TXT_* → static constexpr Text::FLAG_*

This commit is contained in:
2026-05-16 20:56:44 +02:00
parent 6c6643b890
commit 76d0c72b85
6 changed files with 29 additions and 29 deletions
+6 -6
View File
@@ -16,7 +16,7 @@
#include "core/rendering/screen.h" // for Screen
#include "core/rendering/smartsprite.h" // for SmartSprite
#include "core/rendering/sprite.h" // for Sprite
#include "core/rendering/text.h" // for Text, TXT_CENTER
#include "core/rendering/text.h" // for Text
#include "core/rendering/texture.h" // for Texture
#include "core/resources/asset.h" // for Asset
#include "core/resources/resource.h"
@@ -2595,7 +2595,7 @@ void Game::renderMessages() {
// Time Stopped
if (time_stopped_) {
if ((time_stopped_counter_ > 100) || (time_stopped_counter_ % 10 > 4)) {
text_nokia2_->writeDX(TXT_CENTER, PLAY_AREA_CENTER_X, PLAY_AREA_FIRST_QUARTER_Y, Lang::get()->getText(36) + std::to_string(time_stopped_counter_ / 10), -1, NO_COLOR, 1, SHADOW_COLOR);
text_nokia2_->writeDX(Text::FLAG_CENTER, PLAY_AREA_CENTER_X, PLAY_AREA_FIRST_QUARTER_Y, Lang::get()->getText(36) + std::to_string(time_stopped_counter_ / 10), -1, NO_COLOR, 1, SHADOW_COLOR);
}
if (time_stopped_counter_ > 100) {
@@ -2612,7 +2612,7 @@ void Game::renderMessages() {
// D E M O
if (demo_.enabled) {
if (demo_.counter % 30 > 14) {
text_nokia_big2_->writeDX(TXT_CENTER, PLAY_AREA_CENTER_X, PLAY_AREA_FIRST_QUARTER_Y, Lang::get()->getText(37), 0, NO_COLOR, 2, SHADOW_COLOR);
text_nokia_big2_->writeDX(Text::FLAG_CENTER, PLAY_AREA_CENTER_X, PLAY_AREA_FIRST_QUARTER_Y, Lang::get()->getText(37), 0, NO_COLOR, 2, SHADOW_COLOR);
}
}
@@ -2628,11 +2628,11 @@ void Game::renderMessages() {
}
if (!game_completed_) { // Escribe el numero de fases restantes
text_nokia_big2_->writeDX(TXT_CENTER, PLAY_AREA_CENTER_X, stage_bitmap_path_[stage_bitmap_counter_], stage_text, -2, NO_COLOR, 2, SHADOW_COLOR);
text_nokia_big2_->writeDX(Text::FLAG_CENTER, PLAY_AREA_CENTER_X, stage_bitmap_path_[stage_bitmap_counter_], stage_text, -2, NO_COLOR, 2, SHADOW_COLOR);
} else { // Escribe el texto de juego completado
stage_text = Lang::get()->getText(50);
text_nokia_big2_->writeDX(TXT_CENTER, PLAY_AREA_CENTER_X, stage_bitmap_path_[stage_bitmap_counter_], stage_text, -2, NO_COLOR, 1, SHADOW_COLOR);
text_nokia2_->writeDX(TXT_CENTER, PLAY_AREA_CENTER_X, stage_bitmap_path_[stage_bitmap_counter_] + text_nokia_big2_->getCharacterSize() + 2, Lang::get()->getText(76), -1, NO_COLOR, 1, SHADOW_COLOR);
text_nokia_big2_->writeDX(Text::FLAG_CENTER, PLAY_AREA_CENTER_X, stage_bitmap_path_[stage_bitmap_counter_], stage_text, -2, NO_COLOR, 1, SHADOW_COLOR);
text_nokia2_->writeDX(Text::FLAG_CENTER, PLAY_AREA_CENTER_X, stage_bitmap_path_[stage_bitmap_counter_] + text_nokia_big2_->getCharacterSize() + 2, Lang::get()->getText(76), -1, NO_COLOR, 1, SHADOW_COLOR);
}
}
}
+8 -8
View File
@@ -12,7 +12,7 @@
#include "core/locale/lang.h" // for Lang
#include "core/rendering/screen.h" // for Screen
#include "core/rendering/sprite.h" // for Sprite
#include "core/rendering/text.h" // for Text, TXT_CENTER, TXT_COLOR, TXT_SHADOW
#include "core/rendering/text.h" // for Text
#include "core/rendering/texture.h" // for Texture
#include "core/resources/resource.h"
#include "game/defaults.hpp" // for GAMECANVAS_CENTER_X, GAME...
