FADE_* → enum class Fade::Type
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@@ -11,7 +11,7 @@
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#include "core/input/global_inputs.hpp" // for GlobalInputs::handle
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#include "core/input/input.h" // for InputAction, Input, Input::Repeat::ON, Input::Repeat::OFF
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#include "core/locale/lang.h" // for Lang
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#include "core/rendering/fade.h" // for Fade, FADE_CENTER
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#include "core/rendering/fade.h" // for Fade
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#include "core/rendering/movingsprite.h" // for MovingSprite
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#include "core/rendering/screen.h" // for Screen
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#include "core/rendering/smartsprite.h" // for SmartSprite
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@@ -2836,7 +2836,7 @@ void Game::updatePauseMenuUI() {
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break;
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case 2:
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fade_->setFadeType(FADE_CENTER);
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fade_->setFadeType(Fade::Type::CENTER);
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fade_->activateFade();
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break;
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