activa -Wextra -Wpedantic i neteja warnings
This commit is contained in:
+2
-2
@@ -114,7 +114,7 @@ endif()
|
||||
target_include_directories(${PROJECT_NAME} PRIVATE ${DIR_SOURCES})
|
||||
|
||||
# Flags de compilació per-target
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE -Wall)
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE -Wall -Wextra -Wpedantic)
|
||||
target_compile_options(${PROJECT_NAME} PRIVATE $<$<CONFIG:RELEASE>:-Os -ffunction-sections -fdata-sections>)
|
||||
|
||||
# Añadir definiciones de compilación dependiendo del tipo de build
|
||||
@@ -260,7 +260,7 @@ if(NOT EMSCRIPTEN)
|
||||
source/core/resources/resource_pack.cpp
|
||||
)
|
||||
target_include_directories(pack_resources PRIVATE "${CMAKE_SOURCE_DIR}/source")
|
||||
target_compile_options(pack_resources PRIVATE -Wall)
|
||||
target_compile_options(pack_resources PRIVATE -Wall -Wextra -Wpedantic)
|
||||
|
||||
# Regeneració automàtica de resources.pack en cada build si canvia data/.
|
||||
file(GLOB_RECURSE DATA_FILES CONFIGURE_DEPENDS "${CMAKE_SOURCE_DIR}/data/*")
|
||||
|
||||
@@ -351,7 +351,7 @@ void AnimatedSprite::update(float dt_s) {
|
||||
}
|
||||
|
||||
// Establece el rectangulo para un frame de una animación
|
||||
void AnimatedSprite::setAnimationFrames(Uint8 index_animation, Uint8 index_frame, int x, int y, int w, int h) {
|
||||
void AnimatedSprite::setAnimationFrames(Uint8 index_animation, Uint8 /*index_frame*/, int x, int y, int w, int h) {
|
||||
animation_[index_animation].frames.push_back({x, y, w, h});
|
||||
}
|
||||
|
||||
|
||||
@@ -79,7 +79,7 @@ namespace Rendering {
|
||||
const std::string& fragment_source) -> bool override;
|
||||
|
||||
void render() override;
|
||||
void setTextureSize(float width, float height) override {}
|
||||
void setTextureSize(float /*width*/, float /*height*/) override {}
|
||||
void cleanup() final; // Libera pipeline/texturas pero mantiene el device vivo
|
||||
void destroy(); // Limpieza completa (device + swapchain); llamar solo al cerrar
|
||||
[[nodiscard]] auto isHardwareAccelerated() const -> bool override { return is_initialized_; }
|
||||
@@ -153,8 +153,40 @@ namespace Rendering {
|
||||
SDL_GPUTransferBuffer* upload_buffer_ = nullptr;
|
||||
SDL_GPUSampler* sampler_ = nullptr; // NEAREST
|
||||
|
||||
PostFXUniforms uniforms_{.vignette_strength = 0.6F, .chroma_min = 0.15F, .scanline_strength = 0.7F, .screen_height = 192.0F, .pixel_scale = 1.0F, .chroma_max = 0.15F, .scan_dark_ratio = 0.333F, .scan_dark_floor = 0.42F, .scan_edge_soft = 1.0F};
|
||||
CrtPiUniforms crtpi_uniforms_{.scanline_weight = 6.0F, .scanline_gap_brightness = 0.12F, .bloom_factor = 3.5F, .input_gamma = 2.4F, .output_gamma = 2.2F, .mask_brightness = 0.80F, .curvature_x = 0.05F, .curvature_y = 0.10F, .mask_type = 2, .enable_scanlines = 1, .enable_multisample = 1, .enable_gamma = 1};
|
||||
PostFXUniforms uniforms_{
|
||||
.vignette_strength = 0.6F,
|
||||
.chroma_min = 0.15F,
|
||||
.scanline_strength = 0.7F,
|
||||
.screen_height = 192.0F,
|
||||
.mask_strength = 0.0F,
|
||||
