cppcheck
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@@ -28,7 +28,7 @@ struct textFile_t {
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};
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// Llena una estructuta textFile_t desde un fichero
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textFile_t LoadTextFile(std::string file, bool verbose = false);
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textFile_t LoadTextFile(const std::string &file, bool verbose = false);
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// Llena una estructura textFile_t desde bytes en memoria
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textFile_t LoadTextFileFromMemory(const std::vector<uint8_t> &bytes, bool verbose = false);
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@@ -48,8 +48,8 @@ class Text {
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public:
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// Constructor
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Text(std::string bitmapFile, std::string textFile, SDL_Renderer *renderer);
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Text(std::string textFile, Texture *texture, SDL_Renderer *renderer);
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Text(const std::string &bitmapFile, const std::string &textFile, SDL_Renderer *renderer);
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Text(const std::string &textFile, Texture *texture, SDL_Renderer *renderer);
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Text(textFile_t *textFile, Texture *texture, SDL_Renderer *renderer);
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// Constructor desde bytes en memoria: comparte ownership del texture (no lo libera)
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@@ -58,23 +58,27 @@ class Text {
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// Destructor
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~Text();
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// No copiable (gestiona memoria dinámica)
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Text(const Text &) = delete;
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Text &operator=(const Text &) = delete;
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// Escribe el texto en pantalla
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void write(int x, int y, std::string text, int kerning = 1, int lenght = -1);
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void write(int x, int y, const std::string &text, int kerning = 1, int lenght = -1);
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// Escribe el texto con colores
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void writeColored(int x, int y, std::string text, color_t color, int kerning = 1, int lenght = -1);
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void writeColored(int x, int y, const std::string &text, color_t color, int kerning = 1, int lenght = -1);
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// Escribe el texto con sombra
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void writeShadowed(int x, int y, std::string text, color_t color, Uint8 shadowDistance = 1, int kerning = 1, int lenght = -1);
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void writeShadowed(int x, int y, const std::string &text, color_t color, Uint8 shadowDistance = 1, int kerning = 1, int lenght = -1);
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// Escribe el texto centrado en un punto x
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void writeCentered(int x, int y, std::string text, int kerning = 1, int lenght = -1);
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void writeCentered(int x, int y, const std::string &text, int kerning = 1, int lenght = -1);
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// Escribe texto con extras
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void writeDX(Uint8 flags, int x, int y, std::string text, int kerning = 1, color_t textColor = color_t(255, 255, 255), Uint8 shadowDistance = 1, color_t shadowColor = color_t(0, 0, 0), int lenght = -1);
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void writeDX(Uint8 flags, int x, int y, const std::string &text, int kerning = 1, color_t textColor = color_t(255, 255, 255), Uint8 shadowDistance = 1, color_t shadowColor = color_t(0, 0, 0), int lenght = -1);
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// Obtiene la longitud en pixels de una cadena
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int lenght(std::string text, int kerning = 1);
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int lenght(const std::string &text, int kerning = 1);
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// Devuelve el valor de la variable
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int getCharacterSize();
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