Files
coffee_crisis/source/core/input/global_inputs.cpp
2026-04-17 21:27:30 +02:00

43 lines
1.4 KiB
C++

#include "core/input/global_inputs.hpp"
#include "core/input/input.h"
#include "core/rendering/screen.h"
namespace GlobalInputs {
auto handle() -> bool {
if (Screen::get() == nullptr || Input::get() == nullptr) { return false; }
if (Input::get()->checkInput(input_window_fullscreen, REPEAT_FALSE)) {
Screen::get()->toggleVideoMode();
return true;
}
if (Input::get()->checkInput(input_window_dec_size, REPEAT_FALSE)) {
Screen::get()->decWindowZoom();
return true;
}
if (Input::get()->checkInput(input_window_inc_size, REPEAT_FALSE)) {
Screen::get()->incWindowZoom();
return true;
}
if (Input::get()->checkInput(input_prev_preset, REPEAT_FALSE)) {
Screen::get()->prevPreset();
return true;
}
if (Input::get()->checkInput(input_next_preset, REPEAT_FALSE)) {
Screen::get()->nextPreset();
return true;
}
if (Input::get()->checkInput(input_toggle_shader, REPEAT_FALSE)) {
Screen::get()->toggleShaderEnabled();
return true;
}
if (Input::get()->checkInput(input_toggle_shader_type, REPEAT_FALSE)) {
Screen::get()->toggleActiveShader();
return true;
}
return false;
}
} // namespace GlobalInputs