TXT_* → static constexpr Text::FLAG_*

This commit is contained in:
2026-05-16 20:56:44 +02:00
parent 6c6643b890
commit 76d0c72b85
6 changed files with 29 additions and 29 deletions
+2 -2
View File
@@ -9,7 +9,7 @@
#include <string> // for basic_string, char_traits, string
#include "core/input/mouse.hpp" // for Mouse::cursorVisible, Mouse::lastMouseMoveTime
#include "core/rendering/text.h" // for Text, TXT_CENTER, TXT_COLOR, TXT_STROKE
#include "core/rendering/text.h" // for Text
#include "core/resources/resource.h"
#include "game/defaults.hpp" // for GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT
#include "game/options.hpp" // for Options::video, Options::settings
@@ -438,7 +438,7 @@ void Screen::renderNotification() {
if (notification_text_ == nullptr || SDL_GetTicks() >= notification_end_time_) {
return;
}
notification_text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_STROKE,
notification_text_->writeDX(Text::FLAG_CENTER | Text::FLAG_COLOR | Text::FLAG_STROKE,
game_canvas_width_ / 2,
notification_y_,
notification_message_,
+4 -4
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@@ -186,10 +186,10 @@ void Text::writeCentered(int x, int y, const std::string &text, int kerning, int
// Escribe texto con extras
void Text::writeDX(Uint8 flags, int x, int y, const std::string &text, int kerning, Color text_color, Uint8 shadow_distance, Color shadow_color, int lenght) {
const bool CENTERED = ((flags & TXT_CENTER) == TXT_CENTER);
const bool SHADOWED = ((flags & TXT_SHADOW) == TXT_SHADOW);
const bool COLORED = ((flags & TXT_COLOR) == TXT_COLOR);
const bool STROKED = ((flags & TXT_STROKE) == TXT_STROKE);
const bool CENTERED = ((flags & Text::FLAG_CENTER) == Text::FLAG_CENTER);
const bool SHADOWED = ((flags & Text::FLAG_SHADOW) == Text::FLAG_SHADOW);
const bool COLORED = ((flags & Text::FLAG_COLOR) == Text::FLAG_COLOR);
const bool STROKED = ((flags & Text::FLAG_STROKE) == Text::FLAG_STROKE);
if (CENTERED) {
x -= (Text::lenght(text, kerning) / 2);
+6 -6
View File
@@ -9,15 +9,15 @@ class Sprite;
class Texture;
#include "utils/utils.h"
// Opciones de texto
constexpr int TXT_COLOR = 1;
constexpr int TXT_SHADOW = 2;
constexpr int TXT_CENTER = 4;
constexpr int TXT_STROKE = 8;
// Clase texto. Pinta texto en pantalla a partir de un bitmap
class Text {
public:
// Flags bitmask para writeDX
static constexpr int FLAG_COLOR = 1;
static constexpr int FLAG_SHADOW = 2;
static constexpr int FLAG_CENTER = 4;
static constexpr int FLAG_STROKE = 8;
struct Offset {
int x; // Posición X dentro del bitmap
int y; // Posición Y dentro del bitmap