la classe Texture ja suporta carregar gifs i paletes

This commit is contained in:
2024-07-25 08:31:43 +02:00
parent 0d72427ab4
commit 073dd2a904
5 changed files with 181 additions and 205 deletions

View File

@@ -1,165 +0,0 @@
#include "jUnit.h"
#include "gif.c"
#include <stdio.h>
struct jSurface_s
{
Uint8 *data;
Uint16 w, h;
};
static SDL_Window *jWin = NULL;
static SDL_Renderer *jRen = NULL;
static SDL_Texture *jTex = NULL;
static jSurface jScreen;
static jSurface jDestSurf;
static jSurface jSourceSurf = NULL;
static Uint32 paleta[256];
static int jWidth = 320;
static int jHeight = 240;
static int jZoom = 2;
static int transparentColor = 0;
jSurface jNewSurface(int w, int h)
{
jSurface surf = (jSurface)malloc(sizeof(jSurface_s));
surf->w = w;
surf->h = h;
surf->data = (Uint8 *)malloc(w * h);
return surf;
}
void jDeleteSurface(jSurface surf)
{
if (surf == NULL)
return;
if (surf->data != NULL)
free(surf->data);
free(surf);
}
void jSetDest(jSurface surf)
{
if (surf == NULL)
jDestSurf = jScreen;
else
jDestSurf = surf;
}
void jSetSource(jSurface surf)
{
jSourceSurf = surf;
}
void jBlit(int dx, int dy, int sx, int sy, int w, int h)
{
if (jSourceSurf == NULL)
return;
for (int iy = 0; iy < h; ++iy)
{
for (int ix = 0; ix < w; ++ix)
jPutPixel(dx + ix, dy + iy, jGetPixel(sx + ix, sy + iy));
}
}
jSurface jLoadSurface(const char *filename)
{
FILE *f = fopen(filename, "rb");
if (!f)
return NULL;
fseek(f, 0, SEEK_END);
long size = ftell(f);
fseek(f, 0, SEEK_SET);
Uint8 *buffer = (Uint8 *)malloc(size);
fread(buffer, size, 1, f);
fclose(f);
Uint16 w, h;
Uint8 *pixels = LoadGif(buffer, &w, &h);
if (pixels == NULL)
{
return NULL;
}
jSurface surf = (jSurface)malloc(sizeof(jSurface_s));
surf->w = w;
surf->h = h;
surf->data = pixels;
free(buffer);
return surf;
}
void jLoadPal(const char *filename)
{
FILE *f = fopen(filename, "rb");
if (!f)
return;
fseek(f, 0, SEEK_END);
long size = ftell(f);
fseek(f, 0, SEEK_SET);
Uint8 *buffer = (Uint8 *)malloc(size);
fread(buffer, size, 1, f);
fclose(f);
Uint32 *pal = LoadPalette(buffer);
if (pal == NULL)
{
return;
}
free(buffer);
for (int i = 0; i < 256; ++i)
{
paleta[i] = pal[i];
}
}
void jInit(const char *titol, int w, int h, int z)
{
SDL_Init(SDL_INIT_EVERYTHING);
jWidth = w;
jHeight = h;
jZoom = z;
jWin = SDL_CreateWindow(titol, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w * z, h * z, SDL_WINDOW_SHOWN);
jRen = SDL_CreateRenderer(jWin, -1, 0);
SDL_RenderSetLogicalSize(jRen, w, h);
jTex = SDL_CreateTexture(jRen, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, w, h);
jScreen = jNewSurface(w, h);
jDestSurf = jScreen;
}
void jSetPal(int index, Uint32 color)
{
paleta[index] = color;
}
void jCls(Uint8 color)
{
for (int i = 0; i < jDestSurf->w * jDestSurf->h; ++i)
jDestSurf->data[i] = color;
}
void jFlip()
{
Uint32 *pixels;
int pitch;
SDL_LockTexture(jTex, NULL, (void **)&pixels, &pitch);
for (int i = 0; i < jWidth * jHeight; ++i)
pixels[i] = paleta[jScreen->data[i]];
SDL_UnlockTexture(jTex);
SDL_RenderCopy(jRen, jTex, NULL, NULL);
SDL_RenderPresent(jRen);
}
void jPutPixel(int x, int y, Uint8 color)
{
if (x < 0 || y < 0 || x >= jDestSurf->w || y >= jDestSurf->h || color == transparentColor)
return;
jDestSurf->data[x + y * jDestSurf->w] = color;
}
Uint8 jGetPixel(int x, int y)
{
return jSourceSurf->data[x + y * jSourceSurf->w];
}

