Ya se puede usar el mando durante todo el juego
La ventana ya cambia de tamaño y de modo segun el estandar de jailgames La carpeta de datos ya se crea segun el estandar de jailgames
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@@ -25,7 +25,12 @@ Director::Director(int argc, char *argv[])
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checkProgramArguments(argc, argv);
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// Crea la carpeta del sistema donde guardar datos
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createSystemFolder();
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createSystemFolder("jailgames");
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#ifndef DEBUG
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createSystemFolder("jailgames/coffee_crisis");
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#else
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createSystemFolder("jailgames/coffee_crisis_debug");
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#endif
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// Crea el objeto que controla los ficheros de recursos
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asset = new Asset(executablePath);
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@@ -411,24 +416,18 @@ void Director::checkProgramArguments(int argc, char *argv[])
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}
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// Crea la carpeta del sistema donde guardar datos
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void Director::createSystemFolder()
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void Director::createSystemFolder(std::string folder)
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{
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#ifdef DEBUG
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const std::string folderName = "coffee_crisis_debug";
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#else
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const std::string folderName = "coffee_crisis";
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#endif
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#ifdef _WIN32
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systemFolder = std::string(getenv("APPDATA")) + "/" + folderName;
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systemFolder = std::string(getenv("APPDATA")) + "/" + folder;
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#elif __APPLE__
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struct passwd *pw = getpwuid(getuid());
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const char *homedir = pw->pw_dir;
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systemFolder = std::string(homedir) + "/Library/Application Support/" + folderName;
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systemFolder = std::string(homedir) + "/Library/Application Support" + "/" + folder;
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#elif __linux__
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struct passwd *pw = getpwuid(getuid());
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const char *homedir = pw->pw_dir;
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systemFolder = std::string(homedir) + "/." + folderName;
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systemFolder = std::string(homedir) + "/." + folder;
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#endif
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struct stat st = {0};
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@@ -81,7 +81,7 @@ private:
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void checkProgramArguments(int argc, char *argv[]);
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// Crea la carpeta del sistema donde guardar datos
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void createSystemFolder();
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void createSystemFolder(std::string folder);
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// Establece el valor de la variable
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void setSection(section_t section);
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