FADE_* → enum class Fade::Type

This commit is contained in:
2026-05-16 20:37:49 +02:00
parent d9004caa2a
commit 97977d19e8
3 changed files with 25 additions and 22 deletions
+2 -2
View File
@@ -11,7 +11,7 @@
#include "core/input/global_inputs.hpp" // for GlobalInputs::handle
#include "core/input/input.h" // for InputAction, Input, Input::Repeat::ON, Input::Repeat::OFF
#include "core/locale/lang.h" // for Lang
#include "core/rendering/fade.h" // for Fade, FADE_CENTER
#include "core/rendering/fade.h" // for Fade
#include "core/rendering/movingsprite.h" // for MovingSprite
#include "core/rendering/screen.h" // for Screen
#include "core/rendering/smartsprite.h" // for SmartSprite
@@ -2836,7 +2836,7 @@ void Game::updatePauseMenuUI() {
break;
case 2:
fade_->setFadeType(FADE_CENTER);
fade_->setFadeType(Fade::Type::CENTER);
fade_->activateFade();
break;