cppcheck
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@@ -8,9 +8,8 @@
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#include "game/defaults.hpp" // for GAMECANVAS_HEIGHT, GAMECANVAS_WIDTH
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// Constructor
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Fade::Fade(SDL_Renderer *renderer) {
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mRenderer = renderer;
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Fade::Fade(SDL_Renderer *renderer)
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: mRenderer(renderer) {
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mBackbuffer = SDL_CreateTexture(mRenderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT);
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if (mBackbuffer != nullptr) {
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SDL_SetTextureScaleMode(mBackbuffer, SDL_SCALEMODE_NEAREST);
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@@ -53,7 +52,6 @@ void Fade::render() {
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int alpha = mCounter * 4;
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if (alpha >= 255) {
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alpha = 255;
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mFullscreenDone = true;
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// Deja todos los buffers del mismo color
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