La maquina de cafe no toca el suelo
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@@ -53,8 +53,8 @@ Item::Item(SDL_Renderer *renderer, Asset *asset, Uint8 type, float x, float y)
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if (type == ITEM_COFFEE_MACHINE)
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{
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width = 32;
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height = 32;
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width = 23;
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height = 29;
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posX = (((int)x + (PLAY_AREA_WIDTH / 2)) % (PLAY_AREA_WIDTH - width - 5)) + 2;
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posY = PLAY_AREA_TOP - height;
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velX = 0.0f;
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