Resuelto un bug en la colision de balas con globos
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@@ -148,6 +148,12 @@ void Sprite::setTexture(LTexture *texture)
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this->texture = texture;
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}
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// Obten el valor de la variable
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SDL_Renderer *Sprite::getRenderer()
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{
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return renderer;
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}
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// Establece el valor de la variable
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void Sprite::setRenderer(SDL_Renderer *renderer)
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{
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