40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
#pragma once
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#include <cstddef>
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#include <cstdint>
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#include <memory>
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#include <string>
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#include <vector>
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class ResourcePack;
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class ResourceLoader {
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private:
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static std::unique_ptr<ResourceLoader> instance;
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ResourcePack* resource_pack_;
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std::string pack_path_;
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bool fallback_to_files_;
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ResourceLoader();
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public:
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static ResourceLoader& getInstance();
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~ResourceLoader();
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bool initialize(const std::string& pack_file, bool enable_fallback = true);
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void shutdown();
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std::vector<uint8_t> loadResource(const std::string& filename);
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bool resourceExists(const std::string& filename);
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void setFallbackToFiles(bool enable) { fallback_to_files_ = enable; }
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bool getFallbackToFiles() const { return fallback_to_files_; }
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size_t getLoadedResourceCount() const;
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std::vector<std::string> getAvailableResources() const;
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private:
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static std::vector<uint8_t> loadFromFile(const std::string& filename);
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static std::string getDataPath(const std::string& filename);
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};
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