Ya funcionan las puntuaciones online
This commit is contained in:
4
Makefile
4
Makefile
@@ -8,7 +8,7 @@ windows:
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@echo off
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powershell if (Test-Path data\config\config.bin) {Remove-Item data\config\config.bin -Recurse -Force}
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powershell if (Test-Path data\config\score.bin) {Remove-Item data\config\score.bin -Recurse -Force}
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g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o $(executable).exe
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g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o $(executable).exe
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strip -s -R .comment -R .gnu.version $(executable).exe --strip-unneeded
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windows_release:
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@@ -29,7 +29,7 @@ windows_release:
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powershell Copy-Item "release/SDL2.dll" -Destination "$(releaseFolder)"
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# Build
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g++ $(source) -D RELEASE -std=c++11 -Wall -Os -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(releaseFolder)/$(executable).exe"
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g++ $(source) -D RELEASE -std=c++11 -Wall -Os -lmingw32 -lws2_32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o "$(releaseFolder)/$(executable).exe"
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strip -s -R .comment -R .gnu.version "$(releaseFolder)/$(executable).exe" --strip-unneeded
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# Create ZIP
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1
data/config/jailer_id.txt
Normal file
1
data/config/jailer_id.txt
Normal file
@@ -0,0 +1 @@
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JailDesigner
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@@ -1,38 +1,55 @@
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#include "jscore.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/types.h>
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#include <winsock2.h>
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//#include <sys/socket.h>
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//#include <netdb.h>
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//#include <netinet/in.h>
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#ifdef WIN32
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#include <winsock2.h>
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#else
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#include <sys/socket.h>
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#include <netdb.h>
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#include <netinet/in.h>
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#endif
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#include <unistd.h>
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#include <string>
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#include <vector>
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namespace jscore {
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using namespace std;
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struct user {
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std::string name;
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string name;
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int points;
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};
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std::vector<user> score;
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vector<user> score;
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#define bzero(b,len) (memset((b), '\0', (len)), (void) 0)
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using namespace std;
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int sock;
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struct sockaddr_in client;
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int PORT = 9911;
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const char *HOST = "jaildoctor.duckdns.org";
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WSADATA WsaData;
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std::string sendRequest(const std::string request) {
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#ifdef WIN32
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WSADATA WsaData;
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#endif
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bool jscore_error = false;
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string error_message;
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void setErrorMessage(string message) {
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jscore_error = true;
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error_message = message;
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}
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string sendRequest(const string request) {
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#ifdef WIN32
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int ret = WSAStartup(0x101,&WsaData);
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if (ret != 0) return 0;
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#endif
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struct hostent * host = gethostbyname(HOST);
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if ( (host == NULL) || (host->h_addr == NULL) ) {
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printf("Error retrieving DNS information.\n");
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setErrorMessage("Error retrieving DNS information.\n");
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return "";
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}
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@@ -44,19 +61,19 @@ namespace jscore {
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sock = socket(AF_INET, SOCK_STREAM, 0);
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if (sock < 0) {
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printf("Error creating socket.\n");
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setErrorMessage("Error creating socket.\n");
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return "";
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}
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if ( connect(sock, (struct sockaddr *)&client, sizeof(client)) < 0 ) {
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close(sock);
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printf("Could not connect\n");
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setErrorMessage("Could not connect\n");
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return "";
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}
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std::string r = request + " HTTP/1.1\r\nHost: "+HOST+"\r\nConnection: close\r\n\r\n\r\n";
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string r = request + " HTTP/1.1\r\nHost: "+HOST+"\r\nConnection: close\r\n\r\n\r\n";
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if (send(sock, r.c_str(), r.length(), 0) != (int)r.length()) {
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printf("Error sending request.\n");
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setErrorMessage("Error sending request.\n");
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return "";
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}
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@@ -72,14 +89,17 @@ namespace jscore {
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buffer[pos] = cur;
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pos++;
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}
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#ifdef WIN32
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WSACleanup();
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#endif
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buffer[pos]=0;
