Fix: La animación de muerte era incorrecta y salia disparado el sprite
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@@ -90,8 +90,8 @@ int Sprite::getHeight()
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// Establece la posición del objeto
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void Sprite::setPos(SDL_Rect rect)
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{
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x = rect.x;
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y = rect.y;
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this->x = rect.x;
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this->y = rect.y;
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}
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// Establece el valor de la variable
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