Actualitzat createSystemFolder a la nova ruta de Linux
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@@ -435,7 +435,7 @@ void Director::checkProgramArguments(int argc, char *argv[])
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}
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// Crea la carpeta del sistema donde guardar datos
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void Director::createSystemFolder(std::string folder)
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void Director::createSystemFolder(const std::string &folder)
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{
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#ifdef _WIN32
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systemFolder = std::string(getenv("APPDATA")) + "/" + folder;
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@@ -446,7 +446,18 @@ void Director::createSystemFolder(std::string folder)
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#elif __linux__
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struct passwd *pw = getpwuid(getuid());
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const char *homedir = pw->pw_dir;
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systemFolder = std::string(homedir) + "/." + folder;
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systemFolder = std::string(homedir) + "/.config/" + folder;
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{
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// Intenta crear ".config", per si no existeix
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std::string config_base_folder = std::string(homedir) + "/.config";
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int ret = mkdir(config_base_folder.c_str(), S_IRWXU);
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if (ret == -1 && errno != EEXIST)
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{
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printf("ERROR CREATING CONFIG BASE FOLDER.");
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exit(EXIT_FAILURE);
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}
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}
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#endif
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struct stat st = {0};
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@@ -81,10 +81,7 @@ private:
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void checkProgramArguments(int argc, char *argv[]);
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// Crea la carpeta del sistema donde guardar datos
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void createSystemFolder(std::string folder);
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// Establece el valor de la variable
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void setSection(section_t section);
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void createSystemFolder(const std::string &folder);
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// Ejecuta la seccion de juego con el logo
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void runLogo();
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