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return buffer;
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}
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const bool initOnlineScore(std::string game) {
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std::string strbuff = sendRequest("GET /score-list.php?game=" + game);
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const bool initOnlineScore(string game) {
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string strbuff = sendRequest("GET /score-list.php?game=" + game);
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if (jscore_error) return not jscore_error;
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user u;
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char buffer[1024];
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strcpy(buffer, strbuff.c_str());
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@@ -93,29 +113,34 @@ namespace jscore {
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*p=0; u.points = atoi(str); p++; str=p;
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score.push_back(u);
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}
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return not jscore_error;
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}
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const int getNumUsers() {
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return score.size();
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}
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std::string getUserName(const int index) {
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string getUserName(const int index) {
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return score[index].name;
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}
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const int getPoints(const int index) {
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return score[index].points;
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}
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const bool updateUserPoints(std::string game, std::string user, const int points) {
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char dst[255];
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std::string strbuff = sendRequest("GET /score-update.php?game=" + game + "&user=" + user + "&points=" + itoa(points, dst, 10));
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const bool updateUserPoints(string game, string user, const int points) {
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string strbuff = sendRequest("GET /score-update.php?game=" + game + "&user=" + user + "&points=" + to_string(points));
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initOnlineScore(game);
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return not jscore_error;
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}
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std::string getUserData(std::string game, std::string user) {
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const int getUserPoints(string game, std::string user) {
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return atoi(sendRequest("GET /getuserpoints.php?game=" + game + "&user=" + user).c_str());
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}
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string getUserData(string game, string user) {
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return sendRequest("GET /getuserdata.php?game=" + game + "&user=" + user);
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}
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void setUserData(std::string game, std::string user, std::string data) {
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void setUserData(string game, string user, string data) {
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sendRequest("GET /setuserdata.php?game=" + game + "&user=" + user + "&data=" + data);
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}
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@@ -6,6 +6,7 @@ namespace jscore {
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const int getNumUsers();
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std::string getUserName(const int index);
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const int getPoints(const int index);
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const int getUserPoints(std::string game, std::string user);
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const bool updateUserPoints(std::string game, std::string user, const int points);
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std::string getUserData(std::string game, std::string user);
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@@ -43,19 +43,16 @@ void Notify::update()
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{
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notifications.at(i).counter++;
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const int height = notifications.at(i).texture->getHeight();
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const int halfDesp = text->getCharacterSize() / 2;
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// Comprueba los estados
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if (notifications.at(i).state == ns_rising)
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{
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const float step = ((float)notifications.at(i).counter / (height + halfDesp));
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const float step = ((float)notifications.at(i).counter / notifications.at(i).travelDist);
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const int alpha = 255 * step;
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notifications.at(i).rect.y++;
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notifications.at(i).texture->setAlpha(alpha);
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if (notifications.at(i).rect.y == 0 + halfDesp)
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if (notifications.at(i).rect.y == notifications.at(i).y)
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{
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notifications.at(i).state = ns_stay;
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notifications.at(i).texture->setAlpha(255);
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@@ -74,13 +71,13 @@ void Notify::update()
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else if (notifications.at(i).state == ns_vanishing)
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{
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const float step = (notifications.at(i).counter / (float)height);
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const float step = (notifications.at(i).counter / (float)notifications.at(i).travelDist);
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const int alpha = 255 * (1 - step);
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notifications.at(i).rect.y--;
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notifications.at(i).texture->setAlpha(alpha);
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if (notifications.at(i).rect.y == -height)
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if (notifications.at(i).rect.y == notifications.at(i).y - notifications.at(i).travelDist)
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{
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notifications.at(i).state = ns_finished;
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}
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@@ -112,17 +109,21 @@ void Notify::showText(std::string text)
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// Crea constantes
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const int width = this->text->lenght(text) + (this->text->getCharacterSize() * 2);
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const int height = this->text->getCharacterSize() * 2;
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const int desp = this->text->getCharacterSize();
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const int halfDesp = desp / 2;
