TXT_* → static constexpr Text::FLAG_*
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@@ -12,7 +12,7 @@
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#include "core/locale/lang.h" // for Lang
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#include "core/rendering/screen.h" // for Screen
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#include "core/rendering/sprite.h" // for Sprite
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#include "core/rendering/text.h" // for Text, TXT_CENTER, TXT_COLOR, TXT_SHADOW
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#include "core/rendering/text.h" // for Text
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#include "core/rendering/texture.h" // for Texture
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#include "core/resources/resource.h"
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#include "game/defaults.hpp" // for GAMECANVAS_CENTER_X, GAME...
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@@ -117,12 +117,12 @@ void Instructions::render() {
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SDL_RenderClear(renderer_);
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// Escribe el texto
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text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, 8, Lang::get()->getText(11), 1, ORANGE_COLOR, 1, SHADOW_COLOR);
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text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, 24, Lang::get()->getText(12), 1, NO_COLOR, 1, SHADOW_COLOR);
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text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, 34, Lang::get()->getText(13), 1, NO_COLOR, 1, SHADOW_COLOR);
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text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, 48, Lang::get()->getText(14), 1, NO_COLOR, 1, SHADOW_COLOR);
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text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, 58, Lang::get()->getText(15), 1, NO_COLOR, 1, SHADOW_COLOR);
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text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, 75, Lang::get()->getText(16), 1, ORANGE_COLOR, 1, SHADOW_COLOR);
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text_->writeDX(Text::FLAG_CENTER | Text::FLAG_COLOR | Text::FLAG_SHADOW, GAMECANVAS_CENTER_X, 8, Lang::get()->getText(11), 1, ORANGE_COLOR, 1, SHADOW_COLOR);
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text_->writeDX(Text::FLAG_CENTER | Text::FLAG_COLOR | Text::FLAG_SHADOW, GAMECANVAS_CENTER_X, 24, Lang::get()->getText(12), 1, NO_COLOR, 1, SHADOW_COLOR);
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text_->writeDX(Text::FLAG_CENTER | Text::FLAG_COLOR | Text::FLAG_SHADOW, GAMECANVAS_CENTER_X, 34, Lang::get()->getText(13), 1, NO_COLOR, 1, SHADOW_COLOR);
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text_->writeDX(Text::FLAG_CENTER | Text::FLAG_COLOR | Text::FLAG_SHADOW, GAMECANVAS_CENTER_X, 48, Lang::get()->getText(14), 1, NO_COLOR, 1, SHADOW_COLOR);
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text_->writeDX(Text::FLAG_CENTER | Text::FLAG_COLOR | Text::FLAG_SHADOW, GAMECANVAS_CENTER_X, 58, Lang::get()->getText(15), 1, NO_COLOR, 1, SHADOW_COLOR);
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text_->writeDX(Text::FLAG_CENTER | Text::FLAG_COLOR | Text::FLAG_SHADOW, GAMECANVAS_CENTER_X, 75, Lang::get()->getText(16), 1, ORANGE_COLOR, 1, SHADOW_COLOR);
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text_->writeShadowed(84, 92, Lang::get()->getText(17), SHADOW_COLOR);
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text_->writeShadowed(84, 108, Lang::get()->getText(18), SHADOW_COLOR);
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@@ -131,7 +131,7 @@ void Instructions::render() {
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text_->writeShadowed(84, 156, Lang::get()->getText(21), SHADOW_COLOR);
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if ((mode_ == Mode::MANUAL) && (counter_ % 50 > 14)) {
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text_->writeDX(TXT_CENTER | TXT_COLOR | TXT_SHADOW, GAMECANVAS_CENTER_X, GAMECANVAS_HEIGHT - 12, Lang::get()->getText(22), 1, ORANGE_COLOR, 1, SHADOW_COLOR);
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text_->writeDX(Text::FLAG_CENTER | Text::FLAG_COLOR | Text::FLAG_SHADOW, GAMECANVAS_CENTER_X, GAMECANVAS_HEIGHT - 12, Lang::get()->getText(22), 1, ORANGE_COLOR, 1, SHADOW_COLOR);
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}
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// Disquito
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@@ -15,7 +15,7 @@
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#include "core/rendering/screen.h" // for Screen
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#include "core/rendering/smartsprite.h" // for SmartSprite
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#include "core/rendering/sprite.h" // for Sprite
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#include "core/rendering/text.h" // for Text, TXT_CENTER, TXT_SHADOW
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#include "core/rendering/text.h" // for Text
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#include "core/rendering/texture.h" // for Texture
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#include "core/resources/asset.h" // for Asset
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#include "core/resources/resource.h"
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@@ -592,7 +592,7 @@ void Title::render() {
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crisis_bitmap_->render();
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// Texto con el copyright y versión
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text2_->writeDX(TXT_CENTER | TXT_SHADOW, GAMECANVAS_CENTER_X, GAMECANVAS_HEIGHT - (BLOCK * 2), COPYRIGHT, 1, NO_COLOR, 1, SHADOW_COLOR);
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text2_->writeDX(Text::FLAG_CENTER | Text::FLAG_SHADOW, GAMECANVAS_CENTER_X, GAMECANVAS_HEIGHT - (BLOCK * 2), COPYRIGHT, 1, NO_COLOR, 1, SHADOW_COLOR);
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}
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if (menu_visible_) {
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@@ -604,7 +604,7 @@ void Title::render() {
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// PRESS ANY KEY!
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if ((counter_ % 50 > 14) && (!menu_visible_)) {
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text1_->writeDX(TXT_CENTER | TXT_SHADOW, GAMECANVAS_CENTER_X, PLAY_AREA_THIRD_QUARTER_Y + BLOCK, Lang::get()->getText(23), 1, NO_COLOR, 1, SHADOW_COLOR);
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text1_->writeDX(Text::FLAG_CENTER | Text::FLAG_SHADOW, GAMECANVAS_CENTER_X, PLAY_AREA_THIRD_QUARTER_Y + BLOCK, Lang::get()->getText(23), 1, NO_COLOR, 1, SHADOW_COLOR);
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}
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// Fade
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