470 lines
13 KiB
C++
470 lines
13 KiB
C++
#include "const.h"
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#include "utils.h"
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#include "director.h"
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#include <iostream>
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#ifdef __MIPSEL__
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#include <sys/stat.h>
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#include <dirent.h>
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#endif
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// Constructor
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Director::Director(std::string path)
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{
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// Crea los objetos
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mInput = new Input();
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mOptions = new options_t;
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// Inicializa variables
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setExecutablePath(path);
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setFileList();
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checkFileList();
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// Inicializa SDL
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initSDL();
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// Inicializa JailAudio
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initJailAudio();
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#ifdef __MIPSEL__
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DIR *dir = opendir("/media/data/local/home/.coffee_crisis");
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if (dir)
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{
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closedir(dir);
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}
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else if (ENOENT == errno)
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{
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int status = mkdir("/media/data/local/home/.coffee_crisis", 755);
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}
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#endif
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// Inicializa el resto de variables
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init();
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}
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Director::~Director()
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{
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saveConfigFile();
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delete mInput;
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mInput = nullptr;
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delete mOptions;
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mOptions = nullptr;
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SDL_DestroyRenderer(mRenderer);
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SDL_DestroyWindow(mWindow);
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mRenderer = nullptr;
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mWindow = nullptr;
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SDL_Quit();
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}
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// Inicia las variables necesarias para arrancar el programa
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void Director::init()
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{
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// Carga el fichero de configuración
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if (!loadConfigFile())
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{
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mOptions->fullScreenMode = 0;
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mOptions->windowSize = 3;
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mOptions->language = en_UK;
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}
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// Sección
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mSection.name = PROG_SECTION_LOGO;
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mSection.subsection = 0;
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// Textos
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initTextStrings(mTextStrings, mOptions->language);
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// Teclado
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mInput->bindKey(INPUT_UP, SDL_SCANCODE_UP);
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mInput->bindKey(INPUT_DOWN, SDL_SCANCODE_DOWN);
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mInput->bindKey(INPUT_LEFT, SDL_SCANCODE_LEFT);
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mInput->bindKey(INPUT_RIGHT, SDL_SCANCODE_RIGHT);
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mInput->bindKey(INPUT_ACCEPT, SDL_SCANCODE_RETURN);
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mInput->bindKey(INPUT_CANCEL, SDL_SCANCODE_ESCAPE);
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#ifdef __MIPSEL__
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mInput->bindKey(INPUT_BUTTON_1, SDL_SCANCODE_LSHIFT);
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mInput->bindKey(INPUT_BUTTON_2, SDL_SCANCODE_SPACE);
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mInput->bindKey(INPUT_BUTTON_3, SDL_SCANCODE_LCTRL);
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#else
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mInput->bindKey(INPUT_BUTTON_1, SDL_SCANCODE_Q);
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mInput->bindKey(INPUT_BUTTON_2, SDL_SCANCODE_W);
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mInput->bindKey(INPUT_BUTTON_3, SDL_SCANCODE_E);
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#endif
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mInput->bindKey(INPUT_BUTTON_4, SDL_SCANCODE_ESCAPE); // PAUSE
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mInput->bindKey(INPUT_BUTTON_5, SDL_SCANCODE_ESCAPE); // ESCAPE
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}
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// Inicializa JailAudio
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void Director::initJailAudio()
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{
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JA_Init(48000, AUDIO_S16, 2);
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}
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// Arranca SDL y crea la ventana
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bool Director::initSDL()
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{
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// Indicador de inicialización
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bool success = true;
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// Inicializa SDL
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_HAPTIC) < 0)
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{
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printf("SDL could not initialize!\nSDL Error: %s\n", SDL_GetError());
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success = false;
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}
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else
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{
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// Establece el filtro de la textura a nearest
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if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0"))
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{
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printf("Warning: Nearest texture filtering not enabled!\n");
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}
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// Crea la ventana
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mWindow = SDL_CreateWindow(WINDOW_CAPTION, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, VIEW_WIDTH, VIEW_HEIGHT, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
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if (mWindow == NULL)
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{
