Pos pense que ja està tot apanyat lo de EnterName i Scoreboard
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@@ -11,6 +11,7 @@
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#include "sprite.h" // Para Sprite
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#include "text.h" // Para Text
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#include "enter_name.h" // Para NAME_LENGHT
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#include <iostream>
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// [SINGLETON] Hay que definir las variables estáticas, desde el .h sólo la hemos declarado
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Scoreboard *Scoreboard::scoreboard_ = nullptr;
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@@ -313,9 +314,6 @@ void Scoreboard::fillPanelTextures()
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default:
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break;
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}
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SDL_SetRenderDrawColor(renderer_, 255, 0, 0, 255);
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SDL_RenderDrawLine(renderer_, (float)rect_.w / (float)SCOREBOARD_MAX_PANELS / 2, 0, (float)rect_.w / (float)SCOREBOARD_MAX_PANELS / 2, rect_.h);
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}
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// Deja el renderizador apuntando donde estaba
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@@ -382,9 +380,8 @@ void Scoreboard::recalculateAnchors()
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slot4_4_ = {col, row4};
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// Primer cuadrado para poner el nombre de record
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//const int enter_name_lenght = NAME_LENGHT * 7;
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const int enter_name_lenght = text_scoreboard_->lenght(std::string(NAME_LENGHT, 'A'));
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enter_name_pos_.x = (panel_width - enter_name_lenght) / 2;
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enter_name_pos_.x = col - (enter_name_lenght / 2);
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enter_name_pos_.y = row4;
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// Recoloca los sprites
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