class Sprite;
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class Texture;
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#include "utils/utils.h"
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// Opciones de texto
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constexpr int TXT_COLOR = 1;
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constexpr int TXT_SHADOW = 2;
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constexpr int TXT_CENTER = 4;
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constexpr int TXT_STROKE = 8;
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// Clase texto. Pinta texto en pantalla a partir de un bitmap
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class Text {
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public:
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// Flags bitmask para writeDX
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static constexpr int FLAG_COLOR = 1;
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static constexpr int FLAG_SHADOW = 2;
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static constexpr int FLAG_CENTER = 4;
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static constexpr int FLAG_STROKE = 8;
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struct Offset {
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int x; // Posición X dentro del bitmap
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int y; // Posición Y dentro del bitmap
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@@ -16,7 +16,7 @@
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#include "core/rendering/screen.h" // for Screen
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#include "core/rendering/smartsprite.h" // for SmartSprite
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#include "core/rendering/sprite.h" // for Sprite
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#include "core/rendering/text.h" // for Text, TXT_CENTER
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#include "core/rendering/text.h" // for Text
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#include "core/rendering/texture.h" // for Texture
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#include "core/resources/asset.h" // for Asset
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#include "core/resources/resource.h"
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@@ -2595,7 +2595,7 @@ void Game::renderMessages() {
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// Time Stopped
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if (time_stopped_) {
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if ((time_stopped_counter_ > 100) || (time_stopped_counter_ % 10 > 4)) {
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text_nokia2_->writeDX(TXT_CENTER, PLAY_AREA_CENTER_X, PLAY_AREA_FIRST_QUARTER_Y, Lang::get()->getText(36) + std::to_string(time_stopped_counter_ / 10), -1, NO_COLOR, 1, SHADOW_COLOR);
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text_nokia2_->writeDX(Text::FLAG_CENTER, PLAY_AREA_CENTER_X, PLAY_AREA_FIRST_QUARTER_Y, Lang::get()->getText(36) + std::to_string(time_stopped_counter_ / 10), -1, NO_COLOR, 1, SHADOW_COLOR);
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}
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if (time_stopped_counter_ > 100) {
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@@ -2612,7 +2612,7 @@ void Game::renderMessages() {
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// D E M O
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if (demo_.enabled) {
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if (demo_.counter % 30 > 14) {
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text_nokia_big2_->writeDX(TXT_CENTER, PLAY_AREA_CENTER_X, PLAY_AREA_FIRST_QUARTER_Y, Lang::get()->getText(37), 0, NO_COLOR, 2, SHADOW_COLOR);
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text_nokia_big2_->writeDX(Text::FLAG_CENTER, PLAY_AREA_CENTER_X, PLAY_AREA_FIRST_QUARTER_Y, Lang::get()->getText(37), 0, NO_COLOR, 2, SHADOW_COLOR);
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}
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}
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@@ -2628,11 +2628,11 @@ void Game::renderMessages() {
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}
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if (!game_completed_) { // Escribe el numero de fases restantes
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text_nokia_big2_->writeDX(TXT_CENTER, PLAY_AREA_CENTER_X, stage_bitmap_path_[stage_bitmap_counter_], stage_text, -2, NO_COLOR, 2, SHADOW_COLOR);
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text_nokia_big2_->writeDX(Text::FLAG_CENTER, PLAY_AREA_CENTER_X, stage_bitmap_path_[stage_bitmap_counter_], stage_text, -2, NO_COLOR, 2, SHADOW_COLOR);
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} else { // Escribe el texto de juego completado
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stage_text = Lang::get()->getText(50);
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text_nokia_big2_->writeDX(TXT_CENTER, PLAY_AREA_CENTER_X, stage_bitmap_path_[stage_bitmap_counter_], stage_text, -2, NO_COLOR, 1, SHADOW_COLOR);
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text_nokia2_->writeDX(TXT_CENTER, PLAY_AREA_CENTER_X, stage_bitmap_path_[stage_bitmap_counter_] + text_nokia_big2_->getCharacterSize() + 2, Lang::get()->getText(76), -1, NO_COLOR, 1, SHADOW_COLOR);
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text_nokia_big2_->writeDX(Text::FLAG_CENTER, PLAY_AREA_CENTER_X, stage_bitmap_path_[stage_bitmap_counter_], stage_text, -2, NO_COLOR, 1, SHADOW_COLOR);
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text_nokia2_->writeDX(Text::FLAG_CENTER, PLAY_AREA_CENTER_X, stage_bitmap_path_[stage_bitmap_counter_] + text_nokia_big2_->getCharacterSize() + 2, Lang::get()->getText(76), -1, NO_COLOR, 1, SHADOW_COLOR);
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}
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}
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}
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@@ -12,7 +12,7 @@
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#include "core/locale/lang.h" // for Lang
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#include "core/rendering/screen.h" // for Screen
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#include "core/rendering/sprite.h" // for Sprite
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#include "core/rendering/text.h" // for Text, TXT_CENTER, TXT_COLOR, TXT_SHADOW
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#include "core/rendering/text.h" // for Text
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#include "core/rendering/texture.h" // for Texture
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#include "core/resources/resource.h"
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#include "game/defaults.hpp" // for GAMECANVAS_CENTER_X, GAME...
