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@@ -77,7 +77,8 @@ auto Screen::get() -> Screen * {
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}
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// Constructor
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Screen::Screen(SDL_Window *window, SDL_Renderer *renderer) {
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Screen::Screen(SDL_Window *window, SDL_Renderer *renderer)
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: borderColor{0x00, 0x00, 0x00} {
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// Inicializa variables
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this->window = window;
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this->renderer = renderer;
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@@ -85,9 +86,6 @@ Screen::Screen(SDL_Window *window, SDL_Renderer *renderer) {
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gameCanvasWidth = GAMECANVAS_WIDTH;
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gameCanvasHeight = GAMECANVAS_HEIGHT;
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// Define el color del borde para el modo de pantalla completa
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borderColor = {0x00, 0x00, 0x00};
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// Establece el modo de video (fullscreen/ventana + logical presentation)
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// ANTES de crear la textura — SDL3 GPU necesita la logical presentation
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// del renderer ya aplicada al swapchain quan es reclama la ventana per a GPU.
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