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7 Commits
v2.1
...
fa53c1b01a
| Author | SHA1 | Date | |
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| fa53c1b01a | |||
| 20b362160e | |||
| 5cabbfc487 | |||
| 9f5e001c70 | |||
| 112c3afc76 | |||
| f4215384fe | |||
| 7796cee51a |
6
.gitignore
vendored
6
.gitignore
vendored
@@ -1,6 +1,6 @@
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.vscode
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*.DS_Store
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bin
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data/config.txt
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data/config.bin
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data/score.bin
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data/config/config.txt
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data/config/config.bin
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data/config/score.bin
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3
Makefile
3
Makefile
@@ -3,7 +3,8 @@ executable = coffee_crisis
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windows:
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@echo off
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if not exist bin\ (mkdir bin)
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g++ -std=c++11 -Wall -O2 source/*.cpp -lmingw32 -lSDL2main -lSDL2 -o bin/$(executable).exe
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g++ -std=c++11 -Wall -O2 source/*.cpp -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -o bin/$(executable).exe
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strip -s -R .comment -R .gnu.version bin/$(executable).exe --strip-unneeded
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macos:
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mkdir -p bin
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g++ source/*.cpp -std=c++11 -Wall -O2 -lSDL2 -o bin/$(executable)_macos
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Binary file not shown.
Binary file not shown.
Binary file not shown.
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Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.4 KiB |
@@ -236,7 +236,7 @@ void Instructions::checkEventHandler()
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}
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// Bucle para la pantalla de instrucciones
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void Instructions::run(mode_e mode)
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section_t Instructions::run(mode_e mode)
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{
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this->mode = mode;
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@@ -245,4 +245,6 @@ void Instructions::run(mode_e mode)
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update();
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render();
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}
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return section;
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}
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@@ -59,7 +59,7 @@ public:
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~Instructions();
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// Bucle principal
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void run(mode_e mode);
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section_t run(mode_e mode);
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};
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#endif
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@@ -301,7 +301,10 @@ void Title::update()
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if (demo)
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{
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runDemoGame();
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runInstructions(m_auto);
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if (section.name != PROG_SECTION_QUIT)
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{
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runInstructions(m_auto);
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}
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}
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else
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section.name = PROG_SECTION_LOGO;
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@@ -483,7 +486,10 @@ void Title::update()
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if (demo)
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{
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runDemoGame();
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runInstructions(m_auto);
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if (section.name != PROG_SECTION_QUIT)
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{
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runInstructions(m_auto);
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}
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init();
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demo = false;
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counter = TITLE_COUNTER;
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@@ -939,19 +945,23 @@ section_t Title::run()
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}
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// Ejecuta la parte donde se muestran las instrucciones
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void Title::runInstructions(mode_e mode)
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section_t Title::runInstructions(mode_e mode)
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{
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instructions = new Instructions(renderer, screen, asset, lang);
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instructions->run(mode);
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section = instructions->run(mode);
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delete instructions;
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return section;
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}
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// Ejecuta el juego en modo demo
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void Title::runDemoGame()
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section_t Title::runDemoGame()
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{
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demoGame = new Game(1, 0, renderer, screen, asset, lang, input, true, options);
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demoGame->run();
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section = demoGame->run();
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delete demoGame;
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return section;
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}
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// Modifica las opciones para los controles de los jugadores
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@@ -117,10 +117,10 @@ private:
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void applyOptions();
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// Ejecuta la parte donde se muestran las instrucciones
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void runInstructions(mode_e mode);
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section_t runInstructions(mode_e mode);
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// Ejecuta el juego en modo demo
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void runDemoGame();
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section_t runDemoGame();
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// Modifica las opciones para los controles de los jugadores
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bool updatePlayerInputs(int numPlayer);
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