73 lines
2.5 KiB
CMake
73 lines
2.5 KiB
CMake
# CMakeLists.txt
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cmake_minimum_required(VERSION 3.10)
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project(coffee_crisis VERSION 1.00)
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# Configuración de compilador para MinGW en Windows
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if(WIN32 AND NOT CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
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set(CMAKE_CXX_COMPILER "g++")
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set(CMAKE_C_COMPILER "gcc")
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endif()
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# Establecer estándar de C++
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED True)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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# Configuración global de flags de compilación
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Os -ffunction-sections -fdata-sections")
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# Define el directorio de los archivos fuente
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set(DIR_SOURCES "${CMAKE_SOURCE_DIR}/source")
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# Cargar todos los archivos fuente en DIR_SOURCES
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file(GLOB SOURCES "${DIR_SOURCES}/*.cpp")
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# Verificar si se encontraron archivos fuente
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if(NOT SOURCES)
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message(FATAL_ERROR "No se encontraron archivos fuente en ${DIR_SOURCES}.")
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endif()
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# Configuración de SDL3
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find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3)
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message(STATUS "SDL3 encontrado: ${SDL3_INCLUDE_DIRS}")
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# Configuración común de salida de ejecutables en el directorio raíz
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR})
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# Añadir ejecutable principal
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add_executable(${PROJECT_NAME} ${SOURCES})
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# Añadir definiciones de compilación dependiendo del tipo de build
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target_compile_definitions(${PROJECT_NAME} PRIVATE
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$<$<CONFIG:DEBUG>:DEBUG PAUSE>
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$<$<CONFIG:RELEASE>:RELEASE_BUILD>
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)
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# Enlazar bibliotecas
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target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3)
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# Configuración específica para cada plataforma
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if(WIN32)
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target_compile_definitions(${PROJECT_NAME} PRIVATE WINDOWS_BUILD)
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target_link_libraries(${PROJECT_NAME} PRIVATE ws2_32 mingw32 gdi32 winmm imm32 ole32 version)
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elseif(APPLE)
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target_compile_definitions(${PROJECT_NAME} PRIVATE MACOS_BUILD)
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target_compile_options(${PROJECT_NAME} PRIVATE -Wno-deprecated)
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if(NOT CMAKE_OSX_ARCHITECTURES)
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set(CMAKE_OSX_ARCHITECTURES "arm64")
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endif()
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if(MACOS_BUNDLE)
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target_compile_definitions(${PROJECT_NAME} PRIVATE MACOS_BUNDLE)
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target_link_options(${PROJECT_NAME} PRIVATE
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-framework SDL3
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-F ${CMAKE_SOURCE_DIR}/release/macos/frameworks/SDL3.xcframework/macos-arm64_x86_64
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-rpath @executable_path/../Frameworks/
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)
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endif()
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elseif(UNIX AND NOT APPLE)
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target_compile_definitions(${PROJECT_NAME} PRIVATE LINUX_BUILD)
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target_link_options(${PROJECT_NAME} PRIVATE -Wl,--gc-sections)
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endif()
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