Actualizando las librerias a la ultima versión
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@@ -62,20 +62,15 @@ Game::Game(int numPlayers, int currentStage, SDL_Renderer *renderer, Screen *scr
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mTexturePlayer2Body = new LTexture(mRenderer);
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mTexturePlayer2Death = new LTexture(mRenderer);
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mTexturePlayer2Legs = new LTexture(mRenderer);
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mTextureText = new LTexture(mRenderer);
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mTextureTextScoreBoard = new LTexture(mRenderer);
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mTextureTextBig = new LTexture(mRenderer);
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mTextureTextNokia2 = new LTexture(mRenderer);
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mTextureTextNokiaBig2 = new LTexture(mRenderer);
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mText = new Text(mAsset->get("smb2.txt"), mTextureText, mRenderer);
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mTextScoreBoard = new Text(mAsset->get("8bithud.txt"), mTextureTextScoreBoard, mRenderer);
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mTextBig = new Text(mAsset->get("smb2_big.txt"), mTextureTextBig, mRenderer);
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mTextNokia2 = new Text(mAsset->get("nokia2.txt"), mTextureTextNokia2, mRenderer);
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mTextNokiaBig2 = new Text(mAsset->get("nokia_big2.txt"), mTextureTextNokiaBig2, mRenderer);
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mText = new Text(mAsset->get("smb2.png"),mAsset->get("smb2.txt"), mRenderer);
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mTextScoreBoard = new Text(mAsset->get("8bithud.png"),mAsset->get("8bithud.txt"), mRenderer);
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mTextBig = new Text(mAsset->get("smb2_big.png"),mAsset->get("smb2_big.txt"), mRenderer);
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mTextNokia2 = new Text(mAsset->get("nokia2.png"),mAsset->get("nokia2.txt"), mRenderer);
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mTextNokiaBig2 = new Text(mAsset->get("nokia_big2.png"),mAsset->get("nokia_big2.txt"), mRenderer);
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mMenuGameOver = new Menu(mRenderer, mText, mInput, mAsset);
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mMenuPause = new Menu(mRenderer, mText, mInput, mAsset);
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mMenuGameOver = new Menu(mRenderer, mAsset, mInput);
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mMenuPause = new Menu(mRenderer, mAsset, mInput);
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mFade = new Fade(mRenderer);
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mEventHandler = new SDL_Event();
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@@ -113,21 +108,25 @@ Game::~Game()
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delete mPlayer[i];
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mPlayer[i] = nullptr;
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}
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for (int i = 0; i < MAX_BALLOONS; i++)
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{
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delete mBalloon[i];
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mBalloon[i] = nullptr;
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}
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for (int i = 0; i < MAX_BULLETS; i++)
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{
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delete mBullet[i];
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mBullet[i] = nullptr;
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}
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for (int i = 0; i < MAX_ITEMS; i++)
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{
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delete mItem[i];
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mItem[i] = nullptr;
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}
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for (int i = 0; i < MAX_SMART_SPRITES; i++)
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{
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delete mSmartSprite[i];
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@@ -186,26 +185,6 @@ Game::~Game()
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delete mTexturePlayer2Legs;
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mTexturePlayer2Legs = nullptr;
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mTextureText->unload();
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delete mTextureText;
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mTextureText = nullptr;
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mTextureTextScoreBoard->unload();
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delete mTextureTextScoreBoard;
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mTextureTextScoreBoard = nullptr;
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mTextureTextBig->unload();
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delete mTextureTextBig;
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mTextureTextBig = nullptr;
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mTextureTextNokia2->unload();
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delete mTextureTextNokia2;
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mTextureTextNokia2 = nullptr;
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mTextureTextNokiaBig2->unload();
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delete mTextureTextNokiaBig2;
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mTextureTextNokiaBig2 = nullptr;
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delete mText;
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mText = nullptr;
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@@ -413,9 +392,9 @@ void Game::init()
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mMenuPause->addItem(mLang->getText(46), 2);
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mMenuPause->addItem(mLang->getText(47), 0);
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mMenuPause->setDefaultActionWhenCancel(0);
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mMenuPause->setBackgroundColor(0x29, 0x39, 0x41, 240);
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mMenuPause->setSelectorColor(0xFF, 0x7A, 0x00, 255);
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mMenuPause->setSelectorTextColor(0xFF, 0xFF, 0xFF);
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mMenuPause->setBackgroundColor({0x29, 0x39, 0x41}, 240);
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mMenuPause->setSelectorColor({0xFF, 0x7A, 0x00}, 255);
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mMenuPause->setSelectorTextColor({0xFF, 0xFF, 0xFF});
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mMenuPause->centerMenuOnX(SCREEN_CENTER_X);
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mMenuPause->centerMenuElementsOnX();
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@@ -425,11 +404,11 @@ void Game::init()
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mMenuGameOver->addItem(mLang->getText(49));
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mMenuGameOver->setDefaultActionWhenCancel(1);
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mMenuGameOver->setBackgroundColor(0, 0, 0, 255);
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mMenuGameOver->setSelectorColor(0x54, 0x6e, 0x7a, 255);
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mMenuGameOver->setSelectorColor(0x54, 0x6e, 0x7a, 0);
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mMenuGameOver->setSelectorTextColor(0xFF, 0xFF, 0xFF);
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mMenuGameOver->setSelectorTextColor(0xFF, 0xF1, 0x76);
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mMenuGameOver->setSelectorTextColor(0xFF, 0x7A, 0x00);
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mMenuGameOver->setSelectorColor({0x54, 0x6e, 0x7a}, 255);
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mMenuGameOver->setSelectorColor({0x54, 0x6e, 0x7a}, 0);
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mMenuGameOver->setSelectorTextColor({0xFF, 0xFF, 0xFF});
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mMenuGameOver->setSelectorTextColor({0xFF, 0xF1, 0x76});
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mMenuGameOver->setSelectorTextColor({0xFF, 0x7A, 0x00});
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mMenuGameOver->centerMenuOnX(SCREEN_CENTER_X);
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mMenuGameOver->centerMenuElementsOnX();
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