la classe Texture ja suporta carregar gifs i paletes

This commit is contained in:
2024-07-25 08:31:43 +02:00
parent 0d72427ab4
commit 073dd2a904
5 changed files with 181 additions and 205 deletions

View File

@@ -2,6 +2,7 @@
#include "texture.h"
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
#include "gif.c"
#include <iostream>
// Constructor
@@ -12,14 +13,36 @@ Texture::Texture(SDL_Renderer *renderer, std::string path, bool verbose)
this->path = path;
// Inicializa
surface = nullptr;
texture = nullptr;
width = 0;
height = 0;
for (int i = 0; i < 256; ++i)
{
paleta[i] = 0;
}
// Carga el fichero en la textura
if (path != "")
{
loadFromFile(path, renderer, verbose);
// Obtiene la extensión
const std::string extension = path.substr(path.find_last_of(".") + 1);
// .png
if (extension == "png")
{
loadFromFile(path, renderer, verbose);
}
// .gif
else if (extension == "gif")
{
surface = loadSurface(path.c_str());
loadPal(path.c_str());
setPal(0, 0x00000000);
createBlank(renderer, width, height);
flipSurface();
}
}
}
@@ -109,10 +132,10 @@ bool Texture::loadFromFile(std::string path, SDL_Renderer *renderer, bool verbos
}
// Crea una textura en blanco
bool Texture::createBlank(SDL_Renderer *renderer, int width, int height, SDL_TextureAccess access)
bool Texture::createBlank(SDL_Renderer *renderer, int width, int height, SDL_PixelFormatEnum format, SDL_TextureAccess access)
{
// Crea una textura sin inicializar
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, access, width, height);
texture = SDL_CreateTexture(renderer, format, access, width, height);
if (texture == nullptr)
{
std::cout << "Unable to create blank texture! SDL Error: " << SDL_GetError() << std::endl;
@@ -129,7 +152,7 @@ bool Texture::createBlank(SDL_Renderer *renderer, int width, int height, SDL_Tex
// Libera la memoria de la textura
void Texture::unload()
{
// Libera la textura si existe
// Libera la textura
if (texture != nullptr)
{
SDL_DestroyTexture(texture);
@@ -137,6 +160,13 @@ void Texture::unload()
width = 0;
height = 0;
}
// Libera la surface
if (surface != nullptr)
{
deleteSurface(surface);
surface = nullptr;
}
}
// Establece el color para la modulacion
@@ -205,4 +235,114 @@ bool Texture::reLoad()
SDL_Texture *Texture::getSDLTexture()
{
return texture;
}
// Crea una nueva surface
Surface Texture::newSurface(int w, int h)
{
Surface surf = (Surface)malloc(sizeof(surface_s));
surf->w = w;
surf->h = h;
surf->data = (Uint8 *)malloc(w * h);
return surf;
}
// Elimina una surface
void Texture::deleteSurface(Surface surface)
{
if (surface == nullptr)
{
return;
}
if (surface->data != nullptr)
{
free(surface->data);
}
free(surface);
}
// Crea una surface desde un fichero .gif
Surface Texture::loadSurface(const char *filename)
{
FILE *f = fopen(filename, "rb");
if (!f)
{
return NULL;
}
fseek(f, 0, SEEK_END);
long size = ftell(f);
fseek(f, 0, SEEK_SET);
Uint8 *buffer = (Uint8 *)malloc(size);
fread(buffer, size, 1, f);
fclose(f);
Uint16 w, h;
Uint8 *pixels = LoadGif(buffer, &w, &h);
if (pixels == NULL)
{
return NULL;
}
Surface surface = (Surface)malloc(sizeof(surface_s));
surface->w = w;
surface->h = h;
surface->data = pixels;
free(buffer);
this->width = w;
this->height = h;
return surface;
}
// Vuelca la surface en la textura
void Texture::flipSurface()
{
Uint32 *pixels;
int pitch;
SDL_LockTexture(texture, nullptr, (void **)&pixels, &pitch);
for (int i = 0; i < width * height; ++i)
{
pixels[i] = paleta[surface->data[i]];
}
SDL_UnlockTexture(texture);
}
// Establece un color de la paleta
void Texture::setPal(int index, Uint32 color)
{
paleta[index] = color;
}
// Carga una paleta desde un fichero
void Texture::loadPal(const char *filename)
{
FILE *f = fopen(filename, "rb");
if (!f)
{
return;
}
fseek(f, 0, SEEK_END);
long size = ftell(f);
fseek(f, 0, SEEK_SET);
Uint8 *buffer = (Uint8 *)malloc(size);
fread(buffer, size, 1, f);
fclose(f);
Uint32 *pal = LoadPalette(buffer);
if (pal == NULL)
{
return;
}
free(buffer);
for (int i = 0; i < 256; ++i)
{
paleta[i] = (pal[i] << 8) + 255;
}
}