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printf("Window could not be created!\nSDL Error: %s\n", SDL_GetError());
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success = false;
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}
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else
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{
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// Crea un renderizador para la ventana con vsync
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mRenderer = SDL_CreateRenderer(mWindow, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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if (mRenderer == NULL)
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{
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printf("Renderer could not be created!\nSDL Error: %s\n", SDL_GetError());
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success = false;
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}
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else
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{
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// Inicializa el color de renderizado
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SDL_SetRenderDrawColor(mRenderer, 0x00, 0x00, 0x00, 0xFF);
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// Establece el tamaño del buffer de renderizado
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SDL_RenderSetLogicalSize(mRenderer, SCREEN_WIDTH, SCREEN_HEIGHT);
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// Establece el modo de mezcla
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SDL_SetRenderDrawBlendMode(mRenderer, SDL_BLENDMODE_BLEND);
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}
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}
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}
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printf("\n");
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return success;
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}
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// Crea el indice de ficheros
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void Director::setFileList()
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{
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// Ficheros binarios
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#ifdef __MIPSEL__
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mFileList[0] = "/media/data/local/home/.coffee_crisis/score.bin";
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mFileList[1] = "/media/data/local/home/.coffee_crisis/demo.bin";
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mFileList[2] = "/media/data/local/home/.coffee_crisis/config.bin";
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#else
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mFileList[0] = mExecutablePath + "/" + "../data/score.bin";
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mFileList[1] = mExecutablePath + "/" + "../data/demo.bin";
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mFileList[2] = mExecutablePath + "/" + "../data/config.bin";
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#endif
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// Musicas
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mFileList[3] = mExecutablePath + "/" + "../media/music/intro.ogg";
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mFileList[4] = mExecutablePath + "/" + "../media/music/playing.ogg";
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mFileList[5] = mExecutablePath + "/" + "../media/music/title.ogg";
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// Sonidos
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mFileList[6] = mExecutablePath + "/" + "../media/sound/balloon.wav";
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mFileList[7] = mExecutablePath + "/" + "../media/sound/bubble1.wav";
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mFileList[8] = mExecutablePath + "/" + "../media/sound/bubble2.wav";
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mFileList[9] = mExecutablePath + "/" + "../media/sound/bubble3.wav";
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mFileList[10] = mExecutablePath + "/" + "../media/sound/bubble4.wav";
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mFileList[11] = mExecutablePath + "/" + "../media/sound/bullet.wav";
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mFileList[12] = mExecutablePath + "/" + "../media/sound/coffeeout.wav";
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mFileList[13] = mExecutablePath + "/" + "../media/sound/hiscore.wav";
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mFileList[14] = mExecutablePath + "/" + "../media/sound/itemdrop.wav";
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mFileList[15] = mExecutablePath + "/" + "../media/sound/itempickup.wav";
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mFileList[16] = mExecutablePath + "/" + "../media/sound/menu_cancel.wav";
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mFileList[17] = mExecutablePath + "/" + "../media/sound/menu_move.wav";
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mFileList[18] = mExecutablePath + "/" + "../media/sound/menu_select.wav";
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mFileList[19] = mExecutablePath + "/" + "../media/sound/player_collision.wav";
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mFileList[20] = mExecutablePath + "/" + "../media/sound/stage_change.wav";
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mFileList[21] = mExecutablePath + "/" + "../media/sound/title.wav";
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mFileList[22] = mExecutablePath + "/" + "../media/sound/clock.wav";
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mFileList[23] = mExecutablePath + "/" + "../media/sound/powerball.wav";
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// Texturas
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mFileList[24] = mExecutablePath + "/" + "../media/gfx/balloon.png";
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mFileList[25] = mExecutablePath + "/" + "../media/gfx/bullet.png";
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mFileList[26] = mExecutablePath + "/" + "../media/gfx/font_black_x2.png";
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mFileList[27] = mExecutablePath + "/" + "../media/gfx/font_black.png";
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mFileList[28] = mExecutablePath + "/" + "../media/gfx/font_nokia.png";
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mFileList[29] = mExecutablePath + "/" + "../media/gfx/font_white_x2.png";
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mFileList[30] = mExecutablePath + "/" + "../media/gfx/font_white.png";
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mFileList[31] = mExecutablePath + "/" + "../media/gfx/game_bg.png";
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mFileList[32] = mExecutablePath + "/" + "../media/gfx/game_text.png";
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mFileList[33] = mExecutablePath + "/" + "../media/gfx/intro.png";
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mFileList[34] = mExecutablePath + "/" + "../media/gfx/items.png";
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mFileList[35] = mExecutablePath + "/" + "../media/gfx/logo.png";
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mFileList[36] = mExecutablePath + "/" + "../media/gfx/menu.png";
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mFileList[37] = mExecutablePath + "/" + "../media/gfx/player_body.png";
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mFileList[38] = mExecutablePath + "/" + "../media/gfx/player_death.png";
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mFileList[39] = mExecutablePath + "/" + "../media/gfx/player_legs.png";
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mFileList[40] = mExecutablePath + "/" + "../media/gfx/title.png";
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}
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// Comprueba que todos los ficheros existen
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bool Director::checkFileList()
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{
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bool success = true;