@@ -117,12 +117,12 @@ void Instructions::render() {
SDL_RenderClear(renderer_);
// Escribe el texto
text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, 8, Lang::get()->getText(11), 1, ORANGE_COLOR, 1, SHADOW_COLOR);
text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, 24, Lang::get()->getText(12), 1, NO_COLOR, 1, SHADOW_COLOR);
text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, 34, Lang::get()->getText(13), 1, NO_COLOR, 1, SHADOW_COLOR);
text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, 48, Lang::get()->getText(14), 1, NO_COLOR, 1, SHADOW_COLOR);
text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, 58, Lang::get()->getText(15), 1, NO_COLOR, 1, SHADOW_COLOR);
text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, 75, Lang::get()->getText(16), 1, ORANGE_COLOR, 1, SHADOW_COLOR);
text_->writeDX(Text::FLAG_CENTER | Text::FLAG_COLOR | Text::FLAG_SHADOW, GAMECANVAS_CENTER_X, 8, Lang::get()->getText(11), 1, ORANGE_COLOR, 1, SHADOW_COLOR);
text_->writeDX(Text::FLAG_CENTER | Text::FLAG_COLOR | Text::FLAG_SHADOW, GAMECANVAS_CENTER_X, 24, Lang::get()->getText(12), 1, NO_COLOR, 1, SHADOW_COLOR);
text_->writeDX(Text::FLAG_CENTER | Text::FLAG_COLOR | Text::FLAG_SHADOW, GAMECANVAS_CENTER_X, 34, Lang::get()->getText(13), 1, NO_COLOR, 1, SHADOW_COLOR);
text_->writeDX(Text::FLAG_CENTER | Text::FLAG_COLOR | Text::FLAG_SHADOW, GAMECANVAS_CENTER_X, 48, Lang::get()->getText(14), 1, NO_COLOR, 1, SHADOW_COLOR);
text_->writeDX(Text::FLAG_CENTER | Text::FLAG_COLOR | Text::FLAG_SHADOW, GAMECANVAS_CENTER_X, 58, Lang::get()->getText(15), 1, NO_COLOR, 1, SHADOW_COLOR);
text_->writeDX(Text::FLAG_CENTER | Text::FLAG_COLOR | Text::FLAG_SHADOW, GAMECANVAS_CENTER_X, 75, Lang::get()->getText(16), 1, ORANGE_COLOR, 1, SHADOW_COLOR);
text_->writeShadowed(84, 92, Lang::get()->getText(17), SHADOW_COLOR);
text_->writeShadowed(84, 108, Lang::get()->getText(18), SHADOW_COLOR);
@@ -131,7 +131,7 @@ void Instructions::render() {
text_->writeShadowed(84, 156, Lang::get()->getText(21), SHADOW_COLOR);
if ((mode_ == Mode::MANUAL) && (counter_ % 50 > 14)) {
text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, GAMECANVAS_HEIGHT - 12, Lang::get()->getText(22), 1, ORANGE_COLOR, 1, SHADOW_COLOR);
text_->writeDX(Text::FLAG_CENTER | Text::FLAG_COLOR | Text::FLAG_SHADOW, GAMECANVAS_CENTER_X, GAMECANVAS_HEIGHT - 12, Lang::get()->getText(22), 1, ORANGE_COLOR, 1, SHADOW_COLOR);
}
// Disquito
+3 -3
View File
@@ -15,7 +15,7 @@
#include "core/rendering/screen.h" // for Screen
#include "core/rendering/smartsprite.h" // for SmartSprite
#include "core/rendering/sprite.h" // for Sprite
#include "core/rendering/text.h" // for Text, TXT_CENTER, TXT_SHADOW
#include "core/rendering/text.h" // for Text
#include "core/rendering/texture.h" // for Texture
#include "core/resources/asset.h" // for Asset
#include "core/resources/resource.h"
@@ -592,7 +592,7 @@ void Title::render() {
crisis_bitmap_->render();
// Texto con el copyright y versión
text2_->writeDX(TXT_CENTER | TXT_SHADOW, GAMECANVAS_CENTER_X, GAMECANVAS_HEIGHT - (BLOCK * 2), COPYRIGHT, 1, NO_COLOR, 1, SHADOW_COLOR);
text2_->writeDX(Text::FLAG_CENTER | Text::FLAG_SHADOW, GAMECANVAS_CENTER_X, GAMECANVAS_HEIGHT - (BLOCK * 2), COPYRIGHT, 1, NO_COLOR, 1, SHADOW_COLOR);
}
if (menu_visible_) {
@@ -604,7 +604,7 @@ void Title::render() {
// PRESS ANY KEY!
if ((counter_ % 50 > 14) && (!menu_visible_)) {
text1_->writeDX(TXT_CENTER | TXT_SHADOW, GAMECANVAS_CENTER_X, PLAY_AREA_THIRD_QUARTER_Y + BLOCK, Lang::get()->getText(23), 1, NO_COLOR, 1, SHADOW_COLOR);
text1_->writeDX(Text::FLAG_CENTER | Text::FLAG_SHADOW, GAMECANVAS_CENTER_X, PLAY_AREA_THIRD_QUARTER_Y + BLOCK, Lang::get()->getText(23), 1, NO_COLOR, 1, SHADOW_COLOR);
}
// Fade