working on "How to play"
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@@ -7,7 +7,7 @@
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// Textos
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#define WINDOW_CAPTION "Coffee Crisis"
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#define TEXT_COPYRIGHT "@2020,2021 JAILDESIGNER (V1.4)"
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#define TEXT_COPYRIGHT "@2020,2021 JAILDESIGNER (V1.5)"
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// Recursos
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#define BINFILE_SCORE 0
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@@ -39,8 +39,9 @@
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#define SOUND_STAGE_CHANGE 14
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#define SOUND_TITLE 15
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#define SOUND_CLOCK 16
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#define SOUND_POWERBALL 17
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#define TOTAL_SOUND 17
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#define TOTAL_SOUND 18
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#define TEXTURE_BALLOON 0
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#define TEXTURE_BULLET 1
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@@ -151,6 +152,10 @@ const int SCREEN_THIRD_QUARTER_Y = (SCREEN_HEIGHT / 4) * 3;
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#define TITLE_SECTION_3 2
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#define TITLE_SECTION_INSTRUCTIONS 3
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// Modos
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#define MODE_AUTO 0
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#define MODE_MANUAL 1
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// Estados de cada elemento que pertenece a un evento
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#define EVENT_WAITING 1
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#define EVENT_RUNNING 2
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@@ -211,6 +216,18 @@ const int MULTIPLIER_NUMBER_Y = SCREEN_HEIGHT - (2 * BLOCK) + 2;
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#define HEXAGON_4 8
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#define POWER_BALL 9
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// Puntos de globo
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#define BALLOON_SCORE_1 50
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#define BALLOON_SCORE_2 100
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#define BALLOON_SCORE_3 200
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#define BALLOON_SCORE_4 400
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// Tamaños de globo
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#define BALLOON_SIZE_1 1
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#define BALLOON_SIZE_2 2
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#define BALLOON_SIZE_3 3
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#define BALLOON_SIZE_4 4
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// Clases de globo
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#define BALLOON_CLASS 0
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#define HEXAGON_CLASS 1
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@@ -235,10 +252,10 @@ const int MULTIPLIER_NUMBER_Y = SCREEN_HEIGHT - (2 * BLOCK) + 2;
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#define BALLOON_SPEED_5 1.00f
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// Tamaño de los globos
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#define BALLOON_SIZE_1 8
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#define BALLOON_SIZE_2 13
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#define BALLOON_SIZE_3 21
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#define BALLOON_SIZE_4 37
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#define BALLOON_WIDTH_1 8
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#define BALLOON_WIDTH_2 13
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#define BALLOON_WIDTH_3 21
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#define BALLOON_WIDTH_4 37
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// Tipos de bala
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#define BULLET_UP 1
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