cppcheck
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@@ -25,7 +25,7 @@ struct animatedSprite_t {
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};
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// Carga la animación desde un fichero
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animatedSprite_t loadAnimationFromFile(Texture *texture, std::string filePath, bool verbose = false);
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animatedSprite_t loadAnimationFromFile(Texture *texture, const std::string &filePath, bool verbose = false);
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// Carga la animación desde bytes en memoria
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animatedSprite_t loadAnimationFromMemory(Texture *texture, const std::vector<uint8_t> &bytes, const std::string &nameForLogs = "", bool verbose = false);
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@@ -38,7 +38,7 @@ class AnimatedSprite : public MovingSprite {
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public:
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// Constructor
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AnimatedSprite(Texture *texture = nullptr, SDL_Renderer *renderer = nullptr, std::string file = "", std::vector<std::string> *buffer = nullptr);
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explicit AnimatedSprite(Texture *texture = nullptr, SDL_Renderer *renderer = nullptr, const std::string &file = "", std::vector<std::string> *buffer = nullptr);
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AnimatedSprite(SDL_Renderer *renderer, animatedSprite_t *animation);
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// Destructor
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@@ -54,35 +54,35 @@ class AnimatedSprite : public MovingSprite {
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void setCurrentFrame(int num);
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// Establece el valor del contador
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void setAnimationCounter(std::string name, int num);
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void setAnimationCounter(const std::string &name, int num);
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// Establece la velocidad de una animación
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void setAnimationSpeed(std::string name, int speed);
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void setAnimationSpeed(const std::string &name, int speed);
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void setAnimationSpeed(int index, int speed);
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// Establece el frame al que vuelve la animación al finalizar
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void setAnimationLoop(std::string name, int loop);
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void setAnimationLoop(const std::string &name, int loop);
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void setAnimationLoop(int index, int loop);
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// Establece el valor de la variable
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void setAnimationCompleted(std::string name, bool value);
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void setAnimationCompleted(const std::string &name, bool value);
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void setAnimationCompleted(int index, bool value);
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// Comprueba si ha terminado la animación
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bool animationIsCompleted();
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// Devuelve el rectangulo de una animación y frame concreto
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SDL_Rect getAnimationClip(std::string name = "default", Uint8 index = 0);
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SDL_Rect getAnimationClip(const std::string &name = "default", Uint8 index = 0);
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SDL_Rect getAnimationClip(int indexA = 0, Uint8 indexF = 0);
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// Obtiene el indice de la animación a partir del nombre
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int getIndex(std::string name);
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int getIndex(const std::string &name);
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// Carga la animación desde un vector
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bool loadFromVector(std::vector<std::string> *source);
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// Establece la animacion actual
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void setCurrentAnimation(std::string name = "default");
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void setCurrentAnimation(const std::string &name = "default");
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void setCurrentAnimation(int index = 0);
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// Actualiza las variables del objeto
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