La sección del programa se controla ahora mediante un puntero a una variable

This commit is contained in:
2023-09-23 00:02:49 +02:00
parent 337e6ed6cc
commit 9513a6c57e
16 changed files with 179 additions and 201 deletions

View File

@@ -4,13 +4,14 @@
#define END_LOGO 200
// Constructor
Logo::Logo(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input)
Logo::Logo(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, section_t *section)
{
// Copia la dirección de los objetos
this->renderer = renderer;
this->screen = screen;
this->asset = asset;
this->input = input;
this->section = section;
// Reserva memoria para los punteros
eventHandler = new SDL_Event();
@@ -19,8 +20,8 @@ Logo::Logo(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input)
// Inicializa variables
counter = 0;
section.name = SECTION_PROG_LOGO;
section.subsection = 0;
section->name = SECTION_PROG_LOGO;
section->subsection = 0;
ticks = 0;
ticksSpeed = 15;
}
@@ -40,8 +41,8 @@ void Logo::checkLogoEnd()
{
if (counter >= END_LOGO + 20)
{
section.name = SECTION_PROG_INTRO;
section.subsection = 0;
section->name = SECTION_PROG_INTRO;
section->subsection = 0;
}
}
@@ -54,7 +55,7 @@ void Logo::checkEvents()
// Evento de salida de la aplicación
if (eventHandler->type == SDL_QUIT)
{
section.name = SECTION_PROG_QUIT;
section->name = SECTION_PROG_QUIT;
break;
}
}
@@ -65,7 +66,7 @@ void Logo::checkInput()
{
if (input->checkInput(input_exit, REPEAT_FALSE))
{
section.name = SECTION_PROG_QUIT;
section->name = SECTION_PROG_QUIT;
}
else if (input->checkInput(input_window_fullscreen, REPEAT_FALSE))
@@ -85,8 +86,8 @@ void Logo::checkInput()
else if (input->checkInput(input_pause, REPEAT_FALSE) || input->checkInput(input_accept, REPEAT_FALSE) || input->checkInput(input_fire_left, REPEAT_FALSE) || input->checkInput(input_fire_center, REPEAT_FALSE) || input->checkInput(input_fire_right, REPEAT_FALSE))
{
section.name = SECTION_PROG_TITLE;
section.subsection = SUBSECTION_TITLE_1;
section->name = SECTION_PROG_TITLE;
section->subsection = SUBSECTION_TITLE_1;
}
}
@@ -144,16 +145,14 @@ void Logo::render()
}
// Bucle para el logo del juego
section_t Logo::run()
void Logo::run()
{
JA_StopMusic();
while (section.name == SECTION_PROG_LOGO)
while (section->name == SECTION_PROG_LOGO)
{
update();
checkEvents();
render();
}
return section;
}