FIX: faltaba pasar el puntero de seccion a la sección de las instrucciones
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@@ -4,7 +4,7 @@
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const Uint8 SELF = 0;
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// Constructor
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Instructions::Instructions(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, Lang *lang)
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Instructions::Instructions(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, Lang *lang, section_t *section)
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{
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// Copia los punteros
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this->renderer = renderer;
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@@ -12,6 +12,7 @@ Instructions::Instructions(SDL_Renderer *renderer, Screen *screen, Asset *asset,
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this->asset = asset;
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this->input = input;
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this->lang = lang;
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this->section = section;
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// Reserva memoria para los punteros
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Texture *item1 = new Texture(renderer, asset->get("item_points1_disk.png"));
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@@ -58,7 +58,7 @@ private:
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public:
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// Constructor
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Instructions(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, Lang *lang);
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Instructions(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, Lang *lang, section_t *section);
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// Destructor
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~Instructions();
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@@ -980,7 +980,7 @@ void Title::run()
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// Ejecuta la parte donde se muestran las instrucciones
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void Title::runInstructions(mode_e mode)
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{
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instructions = new Instructions(renderer, screen, asset, input, lang);
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instructions = new Instructions(renderer, screen, asset, input, lang, section);
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instructions->run(mode);
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delete instructions;
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}
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