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@@ -117,12 +117,12 @@ void Instructions::render() {
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SDL_RenderClear(renderer_);
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// Escribe el texto
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text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, 8, Lang::get()->getText(11), 1, ORANGE_COLOR, 1, SHADOW_COLOR);
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text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, 24, Lang::get()->getText(12), 1, NO_COLOR, 1, SHADOW_COLOR);
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text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, 34, Lang::get()->getText(13), 1, NO_COLOR, 1, SHADOW_COLOR);
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text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, 48, Lang::get()->getText(14), 1, NO_COLOR, 1, SHADOW_COLOR);
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text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, 58, Lang::get()->getText(15), 1, NO_COLOR, 1, SHADOW_COLOR);
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text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, 75, Lang::get()->getText(16), 1, ORANGE_COLOR, 1, SHADOW_COLOR);
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text_->writeDX(Text::FLAG_CENTER | Text::FLAG_COLOR | Text::FLAG_SHADOW, GAMECANVAS_CENTER_X, 8, Lang::get()->getText(11), 1, ORANGE_COLOR, 1, SHADOW_COLOR);
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text_->writeDX(Text::FLAG_CENTER | Text::FLAG_COLOR | Text::FLAG_SHADOW, GAMECANVAS_CENTER_X, 24, Lang::get()->getText(12), 1, NO_COLOR, 1, SHADOW_COLOR);
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text_->writeDX(Text::FLAG_CENTER | Text::FLAG_COLOR | Text::FLAG_SHADOW, GAMECANVAS_CENTER_X, 34, Lang::get()->getText(13), 1, NO_COLOR, 1, SHADOW_COLOR);
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text_->writeDX(Text::FLAG_CENTER | Text::FLAG_COLOR | Text::FLAG_SHADOW, GAMECANVAS_CENTER_X, 48, Lang::get()->getText(14), 1, NO_COLOR, 1, SHADOW_COLOR);
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text_->writeDX(Text::FLAG_CENTER | Text::FLAG_COLOR | Text::FLAG_SHADOW, GAMECANVAS_CENTER_X, 58, Lang::get()->getText(15), 1, NO_COLOR, 1, SHADOW_COLOR);
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text_->writeDX(Text::FLAG_CENTER | Text::FLAG_COLOR | Text::FLAG_SHADOW, GAMECANVAS_CENTER_X, 75, Lang::get()->getText(16), 1, ORANGE_COLOR, 1, SHADOW_COLOR);
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text_->writeShadowed(84, 92, Lang::get()->getText(17), SHADOW_COLOR);
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text_->writeShadowed(84, 108, Lang::get()->getText(18), SHADOW_COLOR);
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@@ -131,7 +131,7 @@ void Instructions::render() {
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text_->writeShadowed(84, 156, Lang::get()->getText(21), SHADOW_COLOR);
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if ((mode_ == Mode::MANUAL) && (counter_ % 50 > 14)) {
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text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, GAMECANVAS_HEIGHT - 12, Lang::get()->getText(22), 1, ORANGE_COLOR, 1, SHADOW_COLOR);
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text_->writeDX(Text::FLAG_CENTER | Text::FLAG_COLOR | Text::FLAG_SHADOW, GAMECANVAS_CENTER_X, GAMECANVAS_HEIGHT - 12, Lang::get()->getText(22), 1, ORANGE_COLOR, 1, SHADOW_COLOR);
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}
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// Disquito
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@@ -15,7 +15,7 @@
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#include "core/rendering/screen.h" // for Screen
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#include "core/rendering/smartsprite.h" // for SmartSprite
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#include "core/rendering/sprite.h" // for Sprite
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#include "core/rendering/text.h" // for Text, TXT_CENTER, TXT_SHADOW
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#include "core/rendering/text.h" // for Text
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#include "core/rendering/texture.h" // for Texture
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#include "core/resources/asset.h" // for Asset
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#include "core/resources/resource.h"
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@@ -592,7 +592,7 @@ void Title::render() {
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crisis_bitmap_->render();
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// Texto con el copyright y versión
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text2_->writeDX(TXT_CENTER | TXT_SHADOW, GAMECANVAS_CENTER_X, GAMECANVAS_HEIGHT - (BLOCK * 2), COPYRIGHT, 1, NO_COLOR, 1, SHADOW_COLOR);
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text2_->writeDX(Text::FLAG_CENTER | Text::FLAG_SHADOW, GAMECANVAS_CENTER_X, GAMECANVAS_HEIGHT - (BLOCK * 2), COPYRIGHT, 1, NO_COLOR, 1, SHADOW_COLOR);
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}
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if (menu_visible_) {
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@@ -604,7 +604,7 @@ void Title::render() {
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// PRESS ANY KEY!
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if ((counter_ % 50 > 14) && (!menu_visible_)) {
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text1_->writeDX(TXT_CENTER | TXT_SHADOW, GAMECANVAS_CENTER_X, PLAY_AREA_THIRD_QUARTER_Y + BLOCK, Lang::get()->getText(23), 1, NO_COLOR, 1, SHADOW_COLOR);
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text1_->writeDX(Text::FLAG_CENTER | Text::FLAG_SHADOW, GAMECANVAS_CENTER_X, PLAY_AREA_THIRD_QUARTER_Y + BLOCK, Lang::get()->getText(23), 1, NO_COLOR, 1, SHADOW_COLOR);
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}
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// Fade
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