.gamma_strength = 0.0F,
|
||||
.curvature = 0.0F,
|
||||
.bleeding = 0.0F,
|
||||
.pixel_scale = 1.0F,
|
||||
.time = 0.0F,
|
||||
.flicker = 0.0F,
|
||||
.chroma_max = 0.15F,
|
||||
.scan_dark_ratio = 0.333F,
|
||||
.scan_dark_floor = 0.42F,
|
||||
.scan_edge_soft = 1.0F,
|
||||
.pad3 = 0.0F};
|
||||
CrtPiUniforms crtpi_uniforms_{
|
||||
.scanline_weight = 6.0F,
|
||||
.scanline_gap_brightness = 0.12F,
|
||||
.bloom_factor = 3.5F,
|
||||
.input_gamma = 2.4F,
|
||||
.output_gamma = 2.2F,
|
||||
.mask_brightness = 0.80F,
|
||||
.curvature_x = 0.05F,
|
||||
.curvature_y = 0.10F,
|
||||
.mask_type = 2,
|
||||
.enable_scanlines = 1,
|
||||
.enable_multisample = 1,
|
||||
.enable_gamma = 1,
|
||||
.enable_curvature = 0,
|
||||
.enable_sharper = 0,
|
||||
.texture_width = 0.0F,
|
||||
.texture_height = 0.0F};
|
||||
ShaderType active_shader_ = ShaderType::POSTFX; // Shader de post-procesado activo
|
||||
|
||||
int game_width_ = 0; // Dimensiones originales del canvas
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstddef> // for size_t
|
||||
#include <cstdint> // for uint8_t
|
||||
#include <string> // for string, basic_string
|
||||
#include <vector> // for vector
|
||||
@@ -41,7 +42,7 @@ class Asset {
|
||||
|
||||
private:
|
||||
// Variables
|
||||
int longest_name_{0}; // Contiene la longitud del nombre de fichero mas largo
|
||||
std::size_t longest_name_{0}; // Contiene la longitud del nombre de fichero mas largo
|
||||
std::vector<Item> file_list_; // Listado con todas las rutas a los ficheros
|
||||
std::string executable_path_; // Ruta al ejecutable
|
||||
bool verbose_{true}; // Indica si ha de mostrar información por pantalla
|
||||
|
||||
@@ -496,7 +496,7 @@ void Director::createSystemFolder(const std::string &folder) {
|
||||
// En Emscripten no necesitamos crear carpetas (MEMFS las crea automáticamente)
|
||||
(void)folder;
|
||||
#else
|
||||
struct stat st = {.st_dev = 0};
|
||||
struct stat st{};
|
||||
if (stat(system_folder_.c_str(), &st) == -1) {
|
||||
errno = 0;
|
||||
#ifdef _WIN32
|
||||
|
||||
@@ -412,6 +412,6 @@ void Intro::iterate() {
|
||||
}
|
||||
|
||||
// Procesa un evento individual
|
||||
void Intro::handleEvent(const SDL_Event *event) {
|
||||
void Intro::handleEvent(const SDL_Event * /*event*/) {
|
||||
// SDL_EVENT_QUIT ya lo maneja Director
|
||||
}
|
||||
|
||||
@@ -125,6 +125,6 @@ void Logo::iterate() {
|
||||
}
|
||||
|
||||
// Procesa un evento individual
|
||||
void Logo::handleEvent(const SDL_Event *event) {
|
||||
void Logo::handleEvent(const SDL_Event * /*event*/) {
|
||||
// SDL_EVENT_QUIT ya lo maneja Director
|
||||
}
|
||||
|
||||
+1
-1
@@ -58,6 +58,6 @@ auto SDL_AppEvent(void *appstate, SDL_Event *event) -> SDL_AppResult {
|
||||
return static_cast<Director *>(appstate)->handleEvent(event);
|
||||
}
|
||||
|
||||
void SDL_AppQuit(void *appstate, SDL_AppResult result) {
|
||||
void SDL_AppQuit(void *appstate, SDL_AppResult /*result*/) {
|
||||
delete static_cast<Director *>(appstate);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user