Fix: La animación de muerte era incorrecta y salia disparado el sprite

This commit is contained in:
2022-11-15 19:49:51 +01:00
parent 9708f4e7ff
commit def2d16734
3 changed files with 8 additions and 3 deletions

View File

@@ -90,8 +90,8 @@ int Sprite::getHeight()
// Establece la posición del objeto
void Sprite::setPos(SDL_Rect rect)
{
x = rect.x;
y = rect.y;
this->x = rect.x;
this->y = rect.y;
}
// Establece el valor de la variable