migrant input: commit abans que gemini destroçe algo
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@@ -11,10 +11,6 @@
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#include "gamepad_config_manager.h"
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#include "input_types.h"
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// Forward declaration para evitar dependencia circular
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// struct GamepadConfig;
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// class GamepadConfigManager;
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// Clase Input: gestiona la entrada de teclado y mandos (singleton)
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class Input {
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public:
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@@ -166,6 +162,7 @@ class Input {
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void printConnectedGamepads() const;
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[[nodiscard]] auto getGamepads() const -> const std::vector<std::shared_ptr<Gamepad>> & { return gamepads_; }
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std::shared_ptr<Gamepad> findAvailableGamepadByName(const std::string &gamepad_name);
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private:
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// --- Constantes ---
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