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coffee_crisis/CLAUDE.md
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CLAUDE.md

This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.

Project Overview

Coffee Crisis is a C++20 arcade game built with SDL3. The player controls a character defending the UPV (university) from bouncing coffee-ball enemies across 10 stages. Supports 1-2 players, keyboard and gamepad input, and multiple languages (Spanish, Basque, English).

Build Commands

Dependencies: libsdl3-dev and g++ (Linux) or clang++ (macOS). Build system is CMake (driven by Makefile wrappers).

make              # Release build
make debug        # Debug build (defines DEBUG and PAUSE)
make release      # Empaqueta .tar.gz / .dmg / .zip segons SO
make pack         # Regenera resources.pack
make controllerdb # Descarga gamecontrollerdb.txt
make format       # clang-format -i
make tidy         # clang-tidy
make cppcheck     # cppcheck

Architecture

Source layout (alineat amb la resta de projectes germans):

source/
├── main.cpp
├── core/
│   ├── audio/       jail_audio.hpp
│   ├── input/       input.*, mouse.*
│   ├── locale/      lang.*
│   ├── rendering/   screen, fade, text, writer, texture, sprite + animated/moving/smart
│   ├── resources/   asset, resource, resource_pack, resource_loader, resource_helper
│   └── system/      director
├── game/
│   ├── defaults.hpp (constants de gameplay: block size, canvas, áreas, colors)
│   ├── game.*       (hub de gameplay)
│   ├── entities/    player, balloon, bullet, item
│   ├── scenes/      logo, intro, title, instructions
│   └── ui/          menu
├── utils/
│   ├── defines.hpp  (macros de build)
│   └── utils.*      (helpers, enum de dificultat, circle_t, ...)
└── external/        (stb_image, stb_vorbis — protegits amb dummies `.clang-*`)

Flux general controlat per la classe Director (core/system/director.h): inicialitza SDL, finestra/renderer i executa seccions en seqüència Logo → Intro → Title → Game → Quit. Les classes principals:

  • Game (game/game.h): gameplay nuclear. Gestiona jugadors, balloons, bullets, items, stages, nivell d'amenaça i col·lisions. Té el seu bucle d'update/render i sub-bucles per pausa i game-over.
  • Screen (core/rendering/screen.h): abstracció de render. Canvas virtual 256×192 escalat a la finestra. Fullscreen/windowed, borders, fades.
  • Input (core/input/input.h): abstracció de teclat i gamepad.
  • Asset (core/resources/asset.h): índex de fitxers de recurs (add/get per nom).
  • Lang (core/locale/lang.h): i18n, carrega strings des de data/lang/.

Sprite hierarchy (core/rendering/)

  • Sprite → base per dibuixar des d'un spritesheet PNG
  • AnimatedSprite → afegeix animació per frames (arxius .ani)
  • MovingSprite → sprite amb posició/velocitat
  • SmartSprite → sprite autònom (score popups, objectes llençats)

Audio

jail_audio (core/audio/jail_audio.hpp): wrapper audio SDL3 first-party. Usa stb_vorbis per OGG. API JA_* per música i efectes amb mesclat per canals.

Data Directory

  • data/gfx/ — PNG spritesheets and .ani animation definition files
  • data/font/ — bitmap font files
  • data/music/ and data/sound/ — audio assets
  • data/lang/ — language files (es_ES, ba_BA, en_UK)
  • data/demo/ — demo recording data (gamecontrollerdb.txt vive en la raíz del proyecto, fuera del pack)
  • data/menu/ — menu definition files

Language

Code comments and variable names are primarily in Spanish/Catalan-Valencian. README is in Catalan-Valencian.