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/*std::string p;
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std::string filename;
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SDL_RWops *file;
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// Comprueba los ficheros de musica
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printf("\n>> MUSIC FILES\n");
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if (success)
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for (int i = 0; i < TOTAL_MUSIC; i++)
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{
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p = mMusic[i].file.c_str();
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filename = p.substr(p.find_last_of("\\/") + 1);
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file = SDL_RWFromFile(p.c_str(), "r+b");
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if (file != NULL)
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{
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printf("Checking file %-20s [OK]\n", filename.c_str());
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}
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else
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{
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printf("Checking file %-20s [ERROR]\n", filename.c_str());
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success = false;
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break;
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}
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SDL_RWclose(file);
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}
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// Comprueba los ficheros de sonidos
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printf("\n>> SOUND FILES\n");
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if (success)
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for (int i = 0; i < TOTAL_SOUND; i++)
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{
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p = mSound[i].file.c_str();
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filename = p.substr(p.find_last_of("\\/") + 1);
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file = SDL_RWFromFile(p.c_str(), "r+b");
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if (file != NULL)
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{
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printf("Checking file %-20s [OK]\n", filename.c_str());
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}
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else
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{
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printf("Checking file %-20s [ERROR]\n", filename.c_str());
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success = false;
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break;
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}
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SDL_RWclose(file);
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}
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// Comprueba los ficheros con texturas
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printf("\n>> TEXTURE FILES\n");
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if (success)
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for (int i = 0; i < TOTAL_TEXTURE; i++)
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{
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p = mTexture[i].file.c_str();
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filename = p.substr(p.find_last_of("\\/") + 1);
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file = SDL_RWFromFile(p.c_str(), "r+b");
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if (file != NULL)
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{
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printf("Checking file %-20s [OK]\n", filename.c_str());
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}
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else
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{
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printf("Checking file %-20s [ERROR]\n", filename.c_str());
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success = false;
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break;
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}
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SDL_RWclose(file);
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}
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// Resultado
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if (success)
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printf("\n** All files OK.\n\n");
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else
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printf("\n** A file is missing. Exiting.\n\n");
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*/
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return success;
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}
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// Carga el fichero de configuración
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bool Director::loadConfigFile()
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{
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// Pone unos valores por defecto
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mOptions->fullScreenMode = 0;
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mOptions->windowSize = 3;
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mOptions->language = en_UK;
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// Indicador de éxito en la carga
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bool success = true;
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const std::string p = mFileList[2];
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std::string filename = p.substr(p.find_last_of("\\/") + 1);
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SDL_RWops *file = SDL_RWFromFile(p.c_str(), "r+b");
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// El fichero no existe
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if (file == NULL)
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{
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printf("Warning: Unable to open %s file\n", filename.c_str());
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// Crea el fichero para escritura
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file = SDL_RWFromFile(p.c_str(), "w+b");
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if (file != NULL)
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{
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printf("New file (%s) created!\n", filename.c_str());
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// Escribe los datos
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SDL_RWwrite(file, &mOptions->fullScreenMode, sizeof(mOptions->fullScreenMode), 1);
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SDL_RWwrite(file, &mOptions->windowSize, sizeof(mOptions->windowSize), 1);
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SDL_RWwrite(file, &mOptions->language, sizeof(mOptions->language), 1);
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// Cierra el fichero
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SDL_RWclose(file);
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}
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else
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{
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printf("Error: Unable to create file %s\n", filename.c_str());
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success = false;
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}
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}
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// El fichero existe
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else
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{
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// Carga los datos
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printf("Reading file %s\n", filename.c_str());
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SDL_RWread(file, &mOptions->fullScreenMode, sizeof(mOptions->fullScreenMode), 1);
