Fix: La animación de muerte era incorrecta y salia disparado el sprite
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@@ -374,7 +374,8 @@ void Player::setAlive(bool value)
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if (!value)
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{
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deathSprite->setPos(headSprite->getRect());
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deathSprite->setPosX(headSprite->getRect().x);
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deathSprite->setPosY(headSprite->getRect().y);
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deathSprite->setAccelY(0.2f);
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deathSprite->setVelY(-6.6f);
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deathSprite->setVelX(3.3f);
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