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const int despH = this->text->getCharacterSize() / 2;
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const int despV = despH;
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const int travelDist = height + despV;
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const int offset = (int)notifications.size() * (travelDist) + despV;
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// Crea la notificacion
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notification_t n;
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// inicializa variables
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n.y = offset;
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n.travelDist = travelDist;
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n.counter = 0;
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n.state = ns_rising;
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n.text = text;
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n.rect = {halfDesp, -height, width, height};
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n.rect = {despH, offset - travelDist, width, height};
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// Crea la textura
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n.texture = new Texture(renderer);
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@@ -131,7 +132,7 @@ void Notify::showText(std::string text)
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SDL_SetRenderDrawColor(renderer, bgColor.r, bgColor.g, bgColor.b, 255);
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SDL_RenderClear(renderer);
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n.texture->setBlendMode(SDL_BLENDMODE_BLEND);
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this->text->writeDX(TXT_CENTER | TXT_STROKE, width / 2, halfDesp, text, 1, {255, 255, 255}, 1, {0, 0, 0});
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this->text->writeDX(TXT_CENTER | TXT_STROKE, width / 2, despV, text, 1, {255, 255, 255}, 1, {0, 0, 0});
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// Crea el sprite
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n.sprite = new Sprite(n.rect, n.texture, renderer);
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@@ -42,6 +42,8 @@ private:
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Texture *texture;
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Sprite *sprite;
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SDL_Rect rect;
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int y;
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int travelDist;
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};
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// Objetos y punteros
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@@ -83,6 +83,14 @@ struct input_t
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Uint8 deviceType; // Tipo de dispositivo (teclado o mando)
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};
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// Estructura para el servicio online
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struct online_t
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{
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std::string gameID; // Identificador del juego para los servicios online
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std::string jailerID; // Identificador del jugador para los servicios online
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int score; // Puntuación almacenada online
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};
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// Estructura con todas las opciones de configuración del programa
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struct options_t
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{
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@@ -100,6 +108,7 @@ struct options_t
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bool keepAspect; // Indica si se ha de mantener la relación de aspecto al poner el modo a pantalla completa
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bool borderEnabled; // Indica si ha de mostrar el borde en el modo de ventana
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float borderSize; // Porcentaje de borde que se añade a lo ventana
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online_t online; // Datos del servicio online
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};
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// Calcula el cuadrado de la distancia entre dos puntos
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@@ -1,7 +1,9 @@
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#include "common/jscore.h"
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#include "common/utils.h"
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#include "const.h"
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#include "director.h"
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#include "common/utils.h"
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#include <iostream>
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#include <fstream>
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#include <string>
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// Constructor
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@@ -37,6 +39,9 @@ Director::Director(std::string path)
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initInput();
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screen = new Screen(window, renderer, asset, options, GAME_WIDTH, GAME_HEIGHT);
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// Inicializa los servicios online
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initOnline();
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}
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Director::~Director()
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@@ -170,6 +175,7 @@ bool Director::setFileList()
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asset->add(prefix + "/data/config/score.bin", t_data, false);
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asset->add(prefix + "/data/config/demo.bin", t_data);
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asset->add(prefix + "/data/config/config.bin", t_data, false);
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asset->add(prefix + "/data/config/jailer_id.txt", t_data, false);
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asset->add(prefix + "/data/config/gamecontrollerdb.txt", t_data);
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// Musicas
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@@ -316,6 +322,9 @@ bool Director::loadConfigFile()
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options->keepAspect = true;
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options->borderSize = 0.0f;
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options->borderEnabled = false;
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options->online.gameID = "coffee_crisis";
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options->online.jailerID = "";
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options->online.score = 0;
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// Indicador de éxito en la carga
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bool success = true;
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@@ -498,4 +507,56 @@ void Director::run()
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break;
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}
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}
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}
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// Inicializa los servicios online
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void Director::initOnline()
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{
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// Obtiene la información online
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if (jscore::initOnlineScore(options->online.gameID))
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{
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screen->showText("Conectado a jaildoctor.duckdns.org");
