Files
coffee_crisis/source/const.h

61 lines
2.2 KiB
C++

#pragma once
#include <SDL2/SDL.h>
#include "utils.h"
#include "lang.h"
// Tamaño de bloque
constexpr int BLOCK = 8;
constexpr int HALF_BLOCK = BLOCK / 2;
// Tamaño de la pantalla virtual
constexpr int GAMECANVAS_WIDTH = 256;
constexpr int GAMECANVAS_HEIGHT = 192;
// Zona de juego
constexpr int PLAY_AREA_TOP = (0 * BLOCK);
constexpr int PLAY_AREA_BOTTOM = GAMECANVAS_HEIGHT - (4 * BLOCK);
constexpr int PLAY_AREA_LEFT = (0 * BLOCK);
constexpr int PLAY_AREA_RIGHT = GAMECANVAS_WIDTH - (0 * BLOCK);
constexpr int PLAY_AREA_WIDTH = PLAY_AREA_RIGHT - PLAY_AREA_LEFT;
constexpr int PLAY_AREA_HEIGHT = PLAY_AREA_BOTTOM - PLAY_AREA_TOP;
constexpr int PLAY_AREA_CENTER_X = PLAY_AREA_LEFT + (PLAY_AREA_WIDTH / 2);
constexpr int PLAY_AREA_CENTER_FIRST_QUARTER_X = (PLAY_AREA_WIDTH / 4);
constexpr int PLAY_AREA_CENTER_THIRD_QUARTER_X = (PLAY_AREA_WIDTH / 4) * 3;
constexpr int PLAY_AREA_CENTER_Y = PLAY_AREA_TOP + (PLAY_AREA_HEIGHT / 2);
constexpr int PLAY_AREA_FIRST_QUARTER_Y = PLAY_AREA_HEIGHT / 4;
constexpr int PLAY_AREA_THIRD_QUARTER_Y = (PLAY_AREA_HEIGHT / 4) * 3;
// Anclajes de pantalla
constexpr int GAMECANVAS_CENTER_X = GAMECANVAS_WIDTH / 2;
constexpr int GAMECANVAS_FIRST_QUARTER_X = GAMECANVAS_WIDTH / 4;
constexpr int GAMECANVAS_THIRD_QUARTER_X = (GAMECANVAS_WIDTH / 4) * 3;
constexpr int GAMECANVAS_CENTER_Y = GAMECANVAS_HEIGHT / 2;
constexpr int GAMECANVAS_FIRST_QUARTER_Y = GAMECANVAS_HEIGHT / 4;
constexpr int GAMECANVAS_THIRD_QUARTER_Y = (GAMECANVAS_HEIGHT / 4) * 3;
// Secciones del programa
constexpr int SECTION_PROG_LOGO = 0;
constexpr int SECTION_PROG_INTRO = 1;
constexpr int SECTION_PROG_TITLE = 2;
constexpr int SECTION_PROG_GAME = 3;
constexpr int SECTION_PROG_QUIT = 4;
// Subsecciones
constexpr int SUBSECTION_GAME_PLAY_1P = 0;
constexpr int SUBSECTION_GAME_PLAY_2P = 1;
constexpr int SUBSECTION_GAME_PAUSE = 2;
constexpr int SUBSECTION_GAME_GAMEOVER = 3;
constexpr int SUBSECTION_TITLE_1 = 3;
constexpr int SUBSECTION_TITLE_2 = 4;
constexpr int SUBSECTION_TITLE_3 = 5;
constexpr int SUBSECTION_TITLE_INSTRUCTIONS = 6;
// Ningun tipo
constexpr int NO_KIND = 0;
// Colores
const color_t bgColor = {0x27, 0x27, 0x36};
const color_t noColor = {0xFF, 0xFF, 0xFF};
const color_t shdwTxtColor = {0x43, 0x43, 0x4F};