43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
#include "core/input/global_inputs.hpp"
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#include "core/input/input.h"
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#include "core/rendering/screen.h"
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namespace GlobalInputs {
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auto handle() -> bool {
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if (Screen::get() == nullptr || Input::get() == nullptr) { return false; }
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if (Input::get()->checkInput(input_window_fullscreen, REPEAT_FALSE)) {
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Screen::get()->toggleVideoMode();
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return true;
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}
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if (Input::get()->checkInput(input_window_dec_size, REPEAT_FALSE)) {
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Screen::get()->decWindowZoom();
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return true;
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}
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if (Input::get()->checkInput(input_window_inc_size, REPEAT_FALSE)) {
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Screen::get()->incWindowZoom();
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return true;
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}
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if (Input::get()->checkInput(input_prev_preset, REPEAT_FALSE)) {
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Screen::get()->prevPreset();
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return true;
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}
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if (Input::get()->checkInput(input_next_preset, REPEAT_FALSE)) {
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Screen::get()->nextPreset();
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return true;
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}
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if (Input::get()->checkInput(input_toggle_shader, REPEAT_FALSE)) {
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Screen::get()->toggleShaderEnabled();
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return true;
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}
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if (Input::get()->checkInput(input_toggle_shader_type, REPEAT_FALSE)) {
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Screen::get()->toggleActiveShader();
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return true;
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}
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return false;
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}
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} // namespace GlobalInputs
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