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@@ -1,28 +0,0 @@
#pragma once
#include <SDL2/SDL.h>
typedef struct jSurface_s *jSurface;
void init();
void update();
jSurface jNewSurface(int w, int h);
void jDeleteSurface(jSurface surf);
void jSetDest(jSurface surf);
void jSetSource(jSurface surf);
jSurface jLoadSurface(const char* filename);
void jPutPixel(int x, int y, Uint8 color);
Uint8 jGetPixel(int x, int y);
void jBlit(int dx, int dy, int sx, int sy, int w, int h);
void jInit(const char *titol, int w, int h, int z);
void jSetPal(int index, Uint32 color);
void jLoadPal(const char *filename);
void jCls(Uint8 color);
void jFlip();

View File

@@ -2,6 +2,7 @@
#include "texture.h"
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
#include "gif.c"
#include <iostream>
// Constructor
@@ -12,14 +13,36 @@ Texture::Texture(SDL_Renderer *renderer, std::string path, bool verbose)
this->path = path;
// Inicializa
surface = nullptr;
texture = nullptr;
width = 0;
height = 0;
for (int i = 0; i < 256; ++i)
{
paleta[i] = 0;
}
// Carga el fichero en la textura
if (path != "")
{
loadFromFile(path, renderer, verbose);
// Obtiene la extensión
const std::string extension = path.substr(path.find_last_of(".") + 1);
// .png
if (extension == "png")
{
loadFromFile(path, renderer, verbose);
}
// .gif
else if (extension == "gif")
{
surface = loadSurface(path.c_str());
loadPal(path.c_str());
setPal(0, 0x00000000);
createBlank(renderer, width, height);
flipSurface();
}
}
}
@@ -109,10 +132,10 @@ bool Texture::loadFromFile(std::string path, SDL_Renderer *renderer, bool verbos
}
// Crea una textura en blanco
bool Texture::createBlank(SDL_Renderer *renderer, int width, int height, SDL_TextureAccess access)
bool Texture::createBlank(SDL_Renderer *renderer, int width, int height, SDL_PixelFormatEnum format, SDL_TextureAccess access)
{
// Crea una textura sin inicializar
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, access, width, height);
texture = SDL_CreateTexture(renderer, format, access, width, height);
if (texture == nullptr)
{
std::cout << "Unable to create blank texture! SDL Error: " << SDL_GetError() << std::endl;
@@ -129,7 +152,7 @@ bool Texture::createBlank(SDL_Renderer *renderer, int width, int height, SDL_Tex
// Libera la memoria de la textura
void Texture::unload()
{
// Libera la textura si existe
// Libera la textura
if (texture != nullptr)
{
SDL_DestroyTexture(texture);
@@ -137,6 +160,13 @@ void Texture::unload()
width = 0;
height = 0;
}
// Libera la surface
if (surface != nullptr)
{
deleteSurface(surface);
surface = nullptr;
}
}
// Establece el color para la modulacion
@@ -205,4 +235,114 @@ bool Texture::reLoad()
SDL_Texture *Texture::getSDLTexture()
{
return texture;
}
// Crea una nueva surface
Surface Texture::newSurface(int w, int h)
{
Surface surf = (Surface)malloc(sizeof(surface_s));
surf->w = w;
surf->h = h;
surf->data = (Uint8 *)malloc(w * h);
return surf;
}
// Elimina una surface
void Texture::deleteSurface(Surface surface)
{
if (surface == nullptr)
{
return;
}
if (surface->data != nullptr)
{
free(surface->data);
}
free(surface);
}
// Crea una surface desde un fichero .gif
Surface Texture::loadSurface(const char *filename)
{
FILE *f = fopen(filename, "rb");
if (!f)
{
return NULL;
}
fseek(f, 0, SEEK_END);
long size = ftell(f);
fseek(f, 0, SEEK_SET);
Uint8 *buffer = (Uint8 *)malloc(size);
fread(buffer, size, 1, f);
fclose(f);
Uint16 w, h;
Uint8 *pixels = LoadGif(buffer, &w, &h);
if (pixels == NULL)
{
return NULL;
}
Surface surface = (Surface)malloc(sizeof(surface_s));
surface->w = w;
surface->h = h;
surface->data = pixels;
free(buffer);
this->width = w;
this->height = h;
return surface;
}
// Vuelca la surface en la textura
void Texture::flipSurface()
{
Uint32 *pixels;
int pitch;
SDL_LockTexture(texture, nullptr, (void **)&pixels, &pitch);
for (int i = 0; i < width * height; ++i)
{
pixels[i] = paleta[surface->data[i]];
}
SDL_UnlockTexture(texture);
}
// Establece un color de la paleta
void Texture::setPal(int index, Uint32 color)
{
paleta[index] = color;
}
// Carga una paleta desde un fichero
void Texture::loadPal(const char *filename)
{
FILE *f = fopen(filename, "rb");
if (!f)
{
return;
}
fseek(f, 0, SEEK_END);
long size = ftell(f);
fseek(f, 0, SEEK_SET);
Uint8 *buffer = (Uint8 *)malloc(size);
fread(buffer, size, 1, f);
fclose(f);
Uint32 *pal = LoadPalette(buffer);
if (pal == NULL)
{
return;
}
free(buffer);
for (int i = 0; i < 256; ++i)
{
paleta[i] = (pal[i] << 8) + 255;
}
}