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SDL_RWread(file, &mOptions->windowSize, sizeof(mOptions->windowSize), 1);
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SDL_RWread(file, &mOptions->language, sizeof(mOptions->language), 1);
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// Normaliza los valores
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if (!((mOptions->fullScreenMode == 0) ||
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(mOptions->fullScreenMode == SDL_WINDOW_FULLSCREEN) ||
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(mOptions->fullScreenMode == SDL_WINDOW_FULLSCREEN_DESKTOP)))
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mOptions->fullScreenMode = 0;
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if ((mOptions->windowSize < 1) || (mOptions->windowSize > 4))
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mOptions->windowSize = 3;
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if ((mOptions->language < 0) || (mOptions->language > MAX_LANGUAGES))
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mOptions->language = en_UK;
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// Aplica las opciones
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SDL_SetWindowFullscreen(mWindow, mOptions->fullScreenMode);
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SDL_SetWindowSize(mWindow, SCREEN_WIDTH * mOptions->windowSize, SCREEN_HEIGHT * mOptions->windowSize);
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initTextStrings(mTextStrings, mOptions->language);
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// Cierra el fichero
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SDL_RWclose(file);
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}
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return success;
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}
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// Guarda el fichero de configuración
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bool Director::saveConfigFile()
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{
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bool success = true;
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const std::string p = mFileList[2];
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std::string filename = p.substr(p.find_last_of("\\/") + 1);
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SDL_RWops *file = SDL_RWFromFile(p.c_str(), "w+b");
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if (file != NULL)
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{
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// Guarda los datos
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SDL_RWwrite(file, &mOptions->fullScreenMode, sizeof(Uint32), 1);
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SDL_RWwrite(file, &mOptions->windowSize, sizeof(Uint8), 1);
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SDL_RWwrite(file, &mOptions->language, sizeof(Uint8), 1);
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printf("Writing file %s\n", filename.c_str());
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// Cierra el fichero
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SDL_RWclose(file);
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}
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else
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{
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printf("Error: Unable to save %s file! %s\n", filename.c_str(), SDL_GetError());
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}
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return success;
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}
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// Establece el valor de la variable
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void Director::setExecutablePath(std::string path)
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{
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mExecutablePath = path.substr(0, path.find_last_of("\\/"));
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}
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// Obtiene el valor de la variable
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Uint8 Director::getSubsection()
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{
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return mSection.subsection;
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}
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// Obtiene el valor de la variable
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Uint8 Director::getSection()
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{
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return mSection.name;
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}
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// Establece el valor de la variable
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void Director::setSection(section_t section)
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{
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mSection = section;
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}
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void Director::runLogo()
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{
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mLogo = new Logo(mRenderer, mFileList);
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setSection(mLogo->run());
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delete mLogo;
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}
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void Director::runIntro()
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{
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mIntro = new Intro(mRenderer, mFileList, mTextStrings);
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setSection(mIntro->run());
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delete mIntro;
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}
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void Director::runTitle()
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{
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mTitle = new Title(mWindow, mRenderer, mInput, mFileList, mOptions, mTextStrings);
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setSection(mTitle->run(mSection.subsection));
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delete mTitle;
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}
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void Director::runGame()
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{
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mGame = new Game(mRenderer, mFileList, mTextStrings, mInput, false);
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setSection(mGame->run());
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delete mGame;
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}
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void Director::run()
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{
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// Bucle principal
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while (!(getSection() == PROG_SECTION_QUIT))
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{
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switch (getSection())
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{
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case PROG_SECTION_LOGO:
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runLogo();
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break;
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case PROG_SECTION_INTRO:
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runIntro();
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break;
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case PROG_SECTION_TITLE:
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runTitle();
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break;
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case PROG_SECTION_GAME:
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runGame();
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break;
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}
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}
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} |