Fix: La animación de muerte era incorrecta y salia disparado el sprite
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@@ -662,6 +662,10 @@ void Title::checkEventHandler()
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{
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switch (eventHandler->key.keysym.scancode)
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{
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case SDL_SCANCODE_ESCAPE:
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section.name = PROG_SECTION_QUIT;
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break;
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case SDL_SCANCODE_F:
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screen->switchVideoMode();
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reloadTextures();
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