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@@ -7,17 +7,46 @@
#ifndef TEXTURE_H
#define TEXTURE_H
// Definiciones de tipos
struct surface_s
{
Uint8 *data;
Uint16 w, h;
};
typedef struct surface_s *Surface;
class Texture
{
private:
// Objetos y punteros
SDL_Texture *texture; // La textura
SDL_Renderer *renderer; // Renderizador donde dibujar la textura
Surface surface; // Surface para usar imagenes en formato gif con paleta
// Variables
int width; // Ancho de la imagen
int height; // Alto de la imagen
std::string path; // Ruta de la imagen de la textura
int width; // Ancho de la imagen
int height; // Alto de la imagen
std::string path; // Ruta de la imagen de la textura
Uint32 paleta[256]; // Paleta para la surface
// Crea una nueva surface
Surface newSurface(int w, int h);
// Elimina una surface
void deleteSurface(Surface surface);
// Crea una surface desde un fichero .gif
Surface loadSurface(const char *filename);
// Vuelca la surface en la textura
void flipSurface();
// Establece un color de la paleta
void setPal(int index, Uint32 color);
// Carga una paleta desde un fichero
void loadPal(const char *filename);
public:
// Constructor
@@ -30,7 +59,7 @@ public:
bool loadFromFile(std::string path, SDL_Renderer *renderer, bool verbose = false);
// Crea una textura en blanco
bool createBlank(SDL_Renderer *renderer, int width, int height, SDL_TextureAccess = SDL_TEXTUREACCESS_STREAMING);
bool createBlank(SDL_Renderer *renderer, int width, int height, SDL_PixelFormatEnum format = SDL_PIXELFORMAT_RGBA8888, SDL_TextureAccess = SDL_TEXTUREACCESS_STREAMING);
// Libera la memoria de la textura
void unload();

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@@ -453,19 +453,19 @@ void Game::loadMedia()
itemTextures.push_back(item6);
// Texturas - Player1
Texture *player1 = new Texture(renderer, asset->get("player1.png"));
Texture *player1 = new Texture(renderer, asset->get("player1.gif"));
player1Textures.push_back(player1);
Texture *player1Power = new Texture(renderer, asset->get("player1_power.png"));
Texture *player1Power = new Texture(renderer, asset->get("player1_power.gif"));
player1Textures.push_back(player1Power);
playerTextures.push_back(player1Textures);
// Texturas - Player2
Texture *player2 = new Texture(renderer, asset->get("player2.png"));
Texture *player2 = new Texture(renderer, asset->get("player2.gif"));
player2Textures.push_back(player2);
Texture *player2Power = new Texture(renderer, asset->get("player2_power.png"));
Texture *player2Power = new Texture(renderer, asset->get("player2_power.gif"));
player2Textures.push_back(player2Power);
playerTextures.push_back(player2Textures);