Actualizadas las notificaciones a la última versión
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@@ -4,7 +4,7 @@
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#include <iostream>
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// Constructor
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Notify::Notify(SDL_Renderer *renderer, std::string bitmapFile, std::string textFile, std::string soundFile, options_t *options)
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Notify::Notify(SDL_Renderer *renderer, std::string iconFile, std::string bitmapFile, std::string textFile, std::string soundFile, options_t *options)
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{
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// Inicializa variables
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this->renderer = renderer;
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@@ -13,8 +13,9 @@ Notify::Notify(SDL_Renderer *renderer, std::string bitmapFile, std::string textF
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waitTime = 300;
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// Crea objetos
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texture = new Texture(renderer, bitmapFile);
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text = new Text(textFile, texture, renderer);
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iconTexture = new Texture(renderer, iconFile);
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textTexture = new Texture(renderer, bitmapFile);
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text = new Text(textFile, textTexture, renderer);
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sound = JA_LoadSound(soundFile.c_str());
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}
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@@ -22,7 +23,8 @@ Notify::Notify(SDL_Renderer *renderer, std::string bitmapFile, std::string textF
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Notify::~Notify()
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{
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// Libera la memoria de los objetos
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delete texture;
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delete textTexture;
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delete iconTexture;
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delete text;
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JA_DeleteSound(sound);
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@@ -124,12 +126,15 @@ void Notify::clearFinishedNotifications()
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}
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// Muestra una notificación de texto por pantalla;
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void Notify::showText(std::string text)
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void Notify::showText(std::string text1, std::string text2, int icon)
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{
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// Inicializa variables
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const int width = this->text->lenght(text) + (this->text->getCharacterSize() * 2);
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const int height = this->text->getCharacterSize() * 2;
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const int padding = (this->text->getCharacterSize() / 2);
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const int iconSize = 16;
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const int padding = text->getCharacterSize();
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const int iconSpace = icon >= 0 ? iconSize + padding : 0;
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const std::string txt = text1.length() > text2.length() ? text1 : text2;
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const int width = text->lenght(txt) + (padding * 2) + iconSpace;
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const int height = (text->getCharacterSize() * 2) + (padding * 2);
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// Posición horizontal
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int despH = 0;
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@@ -178,7 +183,8 @@ void Notify::showText(std::string text)
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n.travelDist = travelDist;
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n.counter = 0;
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n.state = ns_rising;
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n.text = text;
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n.text1 = text1;
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n.text2 = text2;
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if (options->notifications.posV == pos_top)
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{
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n.rect = {despH, offset - travelDist, width, height};
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@@ -191,14 +197,52 @@ void Notify::showText(std::string text)
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// Crea la textura
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n.texture = new Texture(renderer);
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n.texture->createBlank(renderer, width, height, SDL_TEXTUREACCESS_TARGET);
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n.texture->setAsRenderTarget(renderer);
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SDL_SetRenderDrawColor(renderer, bgColor.r, bgColor.g, bgColor.b, 255);
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SDL_RenderClear(renderer);
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n.texture->setBlendMode(SDL_BLENDMODE_BLEND);
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this->text->writeDX(TXT_CENTER | TXT_STROKE, width / 2, padding, text, 1, {255, 255, 255}, 1, {0, 0, 0});
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// Prepara para dibujar en la textura
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n.texture->setAsRenderTarget(renderer);
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// Dibuja el fondo de la notificación
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SDL_SetRenderDrawColor(renderer, bgColor.r, bgColor.g, bgColor.b, 255);
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SDL_Rect rect;
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rect = {4, 0, width - (4 * 2), height};
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SDL_RenderFillRect(renderer, &rect);
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rect = {4 / 2, 1, width - 4, height - 2};
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SDL_RenderFillRect(renderer, &rect);
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rect = {1, 4 / 2, width - 2, height - 4};
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SDL_RenderFillRect(renderer, &rect);
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rect = {0, 4, width, height - (4 * 2)};
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SDL_RenderFillRect(renderer, &rect);
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// Dibuja el icono de la notificación
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if (icon >= 0)
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{
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Sprite *sp = new Sprite({0, 0, iconSize, iconSize}, iconTexture, renderer);
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sp->setPos({padding, padding, iconSize, iconSize});
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sp->setSpriteClip({iconSize * (icon % 10), iconSize * (icon / 10), iconSize, iconSize});
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sp->render();
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delete sp;
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}
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// Escribe el texto de la notificación
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color_t color = {255, 255, 255};
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if (text2 != "")
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{ // Dos lineas de texto
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text->writeColored(padding + iconSpace, padding, text1, color);
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text->writeColored(padding + iconSpace, padding + text->getCharacterSize() + 1, text2, color);
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}
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else
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{ // Una linea de texto
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text->writeColored(padding + iconSpace, (height / 2) - (text->getCharacterSize() / 2), text1, color);
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}
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// Deja de dibujar en la textura
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SDL_SetRenderTarget(renderer, nullptr);
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// Crea el sprite
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// Crea el sprite de la notificación
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n.sprite = new Sprite(n.rect, n.texture, renderer);
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// Añade la notificación a la lista
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