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std::cout << "Conectado a jaildoctor.duckdns.org" << std::endl;
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}
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else
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{
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screen->showText("Fallo al conectar a jaildoctor.duckdns.org");
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std::cout << "Fallo al conectar a jaildoctor.duckdns.org" << std::endl;
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}
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// Obten el Jailer ID
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std::fstream f;
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f.open(asset->get("jailer_id.txt"), std::ios::in);
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if (f.is_open())
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{
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std::string str;
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if (getline(f, options->online.jailerID))
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{
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f.close();
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}
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}
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f.close();
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if (options->online.jailerID == "")
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{
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screen->showText("No ha especificado ningun Jailer ID");
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std::cout << "No ha especificado ningun Jailer ID" << std::endl;
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}
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else
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{
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screen->showText(options->online.jailerID + " ha iniciado sesion");
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std::cout << options->online.jailerID << " ha iniciado sesion" << std::endl;
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}
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// Obten la puntuación online
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const int points = jscore::getUserPoints(options->online.gameID, options->online.jailerID);
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if (points == 0)
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{
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screen->showText("No se ha podido obtener la puntuacion online");
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std::cout << "No se ha podido obtener la puntuacion online" << std::endl;
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}
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else
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{
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options->online.score = points;
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}
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}
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@@ -57,6 +57,9 @@ private:
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// Inicializa el objeto input
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void initInput();
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// Inicializa los servicios online
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void initOnline();
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// Crea el indice de ficheros
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bool setFileList();
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@@ -1,4 +1,5 @@
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#include "game.h"
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#include "common/jscore.h"
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// Constructor
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Game::Game(int numPlayers, int currentStage, SDL_Renderer *renderer, Screen *screen, Asset *asset, Lang *lang, Input *input, bool demo, options_t *options)
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@@ -54,6 +55,7 @@ Game::Game(int numPlayers, int currentStage, SDL_Renderer *renderer, Screen *scr
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Game::~Game()
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{
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saveScoreFile();
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sendOnlineScore();
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saveDemoFile();
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// Restaura el metodo de control
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@@ -725,6 +727,28 @@ bool Game::saveScoreFile()
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return success;
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}
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// Sube la puntuación online
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bool Game::sendOnlineScore()
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{
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const int score = players.at(0)->getScore();
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if (score <= options->online.score)
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{
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return true;
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}
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if (jscore::updateUserPoints("coffee_crisis", options->online.jailerID, score))
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{
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options->online.score = score;
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screen->showText("PUNTUACION ENVIADA: " + std::to_string(score) + " PUNTOS");
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return true;
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}
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else
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{
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screen->showText("NO SE HA PODIDO ENVIAR LA PUNTUACION");
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return false;
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||||
}
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}
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||||
// Guarda el fichero de datos para la demo
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bool Game::saveDemoFile()
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{
|
||||
@@ -1659,7 +1683,9 @@ void Game::renderScoreBoard()
|
||||
|
||||
// HI-SCORE
|
||||
textScoreBoard->writeCentered(PLAY_AREA_CENTER_X, offset3, lang->getText(56));
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||||
textScoreBoard->writeCentered(PLAY_AREA_CENTER_X, offset4, updateScoreText(hiScore));
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// textScoreBoard->writeCentered(PLAY_AREA_CENTER_X, offset4, updateScoreText(hiScore));
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const std::string txt = jscore::getUserName(0) + " - " + updateScoreText((Uint32)jscore::getPoints(0));
|
||||
textScoreBoard->writeCentered(PLAY_AREA_CENTER_X, offset4, txt);
|
||||
}
|
||||
|
||||
// Actualiza las variables del jugador
|
||||
@@ -3581,6 +3607,9 @@ void Game::runGameOverScreen()
|
||||
// Guarda los puntos
|
||||
saveScoreFile();
|
||||
|
||||
// Sube la puntuación online
|
||||
sendOnlineScore();
|
||||
|
||||
// Reinicia el menu
|
||||
gameOverMenu->reset();
|
||||
|
||||
|
||||
@@ -262,6 +262,9 @@ private:
|
||||
// Guarda el fichero de puntos
|
||||
bool saveScoreFile();
|
||||
|
||||
// Sube la puntuación online
|
||||
bool sendOnlineScore();
|
||||
|
||||
// Guarda el fichero de datos para la demo
|
||||
bool saveDemoFile();
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include "title.h"
|
||||
#include "common/jscore.h"
|
||||
|
||||
// Constructor
|
||||
Title::Title(SDL_Renderer *renderer, Screen *screen, Input *input, Asset *asset, options_t *options, Lang *lang, section_t section)
|
||||
|
||||
Reference in New Issue
Block a user