afegit callback a service menu per a posar pausa en el joc
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@@ -1,27 +1,40 @@
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#pragma once
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#include <cstddef>
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#include <functional>
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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#include "ui_message.h"
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#include "define_buttons.h"
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#include "ui_message.h"
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class MenuOption;
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class MenuRenderer;
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class ServiceMenu {
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public:
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// ... (enums y constantes sin cambios)
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enum class SettingsGroup { CONTROLS, VIDEO, AUDIO, SETTINGS, SYSTEM, MAIN };
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enum class GroupAlignment { CENTERED, LEFT };
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// --- Enums y constantes ---
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enum class SettingsGroup {
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CONTROLS,
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VIDEO,
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AUDIO,
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SETTINGS,
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SYSTEM,
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MAIN
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};
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enum class GroupAlignment {
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CENTERED,
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LEFT
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};
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static constexpr size_t OPTIONS_HORIZONTAL_PADDING = 20;
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static constexpr size_t MIN_WIDTH = 240;
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static constexpr size_t MIN_GAP_OPTION_VALUE = 30;
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static constexpr size_t SETTINGS_GROUP_SIZE = 6;
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using StateChangeCallback = std::function<void(bool isActive)>;
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// --- Métodos de singleton ---
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static void init();
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static void destroy();
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@@ -47,15 +60,17 @@ class ServiceMenu {
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bool checkInput();
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// --- Método principal para refresco externo ---
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void refresh(); // Refresca los valores y el layout del menú bajo demanda
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void refresh(); // Refresca los valores y el layout del menú bajo demanda
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// --- Método para registrar el callback ---
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void setStateChangeCallback(StateChangeCallback callback);
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// --- Getters para el estado ---
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[[nodiscard]] auto isDefiningButtons() const -> bool;
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[[nodiscard]] auto isAnimating() const -> bool; // Nuevo getter
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[[nodiscard]] auto isAnimating() const -> bool; // Nuevo getter
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// --- Getters para que el Renderer pueda leer el estado ---
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[[nodiscard]] auto isEnabled() const -> bool { return enabled_; }
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// ... (resto de getters sin cambios)
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[[nodiscard]] auto getTitle() const -> const std::string & { return title_; }
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[[nodiscard]] auto getCurrentGroup() const -> SettingsGroup { return current_settings_group_; }
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[[nodiscard]] auto getCurrentGroupAlignment() const -> GroupAlignment;
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@@ -66,7 +81,6 @@ class ServiceMenu {
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[[nodiscard]] auto countOptionsInGroup(SettingsGroup group) const -> size_t;
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private:
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// ... (resto de miembros privados sin cambios)
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bool enabled_ = false;
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std::vector<std::unique_ptr<MenuOption>> options_;
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std::vector<MenuOption *> display_options_;
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@@ -80,6 +94,7 @@ class ServiceMenu {
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bool last_pending_changes_ = false;
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std::unique_ptr<DefineButtons> define_buttons_;
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std::unique_ptr<MenuRenderer> renderer_;
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StateChangeCallback state_change_callback_;
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// --- Métodos de lógica interna ---
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void updateDisplayOptions();
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@@ -99,6 +114,7 @@ class ServiceMenu {
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static void playBackSound();
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[[nodiscard]] static auto settingsGroupToString(SettingsGroup group) -> std::string;
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void setHiddenOptions();
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void setEnabledInternal(bool enabled); // Método privado para cambiar estado y notificar
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// --- Constructores y destructor privados (singleton) ---
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ServiceMenu();
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